So you've all run into the problem. You go into a dungeon, everything's going good, and then suddenly one wrong roll and half the party is dead and the lowbie who hid in the shadows with his invisibility spell comes out of the mess and tries to grab whomever he can. But, ho, the rogue also survived! The two of them were accompanied by a burly human warrior who now lay crumpled on the ground.
So they test to see who's strength is higher, and who can move the fastest with the corpse. While the rogue had a 12 strength, the Wizard had pointed out that the Rogue's stealth wasn't as good as it could be. He suggested using invis, and muffle on himself to carry it, despite how slow it moved him. The rogue doesn't think the Wizard should do it, because he only has a Str of 9. They suggest casting it on the rogue, but the wizard is worried about breaking his own spell to cast it.
So they're stuck trying to figure out how best to do this, then decide ultimately to run for help.
Now, 9 out of 10 of you have probably been in this kind of situation right?
So my suggestion is, how about when 'follow' is initiated and as long as a player remains X distance from the other player, could it be possible to impliment a system that allows players to work together to carry the heavier corpses? This way it there's some element of realism, and people who are weigh a ton aren't left waiting in the afterlife for three hours while their friends figure out how to reclaim their corpse.
Basically the idea, is allowing two players to combine their strength mods (or scores) to carry a large corpse together. At like a slower then walk speed, but faster then holycrapencumbered movement?
I'm not sure how these kinds of systems normally work, but I figured I'd drop it in here.