Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions

Erroneous and ineffective creatures.

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Dreaderick:
The Bakna Rahan (or however you write it) in the cave next to the Vistani camp actually teleport next to a pc before opening fire with their bows. So every attack by them gives the player an attack of opportunity, making them very easy to kill.

In the Barovia crypt:
Sometimes a grave ooze appears when you pass a corpse. This ooze is promtly attacked by ghouls/wights.
Cornugons sometimes keep casting animate dead, summoning a skeleton warrior and unsummoning the previous one.
Also, Cornugons seem to have no discipline since they go down at every knockdown that hits them.
The Eyires (with the flaming whips) first cast detect invisibility when attacked or spotting an intruder. This makes no sense since they already detect a target.

jimkaf:
Sometimes Gilos requires +3 weapon to hit. I don't know if this is a bug or just the highest spawn...
The issue also with the bakhna rakhna is that they have fancy arrows and instead of using them at a range they stupidly teleport :p
Zombies and skellies fight oozes all the time, and it's fun :p
The room EO mentioned is the first on your right, when you enter the Barovian crypts via the door in front and right at cemetary.

Nefensis:
There is a room in the crypt of barovia where the monsters will explode on the trap, first floor

Some of the skeletons that are suppposed to spawn in the kitchen of the abandonned farm house get stuck behind placables and are hard to get at in parties.

Aldarris:
There's always one tiny little dire spiderling that gets stuck between three webs in the spider cave...poor little guy.  He deserves a mention too.

Cloaked_Fury:
Few beetle grubs get stuck in a similar way when they spawn, I think their smaller size let's them spawn in between objects or between objects and walls, etc.

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