Author Topic: Changes to the Mists: Revisions of the death system  (Read 5461 times)

EO

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Changes to the Mists: Revisions of the death system
« on: December 07, 2006, 06:15:16 AM »
Greetings all mist-dwellers,

As you may have noticed, there have been a few major changes as of late. As such, along with the other changes brought to the server lately, and based on the input gathered from the Community as a whole, the current death system has been revamped to better reflect the consequences of death.

It was felt by a majority that the current system did not put enough emphasis on death, which was viewed as trivial by most. As this is the Realm of Dread, fear of death should be present and death shouldn't be taken lightly. For this reason, after much deliberation and with input from the Community, we have once again adjusted the mechanics and rules governing death.

These adjustments may seem drastic at first, but consider that much thought has been put into them and they have been discussed thoroughly in the Community Council by the various representatives, who consulted the members they represent.

Here are the upcoming changes to the death rules:

The current mechanical consequences of death will remain and will now also apply when a character is raised (Raise Dead), but not when resurrected (Resurrection). With the new system, you will find yourself back at the location of your death when going through the shaft of light in the Near Ethereal, rather than a Shrine of Ezra, but you won't be able to return to life unless you were raised by a PC or NPC.

However, you can now talk to a NPC in the Near Ethereal who can bring you back to life in exchange for experience points, the amount of which is calculated using a consistent algorithm. Beware! You could lose one or more levels when respawning, based on your level. If you choose to respawn, you will be brought back to the last Shrine of Ezra your character was bound to.

We hope that these changes do not discourage you and that you help us investigate and evaluate them to continue improving our atmosphere

If you encounter any bugs with this system, please report them in the Bug Reports section so we may correct them as soon as possible. Thank you for your feedback and encouragement. See you in the Mists.

On behalf of the Community Council,

-EO
« Last Edit: July 22, 2021, 09:46:40 PM by EO »

EO

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Re: Changes to the Mists: Revisions of the death system
« Reply #1 on: February 06, 2007, 03:43:59 PM »
(Updated the death system)

-Can respawn above level 10, but then each respawn makes you lose at the very least one level.
-Respawning now takes you to the nearest shrine of Ezra.

EO

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Re: Changes to the Mists: Revisions of the death system
« Reply #2 on: April 23, 2007, 07:58:48 PM »
-AMENDUM-

You can now lose levels when respawning..it might be one or it might be 3-4 depending on your level..so respawn at your own risk!

EO

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Re: Changes to the Mists: Revisions of the death system
« Reply #3 on: May 04, 2007, 05:11:53 PM »
*bump*

Since there has been some confusion..if you lose levels, be it 1 or 5, don't be surprised. It's part of the system and those are the consequences for respawning, especially at higher levels.

Heretic

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Re: Changes to the Mists: Revisions of the death system
« Reply #4 on: July 14, 2007, 08:08:32 PM »
[Bump]

For those returning to the server after a long absence, consider these changes to the death system. If you lose levels, between 1 or 5 upon respawning, don't be surprised.