Author Topic: Non moddable items (and why they suck)  (Read 570 times)

goldenelvensorceress

  • Theatre de la Cathedrale
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Re: Non moddable items (and why they suck)
« Reply #25 on: February 05, 2019, 12:00:14 PM »
The only one I have seen myself is a Bikini.

I mean what is the point of having a bikini if everyone is just going to turn it into a dress or something...

SardineTheAncestor

  • The Cult of the Morninglord
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Re: Non moddable items (and why they suck)
« Reply #26 on: February 05, 2019, 02:40:59 PM »
I would ask the point of having a bikini in this time period in the first place, not to nitpick though.

Would this even be a problem if you could simply recolor the uniques?

goldenelvensorceress

  • Theatre de la Cathedrale
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Re: Non moddable items (and why they suck)
« Reply #27 on: February 05, 2019, 03:59:58 PM »
Yes I don't know but there is an Bikini outfit in the loot.

King Pickle

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Re: Non moddable items (and why they suck)
« Reply #28 on: February 11, 2019, 05:29:04 PM »
Not only do monks have to wears some silly underpants getup but they all have to hold that awkward looking practice baton. Fist fighting with out a long ivory cane? That would be weird.

Malvado

  • Undead Slayer
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Re: Non moddable items (and why they suck)
« Reply #29 on: February 11, 2019, 08:02:07 PM »

I feel like if you really wanted to argue it, you could make just about any item non-craftable by the whole "function" argument.  It seems like it was arbitrarily peppered in on about 30% of items it could apply to.

Maybe these items could be modifiable, but at a 2x cost increase to represent how difficult it would be to change the delicate nature of the item's complicated inner workings?


Could pick the most notorious items that suffer of this problematic and just do as Legion suggested above.