So having actually built a People's Champion and been asked about the class, I thought I would share some of my observations.
First let me quote the entire wiki for reference.
- Base Attack Bonus: +1 / Level.
- Hit Die: d8.
- Primary Saving Throws: Fortitude, Will.
- Proficiencies: Simple and Martial Weapons, Light, Medium and Heavy Armor Proficiency, Shields.
- Skill Points: 4 + Int Modifier.
Class Skills: Antagonize, Appraise, Concentration, Discipline, Heal, Influence, Listen, Lore, Parry, Search, Spellcraft, Spot.
Unavailable Skills: Animal Empathy, Use Magic Device.
REQUIREMENTS:
Alignment: Non-chaotic and non-evil
Base Attack Bonus: +4
Spellcasting: One level of cleric or paladin.
Skills: Influence 5 ranks, Lore 3 ranks, Search 3 ranks, Spot 3 ranks.
ABILITIES:
Level
1: Eye for Detail - +2 bonus to Appraise, Listen, Search and Spot checks.
2: Righteous Anger - Once per day add Wisdom modifier to attack and damage (minimum +1); this lasts for one turn, plus one round per level of People's Champion.
4: Aura of Confidence - +4 bonus on saving throws vs. fear. At will, grant nearby allies a +1 bonus on attack and saving throws vs. fear.
5: Unyielding Devotion - +4 bonus on saving throws vs. mind-affecting.
BONUS SPELLS
Upon reaching level 1 and 4 the character gains new spells per day as if he had also gained a level in his highest divine caster class (cleric or paladin) and his caster level in that class increases accordingly.
People's Champions receive a bonus feat at level 3.
The People's Champion is an interesting hybrid PrC that brings a bit of everything, with some strong pros but heavy cons as well. What are pros and cons depends on whether you're coming into People's Champion from a Cleric or a Paladin. Let's go through each item line by line.
- BAB: +1/level.
PRO for Clerics, this lets a 20th level Cleric/PC reach +16 BAB for the fourth attack; however, no advantage for Paladins.
- HD: d8. Wash for Clerics,
CON for Paladins who'll lose 10 HP by level 20.
- Saving Throws:
small boost of +1 Fort/+1 Will for a Cleric/PC.
More significant boost of +1 Fort/+3 Will for Paladins.
- Proficiencies: Clerics gain
Martial Proficiency. Paladins gain nothing.
- Skill Points: 4 per level. This is
10 extra Skill Points by level 20.
Class Skills are very good, offering Antagonize, detection,
Discipline to Clerics,
Spellcraft to Paladins. However -- you probably won't have spare Skill points to spend on much, see below.
Requirements:
- Non-Chaotic, non-Evil; for Ezrite Clerics, this prevents them from being 4th Sect, while Lawgiver Clerics are forced to be the icky liberal LN type.
Mild CON for Clerics. A non-issue for Paladins, who have to be LG anyway.
+4 BAB; not much of a speedbump, you'll need levels to get the Skills anyway.
- 1 level of Cleric or Paladin. It might be feasible to become a Rogue/Cleric/People's Champion, but that's too complicated a build to cover here. Paladins can only be Paladin/PC. Or maybe combine it with a second PrC, I dunno, good luck getting that past the CC.
- Skills: This is is the first
major CON of People's Champion. On paper, the pre-requisites cost you 14 Skill Points. However, 6 of those are cross-class, meaning you effectively have to invest 20 Skill points. Meaning that by level 20, even with 4+Int skill points per level, you are still down about 10 Skill points. This pretty much forces a People's Champion to have
INT 14 to make any use of their class Skills -- and this is on top of requirements for being a Cleric or Paladin.
Abilities:
(1) Eye for Detail, +2 to Appraise, Listen, Search, Spot. This is a very nice Feat, but it has the same problem as the rest of the People's Champion class: it's very diffuse. A People's Champion is never going to have the spare Skill points for Appraise; and while a Lawgiver Cleric with the Scrutiny domain could make a great Listen build, that poor sucker still has to drop 6 Skill points into Spot. In other words: it doesn't really refund the sunk cost of the Skill pre-requisites because it is too spread out. A soft
PRO, but not really enough.
(2) Righteous Anger: an extremely strong ability that is unfortunately a bit of a one trick pony. In PvE it's good for a boss fight. In PvP, it might let you win a fight against people who don't know how to counter it. (Hint: it only lasts a maximum of a minute and a half per rest.) Again, a
PRO, but one that won't quite make up for the loss of 3 caster levels...
(3) Bonus feat. No complaints here, a nice
PRO.
(4) Aura of Confidence: +4 save vs fear, at will aura that grants allies +1 AB and +1 against fear. Probably the best of these abilities simply for the +1 AB aura. Good
PRO.
(5) Unyielding Devotion: +4 vs mind-affecting. Nothing to sniff at, Will saves aren't exactly the People's Champion's weak spot.
Mild PRO.
And finally we come to the largest CON point of the class: bonus spellcaster levels are 2 out of 5 levels, meaning level 20 Cleric or Paladin with People's Champion ends up being a level 17 caster. For Clerics, this is a loss of one level 7 spell, two level 8 spells, and
three level 9 spells. For a Paladin, the loss of a level 1, a level 2, a level 3, and two level 4 spells. This is a
huge CON point.
* * *
Personal Analysis:The biggest problem with the People's Champion is that it doesn't really do one thing well. Instead it turns the Cleric into a fairly flexible fighter/caster with maybe a dash of Skills, and a one-shot power that makes you very impressive for 66 to 90 seconds, but is probably not worth three level 9 spells for a Cleric or two level 4 spells for a Paladin.
Which leads us to the next problem: Flexibility is obviously meant to be the People's Champion's strength, and such flexibility should come at a cost -- but a People's Champion is probably not as flexible, build-wise, as you might expect. The pre-requisites are so high and the pay-off is so diffuse, that it really railroads the character build. You're pretty much forced to take INT 14 to make any use whatsoever of the Prestige Class's prestigious skills. And while in theory you can make use of the class to build a Listener, you've already sunk 6 Skill points into Spot.
Overall, I feel the class just falls a bit short of pure class Clerics or Paladins. Yes, it gets some nice things, but not enough to make up for what it costs, in my opinion. Like the
Monster Hunter, I feel the class suffers from the fact that it was designed based of 3.0 source material: where Skill points were overall lower. Yet in 3.5, we saw Rangers and Bards get their Skills boosted. People's Champion is a Prestige class, but it feels left behind.
So here are what I would hope to suggest to the Dev team to make this class a little less diffuse versus base classes.
- Raise Skill points to 6+Int to parallel the changes to Rangers and Bards; this is mostly a Skill-based Prestige Class, it shouldn't be starved of Skill points.
If that's too strong, then please consider:
- Drop some of the pre-requisites to make the class more accessible. Especially Spot, this would mean that a Scrutiny Lawgiver People's Champion wouldn't need to waste 6 precious Skill points in Spot.
Or finally:
- Improve Eye for a Detail to do a bit more to cover the sunk cost from Skill Points; improving the Spot and Search bonus to +3 would repay the Cleric/Paladin for the cross-class expenditures.