Greetings prisoners of the mists, a few days ago i partake in a discussion where there seem to be somewhat of a concensus upon the fact there are certain rules that exist on the server but are not actually stated properly in one area, when you speak to longtime players and is one yourself it appears you are in fact aware of rules that can not be found in the rules section of the forums. The server rules which can be found here in particular would at least to me appear to not actually stating all the rules.
(Can be found here
https://www.nwnravenloft.com/forum/index.php?topic=2863.0)
As an example, i know as a long time player that hiding a corpse behind say a faction door would be considered a PvP rulebreak. I am 100% sure of it, and yet i can't seem to find it in the rules section when i look through the PvP rules. At least not clearly stated.
"- PvP should always be done to further the positive experience of all sides and as part of a roleplay event. Turning instantly toward trying to kill each other seldom leads to more roleplay, and much more often just ends it. Try alternate methods in playing out the IC fighting first (for example, use emotes, rolls and subdual) before taking the other character's life, and never PvP to get a sense of winning, but always to further the story.
- When engaging in PvP, be responsible to the fact that it's a situation that can cause OOC grievance. Consider taking preemptive measures - possibly communicating with the opposing part OOCly to make sure they don't feel violated in their roleplay. If you during the conflict feel the opposing part isn't able to satisfyingly handle the IC consequence of their actions, seek advice with the DM team instead of pressing forward.
- Unless you have justifiable reason to assume that the counterpart is interested in the form of PvP and that it will enhance their experience, your character may not actively attack another character without overriding in-character reason and only when the victim has actively sought into the conflict. This encompasses extensive provoking, aggressive or confrontational behaviour by the victim, if they are intruding upon you and extensively refuse to withdraw, or if they are a member of a faction your faction is in conflict with. Retaliation of an attack of self or close ally is also legitimate reason to engage in PvP. In doubt, seek DM advice.
- Don't abuse the restrictions of the PvP rules to your advantage. Don't give the impression that you do not want to participate in PvP to later gain advantage by having the initiative.
- Guard PCs are always allowed to subdue suspected lawbreakers that resist or otherwise seek to avoid arrest.
- In terms of having IC cause for engaging PvP, MPCs do not need their victim to have engaged themselves in the conflict or consented to it. Equally, IC identifying someone to be a MPC can be sufficient cause for engaging in PvP with them. The PvP should still be done in accordance with all the other aspects of the general PvP rules - roleplay the hostilities before resorting to basic combat.
- Don't engage in IC conflicts with people you have OOC conflicts with or grudge. Make sure to have OOC conflicts resolved first, possibly by the aid of the Community Council or DM team. While any OOC conflict is ongoing, put the IC conflict on hold and generally avoid interaction.
- Anytime PvP occurs, an attacker must set the target of the attack to hostile as fair OOC warning before the attack. We suggest setting to hostile at least 10-15 seconds before the actual attack occurs.
- Abuse of OOC knowledge that an attack is imminent is not allowed.
- Ordering or paying others to attack someone counts as PvP from the one requesting the attack.
- Hiding, delivering irrevocable wounds or burning corpses falls under the general rules of PvP and is considered as such.
- The corpse/remains items should generally be treated as following the game mechanics. The corpse/remains item cannot be supposed to not be present in game when it actually is - you should not by roleplay decide that the corpse/remains item is somewhere else, like the bottom of the sea, the Shadow Rift, or in a remote region of the Core that is not actually represented anywhere within the game. In the same sense, you cannot dissolve/decrepit it beyond what amounts to the remains item.
- Whenever you feel you have been violated in relation to PvP, take your screenshots with your chat windows merged. To do this, right-click on one of your chat windows and select "merge" from the radial menu. This will help show the events in the order they occurred.
Stealing:"
This is simply one example and i believe there might be more examples where the rules could be stated more clearly, even if my said example would be proven incorrect i feel i might be on to something here.
This thread is therefore to try and help us gather up these issues if they exist so it will be easier for moderators to take a look at with an easier overview since i suspect quite a few rules are sadly scattered in statements and such on the forums rather then simply stated as plain and simple as possible for easy access to players.