The title of the thread is as specific as it is for a reason, this was never meant to be about chests where the critical failure will destroy loot as a deserved compromise for not having a rogue.
I am not terribly invested in arguing minor QoL improvements forever on the internet - though I do feel the need to come back now that the spark is struck to get a scope of the priorities of fellow players when it comes to their enjoyment. I think you argued some fair cases in which crowbarring doors
would have consequences, like this one:
Am I the only one who instead of dungeons, is thinking of places like Vallaki gates and garda office, the jail, the wall entraces...
But when we argue that, we have to consider how often that really happens, how often it really happens to
matter and whether that weights more than the waste of time we put ourselves through when using a tool that was really
meant to make life on the server more bearable than the base game.
On top of that, rogues get to take 20 when they are chased and try to open a door as well, unless they have very recently been in combat stance. Given that they do not take 20 in combat, we can assume that they do not get to do this because they are just that skilled at opening locks, but because the NWN coders wanted to afford them some QoL as well when they were not under duress.
So what do we do with this? We have to admit that sometimes it just comes down to courtesy and respectful play. In DM events, the DM can ask the player to make a manual roll, in PvP we are expected to be respectful to begin with, even if that's not always the case in practice. And to add to that: Once the door is open there might be a transition behind it - and when it comes to running over a transition during a chase, some people have the chance to catch up or escape by virtue of their internet connection and speed of their hard drive. This is not a matter that will ever be consistent beyond the respect we have for each other and the setting. I have chosen to let many players escape my PvP by virtue of what would be more fun for everyone. Should I stop doing that and fine tune everything to the fake sense of fairness the engine brings us? I respect the engine. I am very glad it does the rough stuff for us, but I do not believe topics like this are worth splitting so many hairs over. Either the server wants it or not, by show of hands.