The Ancient Dead (Mummy)
"The form was lifeless and inert, but it seemed to Smith as he gazed that there still lingered a lurid spark of vitality, some faint sign of consciousness in the little eyes which lurked in depths of the hollow sockets. — Sir Arthur Conan Doyle, "Lot No. 249"Van Richten Ancient DeadBackground: The means by which a living being is transformed into an ancient dead creature is often the pivotal factor in determining the creature’s appearance, powers, and actions. When dealing with very powerful mummies, learning the creature’s history is a vital task because that past often holds the only key to laying the mummy to rest. Each ancient dead creature has a dual origin.
First, a creature’s mortal shell must be preserved so that it may house the spirit even after death.
Second, the spirit itself must be compelled or induced to return to its body. The first statement might lead some readers to conclude that destroying all corpses would check the propagation of ancient dead. This is true to some extent. The ancient dead can exist only within those physical bodies which were their own in mortal life. However, burial customs in most communities require that the deceased be interred intact. I have visited some lands (such as Har’Akir) where it is believed that the deceased will be denied an afterlife if the body is not properly embalmed, preserved, and interred. Adventurers who meddle with funerals and graves risk not only the wrath of the local community, but the displeasure of the gods themselves!
Physical Origins: Every ancient dead creature I know about falls into one of three subcategories:
accidental,
created and
invoked. The terms refer only to the processes that preserve the creature’s body, and not to their motives or psychic traumas.
Accidental: It seems that the ancient dead can form when a corpse is naturally preserved. The majority of these mummies were suddenly overcome by death. The matures also suffered, usually their deaths included great pain or emotion. Any environmental condition that prevents a body from decaying can create a natural mummy. The most common conditions include burial in dry sand, freezing, and immersion in swamps or bogs. There also might be other conditions that can naturally embalm a corpse.
Ancient dead creatures created unintentionallyare extremely rare. They also tend to be among the weakest of mummies, since there is no outside agent to invest them with power.
Created: The vast majority of the ancient dead rise when a preserved corpse is deliberately tumed into an undead creature. The typical mummy found in many lands is created from the corpse of a priest, carefully embalmed and wrapped for the ritual that will bind its spirit with its body once again. My observations and research lead me to believe that there are two types of created ancient dead
subservient and
usurped. When the entity that creates a mummy had control over the creature’s mortal form, the resulting monster becomes its creator’s servant. The greater mummies of Har’Akir are examples of this. The nature of this bond varies greatly, but often it provides the key to defeat.
When the entity that creates a mummy did not hold sway over the creature’s mortal form, the result is a usurped mummy. Many powerful mummies (and a few of their lesser brethren) have the ability to create other ancient dead, usually by transforming their slain victims through some ritual or arcane process. These usurped mummies then become the mindless tools of their undead masters. Sometimes a usurped mummy has a more insidious origin. Even the most reverent and well-intentioned funeral rites can lead to undeath for the deceased if an enemy can subvert those rites and lay a curse on the corpse. Beings who have been thus victimized often lie helpless for centuries, trapped in a state between life and death, denied the afterlife that funeral rites were meant to assure. Ancient dead creatures of this kind are driven by a inhuman rage born of endless disappointment and despair. Even if the victim was good and virtuous in life, its involuntary undead state transforms it into a corrupted monster. Careful research can often reveal a method for putting these types of creatures back into slumber. Sometimes they can be permanently laid to rest, freeing the creature’s tortured spirit and ending the mummy’s threat forever.
Invoked: This subcategory includes the most terrible and powerful of all ancient dead. Invoked mummies embraced undeath willingly, laying plans for a corrupted form of immortality while still alive. Such creatures often lie undisturbed in their tombs for decades-even centuries before stirring and walking the land. What passes through their diving minds during their slumbers I do not know; however, all my experience and research leads me to believe that years of unnatural life weigh heavily on the once mortal mind. If slumbering mummies dream, their visions can hardly be pleasant. Certain archaic scrolls I acquired during an otherwise ill-fated voyage on the Sea of Sorrows indicate that such a creature’s spirit might actually depart the mortal realm and go to dwell in a true afterlife for a time. This is not genuine immortality, however, as the spirit can be drawn back to this world in order to fulfill certain duties and conditions.
Once the physical body is transformed into a vessel capable of holding the creature’s spirit, some other factor must secure the spirit within that body. Remains that have been merely animated, and thus lack an intrinsic sense of self, become mindless automatons such as skeletons and zombies. The ancient dead, by contrast, possess at least a modicum of intelligence, and often they are empowered with formidable intellects. Even first-rank servitor mummies follow orders with a sense of purpose and the ability to adjust their tactics. When a hapless party has misidentifi such foes as common zombies or skeletons, even the weakest mummy can be deadly.
Unlike the processes that preserve their bodies, the ancient dead‘s motivations defy easy classification. men it is the circumstances of-a creature’s death, or of ewntsdhatocclrrred afterward, that determines wha$mmtimtes the mummy. I have discovered four broad categories that describe a mummy’s psycholagid origins:
servitude, restlesness, and dark pacts.
