With the upcoming migration to EE, a few more changes have been made to classes/balance/items/etc. I've outlined them here in no particular order:
FamiliarsThe following fixes have been implemented to various vanilla summons/familiars/companions based on notes on the NwN Wiki page:
Rogue:-Gave rogues proficiency with the Spear and Sickle since those were missing from their proficiency.
Paladin/Druid/Cleric-Added mechanisms to disable all class abilities/spellcasting if the character either loses the proper alignment (Paladin/Druid) or has fallen from grace from their deity (Cleric)
People's Champion-Slightly revised description to open it up to all organized religions, not just Ezra/Lawgiver.
Ranger-Further brought them in line with 3.5E PnP with the following changes:
-Hit Dice changed from d10 to d8
-Number of skills per level changed from 4 to 6 (6*4 at creation)
-Dual-Wield moved from level 1 to level 2 and Improved Two Weapon Fighting moved from level 9 to level 6
-Removed Medium Armor Proficiency
Halan Witch-Added new
prestige class.
Shadowdancer-Updated the Summon Shadow ability:
- Fixed issue with their Incorporeal status (they should now get the proper Incorporeal bonuses)
- Made their skills scale up with the summon's HD
- Made the Summon effect Supernatural so it can't be dispelled
- Added a 4th upgrade for level 9 shadowdancers with Shadow Affinity
- As per PnP, changed it so that at level 6, the shadowdancer summons two shadows and at level 9 three shadows
Dwarven Defender-Moved Uncanny Dodge II from level 4 to 6, thus replacing their current Improved Uncanny Dodge.
Cleric-Fixed minor issue with Sun domain power (the bonus to the Turning Check was reversed with the bonus to Turn HD; as per the notes in the
NwN Wiki)
-Added Weave domain.
Weave Domain
Clerics who take the Weave domain are able to pierce the mysteries of the Weave.
Domain Special Ability and Bonus Spells
Spell Penetration: The cleric gains a +2 bonus to caster level checks to beat a creature's spell resistance.
The cleric gains access to the following spells at the specified spell level: Spell Resistance (4), Premonition (.
Barbarian-Added Literacy feat
-Updated Mystic Rage to cap at 28 SR (32 with Channeled Rage)
Bard-Number of skills per level changed from 4 to 6 (6*4 at creation)
-Bard Song (and variants) now a standard action
-Removed Medium Armor Proficiency
Dragon Disciple-Changed their racial type at level 10 to Dragon as per PnP
Monk-Changed their racial type at level 20 to outsider as per PnP
Spells:-Changed Shelgarn's/Mord's Sword and Black Blade of Disaster to Evocation as per PnP.
Feats:-Added the following
feats.
-Moved Disarm/Knockdown to level 1 so they are granted at character creation
-Uncanny Dodge II (as per EE) now grants immunity to flanking and thus sneak attack from flanking except from rogues four levels higher than the character. This is hardcoded with EE.
Flintlocks/Muskets-Removed -4 AB penalty.
-Changed from 19-20 x3 to 20 x 3 critical hit range.
Pick Pocket-Changed to Sleight of Hand as per
here.