Author Topic: Erroneous and ineffective creatures.  (Read 137584 times)

Helaman

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Re: Erroneous and ineffective creatures.
« Reply #50 on: March 02, 2007, 01:24:36 AM »
Barovian snakes ain't no sissy snakes. They are tough as nail.

On a related note, there is a problem in the new Crypts dungeon. In the southernmost room on the first level, there are gargoyles spawning and those gargoyles are hostile to the critters, so they start fighting each other.

What? Under the Church outside Valliki?

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engelfire

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Re: Erroneous and ineffective creatures.
« Reply #51 on: March 02, 2007, 02:01:15 AM »
not there Helaman, go explore  ;)

also in the new place the damn Trilochs in the second floor are INSANE !! so far only mage can beat those, been witnessing some horrible deaths of friends on those creatures

imp invis -> death howl -> imp invis -> death howl -> imp invis ........ you see the pattern ?  :P uber nastyness. though thats a good example to bring that mage along to kill em *wink wink, nudge nudge*
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Helaman

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Re: Erroneous and ineffective creatures.
« Reply #52 on: March 02, 2007, 02:38:42 AM »
not there Helaman, go explore  ;)

also in the new place the damn Trilochs in the second floor are INSANE !! so far only mage can beat those, been witnessing some horrible deaths of friends on those creatures

imp invis -> death howl -> imp invis -> death howl -> imp invis ........ you see the pattern ?  :P uber nastyness. though thats a good example to bring that mage along to kill em *wink wink, nudge nudge*

If you can barely walk out of there and others far more experienced than I are dying horrible deaths then I'll pass on the exploring around there... :D

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Bluebomber4evr

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Re: Erroneous and ineffective creatures.
« Reply #53 on: March 02, 2007, 07:51:33 PM »
Barovian snakes ain't no sissy snakes. They are tough as nail.

On a related note, there is a problem in the new Crypts dungeon. In the southernmost room on the first level, there are gargoyles spawning and those gargoyles are hostile to the critters, so they start fighting each other.
Did I use the wrong statue placeables?  :oops: :oops: :oops:

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Thestral

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Re: Erroneous and ineffective creatures.
« Reply #54 on: April 02, 2007, 08:49:47 AM »
Barovian snakes ain't no sissy snakes. They are tough as nail.

On a related note, there is a problem in the new Crypts dungeon. In the southernmost room on the first level, there are gargoyles spawning and those gargoyles are hostile to the critters, so they start fighting each other.

In Barovia, snake eats you!


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Nefensis

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Re: Erroneous and ineffective creatures.
« Reply #55 on: April 02, 2007, 09:48:13 AM »
Uhg when you use Greater Planar binding, the greater Slaad is absolutly useless due to its short duration, he spends half his time casting improve invisibility on himself rather than fighting the beasties that wants to eat Kukri

Stela Cojocaru - barovian snake
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Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #56 on: May 02, 2007, 05:59:28 AM »
Not sure if this is the place for it... but....


Various oozes aren't immune to critical hits.

Shadow Demon's are healed by a paladin's lay on hands instead of hurt.

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Crule

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Re: Erroneous and ineffective creatures.
« Reply #57 on: May 02, 2007, 08:29:08 AM »
In Barovia, snake eats you!

Reading the Slashdot again, Mr Thestral?    Where's the obligatory reference to a Beowulf Cluster of Snakes?   (Or since it's D&D, we could have Beowulf, holding a cluster of snakes)


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Re: Erroneous and ineffective creatures.
« Reply #58 on: May 02, 2007, 01:49:37 PM »
Not sure if this is the place for it... but....


Various oozes aren't immune to critical hits.

Shadow Demon's are healed by a paladin's lay on hands instead of hurt.
Shadow Demons are outsiders, not undead, so healing would work normally. :P EDIT: To clarify, this isn't a bug. Shadow Demons are supposed to be outsiders, so this isn't a bug at all. ;)

I'll check the oozes' creature properties.


In Barovia, snake eats you!

Reading the Slashdot again, Mr Thestral?    Where's the obligatory reference to a Beowulf Cluster of Snakes?   (Or since it's D&D, we could have Beowulf, holding a cluster of snakes)


Dunno 'bout Slashdot, but Thestral's comment seems to be a play on Yakov Smirnoff's old comedy routine ("In Soviet Russia, car drives you!")  ;)
« Last Edit: May 02, 2007, 01:57:46 PM by Bluebomber4evr »

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Thestral

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Re: Erroneous and ineffective creatures.
« Reply #59 on: May 02, 2007, 02:14:52 PM »
Ahhh, Blue is the amazing Mr. Trivia man, spot on. :D


Careful with that Q-tip now sparky....

Crule

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Re: Erroneous and ineffective creatures.
« Reply #60 on: May 02, 2007, 02:17:29 PM »

In Barovia, snake eats you!
Dunno 'bout Slashdot, but Thestral's comment seems to be a play on Yakov Smirnoff's old comedy routine ("In Soviet Russia, car drives you!")  ;)

Which is the same source of the Slashdot reference.....(Note to self: Thestral and Blue do not read Slashdot).

