Author Topic: Erroneous and ineffective creatures.  (Read 148628 times)

Nightmare

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Re: Erroneous and ineffective creatures.
« Reply #25 on: February 17, 2007, 08:09:21 PM »
I know next to nothing about scripting, I just know alot about PnP...
And my bad, its only the Cube that has engulf, but All oozes, (except for black pudding, and Ochre jelly) Have transparency, or should.
Since, face it, your not going to see a giant wad of jello until its digesting you.

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Ravenous

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Re: Erroneous and ineffective creatures.
« Reply #26 on: February 17, 2007, 08:32:40 PM »
Well.. Alot of the slimy puddles of Jello here are a bit odd in the coloring...

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Re: Erroneous and ineffective creatures.
« Reply #27 on: February 17, 2007, 09:47:49 PM »
Well.. Alot of the slimy puddles of Jello here are a bit odd in the coloring...
you have to turn off texture mapping...or turn it on, I can't remember which :P

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Mcskinns

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Re: Erroneous and ineffective creatures.
« Reply #28 on: February 17, 2007, 10:35:41 PM »
I know next to nothing about scripting, I just know alot about PnP...
And my bad, its only the Cube that has engulf, but All oozes, (except for black pudding, and Ochre jelly) Have transparency, or should.
Since, face it, your not going to see a giant wad of jello until its digesting you.

thats it! give them HiPS



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Nightmare

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Re: Erroneous and ineffective creatures.
« Reply #29 on: February 18, 2007, 12:00:31 AM »
That would lead to Non-intelligent beasts HIPS spamming...
Transparency is a set Spot DC not modified by Hide, MS, or DEX. For most things it is set to 15, although it is probably possible to change this. Ah well. They still have the vital part... Engulf. (cubes that is)

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Orchson

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Re: Erroneous and ineffective creatures.
« Reply #30 on: February 18, 2007, 12:34:28 AM »
I have no problem seeing the oozes.
Granted, they have almost the same colour as the floor, and they're not really standing out... But I can see them fine.
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Re: Erroneous and ineffective creatures.
« Reply #31 on: February 18, 2007, 10:24:38 AM »
The shades in Zalaph's lair are a PAIN with them hips. They wiped a huge group of us last summer, high levels too. We just stood there while they killed us, lol it was.. pathetic

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Nightmare

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Re: Erroneous and ineffective creatures.
« Reply #32 on: February 18, 2007, 10:34:11 AM »
The answer to HIPS spammers is to drop meteor swarms on the area, making them run or die.
Even if your team is there, that just means more loot for you!

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Heretic

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Re: Erroneous and ineffective creatures.
« Reply #33 on: February 18, 2007, 12:40:32 PM »
The shades in Zalaph's lair are a PAIN with them hips. They wiped a huge group of us last summer, high levels too. We just stood there while they killed us, lol it was.. pathetic

A paladin rips through that place like through butter.

A paladin and a high level Cleric can kill Zelaph. Going there with lag isn't a bright idea thou.

Orchson

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Re: Erroneous and ineffective creatures.
« Reply #34 on: February 18, 2007, 12:43:02 PM »
Or, get some caltrops. Chuck them on your own feet. Make sure to have whirlwind attack, then just wait. As soon as the HIPS spammer starts getting the blue digits over his head showing damage close to you, whirlwind attack. Problem solved. And for those thinking it's an exploit, it's not. Just imagine the caltrops moving about when the HIPS spammer moves through them. The problem is of course if he/she has damage resist, then the digits won't show.
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Ripkill

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Re: Erroneous and ineffective creatures.
« Reply #35 on: February 18, 2007, 01:03:02 PM »
AE spells would work...  a pet and/or summoned creatures will auto-agro, too.  Had a brown bear without a body attack me once on my wizard when I was 3rd...  it ate my summoned stuff and I couldn't target it.  Came back after death and the DM made it visible for me...  it died.  Anyways, the same tactics should work on HIP mobs, I would think.  Just keep clicking the "attack nearest" command on the pets.  Problem is when the pets/summoned stuff get eaten.
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jimkaf

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Re: Erroneous and ineffective creatures.
« Reply #36 on: February 18, 2007, 01:06:25 PM »
Since to propose solutions doesn't create a problem (hopefully, since I see many here)... My answer to HIPS spammers is Acid Sheath... Kills those buggers, works like a charm ;)
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Ripkill

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Re: Erroneous and ineffective creatures.
« Reply #37 on: February 18, 2007, 01:40:39 PM »
Ooo, yeah, forgot about the different DS spells.  Good one.
"So I looked, and behold, a Pale horse.  And the name of him who sat on it was Death, and Hades followed with him.  And power was given to them over a fourth of the earth, to kill with sword, with hunger, with death, and by the beasts of the earth..."

