As Soren released a new preview of his shaders through overrides, I thought I'd open up a topic to better keep track of compare/contrast screenshots.
Primarily, my interest/concern lies with the differences with vibrance enabled/disabled. As of now, there is an enormous difference (at least for me) concerning yellows/oranges with vibrance turned on. It can be quite overbearing, and has a pretty negative effect on black reflective colors; potentially metallic colors as a whole. It will require some testing, but this is what I've come up with so far in a variety of areas.
Vibrance on/off respectively:
OOC room:
Chinatown:
Lady's Rest:
Outskirps:
Forrest:
Vallaki:
Temple w/braziers:
As can possibly be seen, some areas benefit greatly from vibrance, while others become, in my opinion, entirely muted.
This could be because the day is quite hazy out and it will require further testing.
*Vibrance seems to do far better out doors than it does inside. The yellows can become rather saturating.
**General area lighting differences seem solid and rather noticeable when cast on the character model.
Though this is more than open to the rest of the community to submit their shared experiences with the new test shaders. Will post more later. Could use some caverns and just about anywhere else. Clear days, nights, etc.