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Re: Erroneous and ineffective creatures.
« Reply #61 on: May 02, 2007, 02:48:09 PM »
the ghosts and the spiders near the monastery dont act normal, they just stand there at the corner of the room rather attacking

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Crina Ovidiu - barovian guard

Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #62 on: May 02, 2007, 03:44:40 PM »
In the hag area to the west of Barovia.... There is a rock near the back of the area that one enemy always spawns in, and as such is trapped.   On high spawns a Berserker gets pinned there, and on low spawns its instead a darkling.

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Re: Erroneous and ineffective creatures.
« Reply #63 on: May 02, 2007, 04:01:59 PM »
In the hag area to the west of Barovia.... There is a rock near the back of the area that one enemy always spawns in, and as such is trapped.   On high spawns a Berserker gets pinned there, and on low spawns its instead a darkling.
can you screenshot it? need to know exactly where I need to make changes on the map ;)



In Barovia, snake eats you!
Dunno 'bout Slashdot, but Thestral's comment seems to be a play on Yakov Smirnoff's old comedy routine ("In Soviet Russia, car drives you!")  ;)

Which is the same source of the Slashdot reference.....(Note to self: Thestral and Blue do not read Slashdot).
In Soviet Russia, Slashdot reads you!

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Thestral

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Re: Erroneous and ineffective creatures.
« Reply #64 on: May 02, 2007, 04:18:18 PM »
In Barovia... wait Slashdot? Sounds like a spell... Burn HIM!


Careful with that Q-tip now sparky....

Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #65 on: May 02, 2007, 07:31:18 PM »
Hope I did this right....


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Bluebomber4evr

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Re: Erroneous and ineffective creatures.
« Reply #66 on: May 02, 2007, 07:42:29 PM »
Excellent. That's a placeable boulder, easy enough to move.  :D

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Ravenous

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Re: Erroneous and ineffective creatures.
« Reply #67 on: May 03, 2007, 07:29:32 AM »
Hmm... In the silver mines third lvl there are always spiders getting stuck behind the webs in the corners.. Hehe, spiders getting stuck in their own webs :lol:
and some behind boulders in the big webby room..

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Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #68 on: May 05, 2007, 04:21:22 PM »
Jack Frosts still anger eachother with their cone of colds.   Also... They can be crit. :shock:


Is there anyway to make Ice Mummies use their stronger spells first?  They usually spam ice dagger and ray of frost's even when they still have ice storm to use.

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Re: Erroneous and ineffective creatures.
« Reply #69 on: May 05, 2007, 05:08:45 PM »
Jack Frosts still anger eachother with their cone of colds.   Also... They can be crit. :shock:
the cone of cold thing is due to AOEs and full pvp settings...the crits are normal. Jack Frosts are fey, which can take critical hits. Stop assuming everything is undead  :lol:


Quote
Is there anyway to make Ice Mummies use their stronger spells first?  They usually spam ice dagger and ray of frost's even when they still have ice storm to use.

would require some AI rescripting, which is not my area. I'll check to make sure they're using the correct scripts, at least.

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Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #70 on: May 05, 2007, 06:32:13 PM »
Jack Frosts still anger eachother with their cone of colds.   Also... They can be crit. :shock:
the cone of cold thing is due to AOEs and full pvp settings...the crits are normal. Jack Frosts are fey, which can take critical hits. Stop assuming everything is undead  :lol:

Damn non-undead things...

Why do they have 50% concealment by the way?  Just for balance issues? (looked em up an didn't see anything about concealment for them in the denizens of dread)



Anyhoo, badgers can be crit.  Best fix that asap. :P

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Re: Erroneous and ineffective creatures.
« Reply #71 on: May 05, 2007, 06:40:39 PM »
Gilos tends to get raped while he's busy buffing.

Is there any chance that his spells could be cut down to just essentials? I'm thinking just one or two castings of Holy sword and nothing else.






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Negnar

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Re: Erroneous and ineffective creatures.
« Reply #72 on: May 05, 2007, 07:02:21 PM »
Gilos tends to get raped while he's busy buffing.

Is there any chance that his spells could be cut down to just essentials? I'm thinking just one or two castings of Holy sword and nothing else.

Somthing i've been meaning to mention as well, should have him use his arura then cast holy sword and then charge, would certainly make him less of a "lets go do Gilos?" kinda place

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Re: Erroneous and ineffective creatures.
« Reply #73 on: May 07, 2007, 03:45:04 AM »
In the Barovian Mausoleum several creatures seem to be really tired:

Bodaks:  Out of six Bodak one attacked me, the others prefered a spanking
Morghs:  Morghs were even lazier, they didn't strike back at all

The Ghouls, Ghasts and Agarats seemed fine though.


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Re: Erroneous and ineffective creatures.
« Reply #74 on: May 07, 2007, 03:51:21 AM »
In the Barovian Mausoleum several creatures seem to be really tired:

Bodaks:  Out of six Bodak one attacked me, the others prefered a spanking
Morghs:  Morghs were even lazier, they didn't strike back at all

The Ghouls, Ghasts and Agarats seemed fine though.



I notice this as well when Lag is there, other than that, said combination is really deadly; however what I'd do to be Evil, is slide some Bone Bats in the Mix.  ;) That Might stop ninja lootin'! Or will it!!?

Mouahahaha! Mouhahaha!  :P