For the shield, I would've rather seen a percentile immunity against Magic rather than full-on /5 resistance. That shield makes you entirely immune to force damage, meaning any core players who can get ahold of it (like other rare items) will be able to G Sanc and escape like the old days, instead of actually having to fear damage. IGMS can at most, do 5 damage per missile, maximized it does 5 flat. It would be more balanced to make it give a 20% immunity against Magic Damage, then at the least someone's shaving 20 damage off of a maximized IGMS attack. -- Or even a 40-50% Immunity, even.