This is going to be a long one, so please bear with it.
Since this thread has mentioned a number of systems in place that skirt the original post about the RP level xp restriction on 10th level + characters, and the general layout of the areas of the server I feel it's all pretty much open game at this point. This will be a blunt critique, despite the love of the server. Please do not take this as bashing, rather as perhaps a idea of where things can improve overall, and help change some of the RP corner that some of the systems have painted us into.
1st. Adding a restriction to RP on a RP server is idiotic. It's like trying to curtail action on an action server- why would anyone want to put restrictions on the focus? High levels will continue to interact with low levels until either the high levels gain access to all the resources, that abound the Vallaki side of Barovia, in the high level areas, or their access to that side of Barovia is cut off to them. In a previous post I mentioned cutting off the Vallaki areas via the Vistani who sells the elixir to get through the choking fog. At least with this option lower levels would be forced to trek to the higher levels in the VoB. This might actually make the VoB a new base of High level operation rather than a pass through for the "dungeons" on the other side of it.
2nd, Higher level non "dungeon" areas of the server, and countries are a joke. Standing around at night in the Village of Barovia for instance will cause nothing to spawn. The VoB, even with the multiple detailed description messages as you walk through, is one of the safest places in all of Barovia night or day.
3rd The mist camp is completely ruining the server. What it is, is an island of outside the terror zone that tends to turn into an OOC waiting area. Once enough higher leveled characters actually meet up there and decide to go adventure- then there is RP. Otherwise there is just standing and waiting.
The Vistani store has become the go to sell place for the entire server.. "Hello welcome to Vistani Walmart get your crap and get out".
The crafting tent there only removes the need to return to the realms of the server.
The one wagon out of the camp in a sea of wagons is ridiculous. If the Vistani are interested in making coins off of the stupid Giorgio then there should be more wagons going out.
4th. The mist ways to get to the realms is horribly under valued by the layout of the server. You can't get into the mist from countries unless you come out of the mist.. silly.
5th. Resources, Resources, Resources! This is still the main reason those high levels travel to the starting areas of Vallaki. It's not just the herbs either. Not every character starts out and does all the crafting from the get go. Some start the various crafting disciplines at high levels. What if a 15th level wants to start alchemy? They are not going to start with lich brains.. No, they will travel back to Vallaki and start with beetle mandibles. At the heart of every thing in the server, as in real life, Risk vs. Reward... A bunch of crafting regents, with no possible negative outcome except no RP xp? no problem..
So how to change it? split the server even more? Put in that level check in the elixir selling Vistani conversation? Just remove the RP XP restriction and cave to what has been made, and how it is being utilized?
My suggestion. First open the boarders from the east side of the VOB to Hazlan. make it a very simple Barovia/1-2mist area/Hazlan transition. There can be encounters in it, but overall make it a non get lost/ wander aimlessly way.
Add a transition from Hazlan ((perhaps in the old temple being excavated..)) to Perfidus ((I assume that Perfidus is in the Nightmare Lands)) This transition can be much harder in the mist, and encounters.
From Hazlan add a ship transition to Dementlieu- make the ship like the current Wagon ride.
Use Dementlieu the only way to get to Blustien, and the other islands. Use the newly made long ship area for the transition.
Keep the mist ways, and the existing exits currently in them, open those ways. Make the Mists the only way to get to Sithicus, Har'Akir, and the existing Mist Camp. Allow for the Vistani to take people to every location for 2000 gold. A one way only, no return to MC.
Open the mists in each area set to the mist ways.
Add the DM only areas that are currently apart of the server- That haunted mansion, that paladin realm ((I forget the name of them)) Make these mist only accessible areas for levels 12-18.
Step 2:
Add more dungeons, and flesh out existing areas, to the existing realms of the server-
Night time should be deadly in most of the outside areas.. open existing hidden dungeons in those realms if they have them. (a certain sphinx one comes to mind)
Step 3: There has been a flood of overpowered gear in the last couple of years. Silver gilding in particular went from a +1, to a +2. The outcome of all this has turned what was hard into a much easier game overall, and made the fear something that is laughed at. It is time to put the fear back into Ravenloft.
Step 4: In Vallaki in particular, the consolidation of the crafting halls, and with it the Vistani Walmart next to the outskirts has turned the large city of Vallaki a pass through. Return the crafting disciplines back to their original shops. Adjust the Vistani shop to just buy scrolls. Make the Armorer only buy armor. The weapon shop weapons, and so on. Make selling loot from stuff take time, and most importantly happen in the Vallaki Market District!
Remove the 1 gp selling price from crafted items. Allow these crafted items to be sold at the shop that sells those sorts of things, for reasonable prices. A potion of ghostly visage found in the loot, is sold by the Vistani for 1200 gp. A crafted ghostly visage potion sells for 0, or a stack of 50 for 1gp.... (((What this tells me, is there are at least 2 versions of the ghostly visage potion in the mod. At some point all the doubled things are only helping to reach the 16k limit that NWN has.))) Doing this will remove the "need" to go sell crafted gear to the lower levels for a acceptable price!
Step 5 Let the high level/low level RP happen- why not add a exit from the mist ((1% chance at level 10, increasing to 40% chance at level 20)) for high levels to get stuck in the VOB areas and become twisted into AMPC style with the 6 month end of life? there are a number of things that could be implemented to make this viable, not just a "Monster" template.. A 19th level wizard could be bested by a gang of lower levels if caught at the right time. Things like making 10+ level only able to rest in an inn. No way to re-spawn if killed in the Vallaki areas. On death drop everything that is in the inventory. Once such a event were to happen a DM could be notified to help out the lower levels..
I hope this inspires some RP!