Bluebomber4evr

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Re: Erroneous and ineffective creatures.
« Reply #38 on: February 18, 2007, 02:24:45 PM »
please take the counter-HiPS tactics to another thread. This thread is for bug reports on creatures.

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Ryltar/ Robert Archer

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Re: Erroneous and ineffective creatures.
« Reply #39 on: February 18, 2007, 03:55:15 PM »
ok not sure if this is erroneous script or something but i turned undead just an hour or so ago with drudoc my haflnig priest and...(Watches two skeletons archers duke it out) they had fear in effect from the turning but heck if i know what went wrong there  :shock: course teh fear wears off adn...(gets crticed by both bam dead)  :lol: OOC and IC was like WTF?..

oh and in regards to the wraith spiders there undead right?..so how come dragrins bone rattle gloves dont do the extra damgage there suppposed to with facing undead?...oh and richards sword too? maybe checking there settings whatever thats tied to perhaps?

buggers

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Re: Erroneous and ineffective creatures.
« Reply #40 on: February 23, 2007, 02:22:05 AM »
shades/shadows are vulnerable to knockdown, haven't checked ghosts/wraiths/spectres but it's likely they may be as well.
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Isu

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Re: Erroneous and ineffective creatures.
« Reply #41 on: February 23, 2007, 03:36:00 AM »
Jack Frosts in the ice-palace and around are still attacking each other and other icy creatures as well.

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Rex

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Re: Erroneous and ineffective creatures.
« Reply #42 on: February 25, 2007, 03:36:55 AM »
PC Fighters, Barbarians, and Weapon Masters.

The NPC's seem to be just fine and uberly lethal, especially the elites with their +2 and or better weaponry.

On a serious note though.  Barovian Soldiers in the Western Outskirts.  No Missile Weapons.  People are nuking them for XP.

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Orchson

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Re: Erroneous and ineffective creatures.
« Reply #43 on: February 25, 2007, 09:08:35 AM »
Quote
oh and in regards to the wraith spiders there undead right?..so how come dragrins bone rattle gloves dont do the extra damgage there suppposed to with facing undead?...oh and richards sword too? maybe checking there settings whatever thats tied to perhaps?

(Actually, I think that's because wraith spiders are only part undead, kinda lika Pale Master, and you don't get the bonus vs them either)
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Re: Erroneous and ineffective creatures.
« Reply #44 on: February 25, 2007, 09:57:47 AM »
Quote
oh and in regards to the wraith spiders there undead right?..so how come dragrins bone rattle gloves dont do the extra damgage there suppposed to with facing undead?...oh and richards sword too? maybe checking there settings whatever thats tied to perhaps?

(Actually, I think that's because wraith spiders are only part undead, kinda lika Pale Master, and you don't get the bonus vs them either)

hmmm i had thought there undead anyone can figure this out cause i lack the books at the moment to confirm/deny this thought

and IF they were undead yeah i would get the bonus since both items are geared towards hurting undead

Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #45 on: February 25, 2007, 06:05:54 PM »
Last time I fought the wraith spiders, the holy gavel (extra damage and enhancement bonus vs. undead) functioned properly...  Granted that was a while ago.

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buggers

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Re: Erroneous and ineffective creatures.
« Reply #46 on: March 01, 2007, 04:16:26 AM »
when encountering spawns of jack frosts/mihstus, those frosts in the backrow usually sit back and spam a cold cone. Often times it results in them fighting each other.

Also the mihstus could probably use some cold resist as more often than not the jack frosts just kill them with the constant cold cone spamming.
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Re: Erroneous and ineffective creatures.
« Reply #47 on: March 01, 2007, 01:34:22 PM »
hmm, maybe the spawn locations should be rearranged so the two types don't spawn near each other. ;)

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Re: Erroneous and ineffective creatures.
« Reply #48 on: March 01, 2007, 10:54:10 PM »
today I just noticed...

are snakes supposed to be outside in winter?

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Re: Erroneous and ineffective creatures.
« Reply #49 on: March 01, 2007, 11:05:24 PM »
Barovian snakes ain't no sissy snakes. They are tough as nail.

On a related note, there is a problem in the new Crypts dungeon. In the southernmost room on the first level, there are gargoyles spawning and those gargoyles are hostile to the critters, so they start fighting each other.