They're not some special breed of monster human that chooses to harm their fellow man for no reason; they've been neglected by an apathetic elite and have become the outlaws they are today....Maybe if you're a high-level cleric of a Good god and you know desperate people will try to kill you if you walk the streets at night, don't go? Or pop an invisibility potion?
Nice try at an explanation for why game limitations result in such bizarre, unrealistic behavior, but a couple of points:
1. The behavior
could be justified by saying Dementlieu is as the name implies, full of demented people who don't really behave in rational ways. Or the people aren't real as some have argued about those in the Dread Realms anyway--that they are all simulacra / automatons. That does not comport, however, with your 21st century view of crime and its causes, and it certainly lessens the moral dilemma.
2. If, on the other hand, the behavior is a rational reaction to their treatment by a "neglectful and apathetic elite," then they should also respond rationally to good treatment. Cause and effect should work both ways. A cleric, for example, who goes around during the day in the same area giving coins to beggars (which Iridni does) should be recognized over time as a friend. Likewise, the urchins during the day who she would be good to should not transform with the falling of night into "waifs"who turn on her. (The words denoting each should be switched around, as my quotation above shows.)
IRL, there are people who can pass through bad neighborhoods unharmed because of being known and even protected in these areas for the good work and help they do. (Sort of a reverse OCR!)
Once in a while, some particularly bad egg may attack or even kill such a person, but she would not be universally reviled. Mailbox wrote:
the idea is they are vengeful for killing their providers and so on
If so, then someone who provided them with food and gold would likewise earn their loyalty, or at least not their suicidal wrath.
In any case, I don't intend this to be a complex discussion of the causes of criminal or even homicidal behavior.
Children are generally easily scared and run from danger. These NPCs don't behave like "waifs." Either the name or the behavior needs to be changed.