The reader should understarrd that the ancient dead rise only under specific circumstances, and these factors often leave their mark on the resulting creature.
Servitude: This creature lies under another’s control. The extent of this control ranges from independent service to complete mental domination, in which the servant must act against its own self-interest without resistance if so ordered. Servitor mummies are most often created by other mummies or by a mummy cult. such servants are never the ody ancient dead associated with the cult They usually serve as guards and soldiers, front-lie troops whichdelay and wear down an enemy until the main strenght arrives.
Not every ancient dead guardian is a servitor. Many restless and invoked mummies stalk the mortal world, seeking of their own volition to
protect something. Servitor mummies also may have access to vast resources or be backed up by a horde of other creatures. Fortunate hunters can discover the link between servant and master and sever it. Even if one cannot break the link, one might discover that the terms of a mummy‘s service restrict its actions in some manner. Servitor mummies are almost always deliberately created, usually by the creature that controls them. It is important to note that if a mummy is not created specifically to serve, then its servitude is a condition of its existence, rather than a part of its origin. If the control over such a mummy is broken, the creature will immediately begin acting in a manner consistent with its own motivations.
Restlessness: There are emotional forces which bind the dead to the mortal world. Some ancient dead creatures arise from the same kinds of circumstances that create ghosts. This is particularly true of accidental and invoked mummies: something in the creature’s psyche
maintains a link between spirit and body that outlasts even death. This link can arise without a conscious desire on the dying person’s part; sometimes it merely provides a path through which an outside agent can create a mummy. This type of mummy strongly resembles but the creature is fully corporeal. Restless ancient dead often remain quiet unless their tombs are disturbed or allowed to decay, or until some task they could not complete in life suddenly becomes possible. A mummy with an unfinished task might rise periodically to set about trying to achieve it.
Recalled: Sometimes the ancient dead can rise in response to events that occur long after their deaths. After many hours of study and countless interviews with priests and mediums who have had some experience with these matters, I have come to believe that a being can pass fully from the mortal world, only to be drawn back when certain conditions prevail. Some force or summons compels the spirit to re-enter its mortal body.
Ancient dead of this type are usually invoked, but not always. In one case I have documented, the creature returned in response to an ancient curse it had successfully avoided throughout its life. Strangely enough, when one of her descendants triggered the curse, the blight fell upon the dead ancestor. The curse was worded in such a way that the victim's repose in death was interrupted so that she could waken and feel the curse's effects.
Dark Pacts To many short-sighted individuals, the thought of physical immortality beckons like a sweet, radiant dream. It is true that the mortal world offers many pleasures, but fate has decreed that only mortals may enjoy them. There is no shortage, however, of dark powers all too willing to indulge the misconceptions of the foolish. I do not know, nor do I care to know, how or through what agency undeath is granted; I can only attest to the results. The victim always superficially gains what is desired. In the case of the ancient dead this is most often continued ownership of material things. I am sure that agents of darkness always take more than they give, however, and the victims never gain any joy from their possessions. Instead, possessions become obsessions. Often, one or more of the objects associated with a mummy is a key to destroying it (a mummy that can be destroyed in this fashion is said to be dependent upon the object).
Mummies are the most single-mindedly possessive creatures that exist. Their passion for the things that gave them joy in life exceeds even that of the legendary dragons. Tampering with the goods kept in a mummy’s tomb is almost certain to bring about a curse or some other deadly assault.
Forms: The four types of forms: humanoid, animal, monster, and composite.
Humanoid: Most of the ancient dead have humanoid form. These creatures were once living, breathing people, and they retain a recognizably human shape. Without careful study, there is no easy way to tell what a humanoid mummy’s origins are. Details of dress and ornament, hair style and even facial features may provide clues to the culture or era from which an ancient dead first issued.
Animal: In some cases, the preserved bodies of animals can become reanimated as creatures. In most cases an animal mummy is deliberately created, as animals have neither the intelligence nor the force of will to retum to the’ mortal world on their own. Thus, most animal mummies serve another mummy or a mummy cult.
Monster: Monsters tend to die violent deaths that do not leave behiid intact bodies. This makes ancient dead monsters merciful& rare. Likewise, only . fully mortal and corporeal creatures can become ancient dead. Though many other types of creatures have physical bodies, not every body remains a suitable vessel for a spirit once death overtakes it. Like ancient dead animals, ancient dead monsters are most often created.
Composite: One of the most horrifying and physically imposing types of ancient dead are composite creatures. These mummies are almost certainly created. They are constructed from bits and pieces of several different creatures, sewn or otherwise joined together in the same manner as a flesh or bone golem is fashioned. Some humanoid parts invariably decorate the mix, and a humanoid spirit animates the mummy. Rarely are such creatures independent, and their presence is a sure sign the area containing them is a vast complex teeming with vileness.
