Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions
New herbs make herbalism too easy and probably too powerful
Iridni Ren:
Although in general I consider crafting a horrible grind, herbalism has long been the craft that was easiest to do and with the quickest, most lucrative payout. The changes have made it even easier.
1. A lot of the DCs are 22. I'm pretty sure invisibility is lower on the new recipe than the old, even though the old required two herbs and this only one. The 22 makes mastering the craft pretty easy and quick, especially given mass brewing, as it softens the jump from 20 to 25.
2. Many, many more recipes are available, which makes the craft much more powerful.
Aside from game balance, I don't like the changes (personally) because of having so many more herbs and potions to keep up with. I especially don't understand why some of the new herbs duplicate already existing recipes. Unless I'm mistaken there are two new ways of making Eagle's Splendor, when there were already two ways of doing this. Four recipes that do the same thing?
Finally, the potion bottles have become even harder to distinguish, partly from sheer quantity. But also it seems as though assumptions like "green = heal/curative" have been violated.
Some suggestions just so this isn't entirely critical:
1. Eliminate duplicate recipes and any new herbs that do nothing but duplicate others.
2. Give all herbs unique appearances. If that's not feasible, then I submit there are too many herbs.
3. Same for potion bottles. Use colors to give basic idea of potion and make them consistent. For example, each schoolf of magic have its own color.
4. DCs should reflect spell level. Perhaps (level +2) * 5.
5. Spells 4th level and above should require a minimum of 2 herbs.
Some of the new herbs may have to be used in combination with others. If so I haven't discovered that, but again this points out a problem with having so many. Players are going to learn these recipes either IC (through trial and error or talking to other PCs), or OOC.
Having so many combinations really does encourage OOC chatter because of the difficulty of learning through trial and error. The number of combinations that must be tried gets huge when you have so many herbs.
zDark Shadowz:
Only commenting because I have an invested interest in some herbs, so I've taken the bait well.
New herbs. New combinations...
The best things to have come from the new herb range are the healing potions I've found. They're very cost efficient due to the nature of the spell they use to their effect.
None of the new potions are better than what was existing, they have utility but considering three of the existing potions and lining them up with the best of the new ones, there's no power boost, just more variety of what you can do and how to do it.
More XP efficient herbs are located outside of the starting area, so risk vs reward is appropriate there.
As for too many herbs, well, it's the same amount of herb spawn points, it's more variety than more herbs.
If you don't want to pick something up, don't. If anything because of this, it has diluted existing herbs so it's actually lowering how many potent potions you could make out of herbs gathered from any one place.
sotbiii:
The new herbs are definitely a change.
Now we have potions of spell resistance, Tenser's and other things we did not previously.
I think these affect mostly usefulness of cross classing (Oh why did I take so and so many caster levels when I can now do that with potions, is someone probably thinking) and PvP fights.
I can't say if this change is good or bad but it's there.
I'm too lazy to do any herbalism but I have seen a lot more potions of Heal lately.
At some point several people will probably carry 99 Heal potions and that is something to take in consideration when it comes to player versus player fights, if we don't want to turn them in to drinking contests.
We have had balance issues before with Time Stop and Greater Sanctuary and this could be the next thing.
Edward:
There are spells and feats that disable the use of items when used on a hostile player in PvP.
Wholesome Memester:
I wouldn't be surprised if everyone's doing herbalism to some extent, especially with how expensive scrolls are now.
Navigation
[0] Message Index
[#] Next page
Go to full version