Close proximity to a mink causes the aggression bit to kick in, but their HP is so low you don't often notice the flee script kicking in. They might need that percentile roll on their proximity aggression as well so their initial need to attack doesn't override their desire to flee.
[A lone woman, armoured and glorified, clearly well-off, strides into the slums of the Port. Father's, brothers, mothers, all slain before the children's eyes as she cuts her way through bodies upon bodies just to walk from one destination to another. All the child can do is watch in horror and dismay, before a dead look comes into their eyes, their sense of self-preservation fading. Rocks. If I keep slinging rocks at this woman from afar, maybe she will go away. Maybe she will stop killing. The barrage of pitiful rocks, not affecting the woman in the slightest flies towards her, and then... Her hood turns, a glare of two sockets of red peering out into the darkness, and she begins to stride forth, blade in hand toward the child.
The kid tries to run as the woman draws forth, but too close, too near, too fast. The blade cuts through the air, and the dying screams of the now-orphan bleeds into the night sky. A boot tips the kid over, pocketing the few solars that'd been gifted by a charitous fellow a few days prior to the kid, before the woman walks on, uncaring, of the carnage that surrounds her. A passing remark, a complaint to the Gendarme about why kids would attack her after she butchered their friends and family is laughed off by the Gendarme, perturbed, she walks on her way.]