I'm gonna go through this reverse order.
I haven't had a pvp interaction in several years. I don't play mechanically pvp oriented characters. So I'm really unsure what in the nine hells I would be complaining about. I'm making an observation that the rule needs further clarification.
I've played as a Vallaki Guard and held the same belief. That isn't what we call obtuse, it's what we refer to as being objectively consistent in opinion. If the Vallaki Guard want to frame somebody for a crime they didn't commit, which happens occasionally, then they should be able to do that.
However, the current ruleset states they can't. Somebody has to opt in. Yet it still happens. Is it the Guard's fault? No. The rule isn't consistent with pvp in practice and standard pvp isn't even consistent with the rule in theory. The fault lies in the wording of the rule.
I made a suggestion two-fold, that first we identify what it means to clearly "Opt-In" regardless of how loose those terms are, because right now there is a very weak definition of acts that determine what it means. An example of this would be the usage of insults, of refusing to obey, breaking laws, threats, mockery, etc. Or, in the case you so vehemently want to argue over, whether refusing to admit culpability does refusing to admit culpability count as "opting in?" Does imprisoning somebody under the threat of violence count as PVP? That's what should be clarified in the rules.
Regardless of which way you lean, be it only a few or a long list, currently there is no way to police pvp "opting in" because the definition of opting in is too loose and without a predefined definition of what opting in means, there is no way to determine if something constituted a rule break or not. It's entirely in the court of public opinion, and in any negative pvp encounter the loser will almost always feel they didnt by definition opt-in and the winner will always think they did, and that will almost always leave a bitter taste in the mouth of the loser and create negative opinions. Rules need to be clear so that people don't have to debate for themselves if it was fair or not. The current set up for those kinds of pvp results in the loser always feeling as though a rule was broken, and the winner doesn't ever agree. Doesn't really build a strong community, it divides it. More defined pvp rules would reduce animosity between players.
Secondly, I recommended an additional method based on the reason for this thread was started, the validity of the ten second timer. I suggested that pvp timer be set to 5 minutes so that players HAVE the ability to clarify their character's intent rather than leave it up to opinion. And also because it allows for a pvp event to become a more nuanced interaction where everybody gets to say whatever they want to before it goes to violence. For the loser, this will create a better roleplay experience and not trap them into an OOC perception of IC Opting In when the other player could have very well read into sarcasm or implication that wasn't intended. For something that causes so much strife and segregation in the community, I find it alarming that so little effort went into clarifying the rule to make things a little more Hakuna Matata
In debate politics there's a strategy employed where a person may choose to attack the character of the person they are debating in a hope to discredit the person's objectivity, thus invalidating their argument. It's also commonly known to be a last ditch effort to argue a position that the debater wasn't prepared to argue in the first place. Whether you think that's a valid means to settle a debate is irrelevant, because if you have to target a person's character to win the debate what isn't debatable is the moral implication of your values. And it certainly speaks to your intent.
Debate the opinion, not the person. And for somebody who generally takes such a progressive stance in the majority of debates, Aprog, it's unbecoming of you to resort to what I aless-than-affectionately refer to as the Donald Trump Playbook ( and also not consistent with how you usually conduct yourself. ) There wasn't any need to make it personal, and you really should avoid doing that.
I'm going to give you the benefit of the doubt and assume you're having a bad day, but I also won't be responding again. I'm not really sure why I continued the argument as I said I woudn't. Feel free to get the last word, I'll read it.
TL;DR: I'm not being coy, my opinion hasn't changed, and I don't have an ulterior motive that discredits my opinion. I stand by my initial view, that the rule is at fault for failing to accomplish what it was intended to do and instead results in spreading animosity due only to ambiguity. 5 minute PVP timer would make losing pvp more digestible and also eliminate ganking.
Cheers.