Other Undead Classes: Mummies interact poorly with most other undead. They fi nd fl esh-eating or blood-drinking undead creatures such as ghouls and vampire spawn distasteful, and have little patience for the chaotic nature of most undead, particularly the hateful mohrgs. Wights at least share some of the mummies’ disciplined nature, and mummies can fi nd common cause with them against a shared enemy.
Automatic Languages: Common. Once humanoids themselves, mummies remember the languages of their own former existence. Mummies often study rare or exotic languages to preserve their connection to an ancient past.
State of Preservation: 4 Arbitrary types:
skeletal, withered, intact, and pristine. Most, but not all, ancient dead are clad in funerary garments or wrappings. The exact type and appearance of the mummy’s raiment depends on the type of funereal rites that have
been performed over the corpse, and these in tum vary with the local culture, religion, and fashion. A lack of garments or wrappings often
indicates a relatively weak mummy, but this is not always so.
Skelletal: A skeletal mummy’s physical body has been reduced to bare bones or bones only thinly clad in shards of dried flesh. Such creatures are easily confused with common skeletons.
Whitered: This is the typical state of preservation for a mummy: many fully wrapped or clothed mummies have desiccated bodies under their raiment. These creatures have fleshy but emaciated bodies. They often look skeletal, but the bones are fully clothed in leathery skin. Almost all naturally mummified ancient dead survive in thii state of preservation.
Intact: Ancient dead in this state of preservation have bodies that show no decay at all; often they appear to be freshly dead, or even living but very old. This kind of ancient dead can be confused with ghosts or vampires. When facing these creatures, one can often quickly determine that the foe is not a ghost because it is always corporeal and remains so.
Pristine: This is the most insidious type of ancient dead I for their bodies, though long dead, appear to be healthy and alive. It is nearly impossible to identify such creatures as undead until they reveal themselves, usually through the use of their deadly powers. By then, of course, it usually is too late.
[Note:] One factor Van Richten has failed to note is the preserved body's age. Mummies cannot be created from fresh corpses: the body must be embalmed before it can house an ancient dead spirit. Natural embalming requires 10 to 100 years or more, depending on how quickly the preserving medium acts on the body. Immersion in a tar pit would transform a body fairly quickly. PReservation through freezing in ice or immersion in a bog takes much longer. Ultimately, the DM must decide.
A summary of powers: Enhanced Strenght, Cause disease (Mummy rot), Slam, Supernatural fear, damage resistance, high resistance to cold.
A summary of weaknesses: Elemental damage (fire), divine, turning undead, holy water.
Creating a Mummy: The first step, preserving the body, is not always sinister or evil. Embalming the dead, while not practiced everywhere, is an essential part of solemn and respectable funerary rituals in many lands. I have already warned the reader of the perils of interfering with such rituals. Still, the following particulars might prove to be useful in some circumstances. The first step in preparing a body for proper (that is, ceremonial) disposal usually involves evisceration and drying. This can take anywhere from 1 to 80 days.
A recipe for Mummification:- Lay body on a stone slab.
- Insert long metal instrument with hook through nostrils and pull brains out. Rinse brain cavity with palm wine.
- To open torso, carefully slit skin of left flank with sharp stone knife. Withdraw all vital organs through opening: heart, intestines, liver, lungs, and so forth. Set aside.
- Rinse body cavity thoroughly with palm wine; rinse again with spice infusion.
- Pack body cavity with herbs and spices, especially myrrh and cassia.
- To purify flesh, immerse body in oils and resins for no fewer than 40 days.
- Treat organs with spice and oils.
- Place treated lungs, liver, stomach, and intestines in individual canopic jars of stone or alabaster, with stoppers.
- Test body for doneness. When all flesh has been dissolved and naught but skin and bones remains, wash body again.
- Plump body and face with bags of myrrh and cinnamon for a natural look.
- Important: Return heart (center of intelligence and feeling) to chest. Return kidneys to abdominal cavity also, if desired.
- Sew opening so heart may be withdrawn for testing in the underworld.
- Anoint body with scented o resin, or both.
- Wrap body with strips of linen treated gum. Enclose scarab over heart, along other protective amulets.
- Sew body incision if desired. Leave small
- Place mask over head.
- Place Scrolls of the Dead between thighs so deceased can reach them easily in the underworld.
- Place body inside series of coffins, including outer sarcophagus made stone.
- Store upright in a cool, dark place.
On Preservation of a Mummy: Dragon Magazine, issue 300.
Ancient Dead Template PropertiesRacial type: Undead
Hit Dice d12
AC Bonus +8
STR +8, Dex -2, INT -2, Wis +4, Cha +4
Hide +8, Listen +8, Move Silently +8, Spot +8
Turn Resistance +2
Alertness
Toughness
Darkvision
Immunity to disease, critical hits, backstabs, mind spells, poison, level & ability drains, death magic, paralysis, negative energy, cold damage.
Damage reduction +1 soak 5 HP.
50% Damage immunity vs bludgeoning, piercing and slashing attacks.
100% Vulnerability to fire.