So this feat was brought up in discussion on Discord.
Expert Dungeoneer
Type of Feat: General
Prerequisite: Lore 8 ranks, Disable Trap 8 ranks.
Specifics: The character's experience and study of dungeons have given him insight on common trapsetting techniques. He receives a +4 bonus on saving throws made against the effects of traps.
Use: Automatic.
http://nwnravenloft.wikia.com/wiki/Expert_Dungeoneer
One of the main detraction to taking this feat that was brought up was due to its skill requirements and our changes made to refiring traps was that it kind of gets ignored. Usually the characters with disable trap already have very high reflex saves in addition to bonus saves vs. traps by virtue of Uncanny Dodge. I think some small changes might make it a little more attractive and see some use.
The basic themes are traps and reflex. In keeping with that I've come up with a few possibilities for changes.
1. 2 point skill bonus to disable trap and +3 vs. traps
2. 1 reflex and +3 vs. traps
3. 1 point skill bonus to disable trap and set trap. +3 vs traps
Propose any interesting ideas you guys have and discuss.