Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions
Venturing forth an opinion on looting:
Silas Rotleaf:
Okay, I'll try it...
I don't think ninja looting is the worst thing around.
I think getting corpse hidden sucks worse.
That's just like my opinion and stuff and you don't have to agree with or like it, that's fine.
Hear me out here though... There can be some cool and not always violent RP interaction generated when a party finds and catches a thief who is scouting ahead of them or hanging around and taking all the treasure. The way the people on their characters then resolve it by either punishing the "ninja looting" thief or asking them to use those talents for everybody's benefit and be a part of the adventuring group is something you can get story out of.
So before just doing the same old same old and going I'mma get my mad on, stop and think a little... Yeah, it sucks when you are in a dungeon or area and there are no monsters to defeat because somebody else killed them all ahead of you and it hasn't respawned yet and it does feel pretty lame when you open chests but they all are already emptied... But honestly I think... Hmm, okay that only has happened to me across a whole bunch of heavily dungeoning characters proportionally about a quarter to a third of the time.
To staff: Feel free to lock the thread if you want big guy(s), I trust your administrative judgment better than mine since you are the master(s) of this stuff and I'm just an opinionated player.
My take away is this: So maybe part of the balancing issue on distribution of loot and conflict and all that... Falls onto the players. You can only correct so much through mechanics, systems and staff. It would be impossible to make a rule for absolutely everything in an improvisation based game. If you regulated every aspect that would result in a loathsome being railroaded into having to behave only one right way on your characters and last time I checked... That really isn't what Dungeons and Dragons or even Ravenloft Dungeons and Dragons is about in spirit.
I'm thinking... Maybe we as players can think about how we ourselves contribute to the feeling of balance and imbalance to the experience of the game for each other.
I know I've been thinking about it lately.
This isn't telling you how you ought to play your characters, only the player of the character and the staff deserve much of a true say in that. I am feeling like to think about the effects your character's behavior has on the other ones around him or her is something to consider though, whether for ill or benefit. ;-)
noah25:
I agree ninja looters should be confrontable and have IC consequences for being caught for quite some time. Frankly though, I had a bit difficult of a time telling if that is what you are arguing for or what you are arguing the more of the post I read. Please clarify.
EO:
Just keep it IC and act as you would in-character. A paladin wouldn't murder a thief, but an evil character may.
noah25:
Perfect. I have been told in the past using ninja looting as a premise for PVP was unacceptable.
Grendlykins, Simp of Azalin Rex:
I'd say it depends on context. If you come up on a dungeon you're intending to clear and someone emerges with a sack full of loot, in that instance you're essentially a highwayman demanding their possessions. If you've cleared the final room and someone ran ahead of you and is hip deep in a chest that you've fought and bled for, you could claim that those spoils are yours by right of conquest.
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