Author Topic: Erroneous and ineffective creatures.  (Read 142489 times)

bloodless

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Re: Erroneous and ineffective creatures.
« Reply #475 on: March 04, 2024, 07:22:05 PM »
I'm also sitting here with 19 AC so I'm unsure as to why I got hit as often as I did. Maybe I don't understand ranged touch attacks?

A touch attack denies the defender their armor and shield AC (base and bonus), as well as their natural armor bonus to AC. All other armor class modifiers, such as the size modifier, dexterity modifier, and deflection/dodge bonus apply (or don't apply, e.g. if flat-footed) normally. Consequentially, touch attacks sometimes have a significantly better chance of hitting than regular attacks.

zDark Shadowz

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Re: Erroneous and ineffective creatures.
« Reply #476 on: March 04, 2024, 07:58:57 PM »
With manticores, gorgons and ankhegs it's pretty clear the RA are, or were, experimenting with chimera variations, getting clapped by one of your escaped experiments is pretty thematic.

RA members would be expected to use invisibility when travelling (cast or brewed in the case of warmages / illusion restrictions), but aside from that, the manticores already spawn away from the transition. If you found them impassable without being spiked, they either wandered from the area being loaded for too long, or someone lured them, moving them slightly more would be redundant in the latter case. The domain isn't meant to be safe, anyway.

It's the Forbidden Forest to your Hogwarts.
« Last Edit: March 04, 2024, 08:05:59 PM by zDark Shadowz »

Wilkins1952

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Re: Erroneous and ineffective creatures.
« Reply #477 on: March 04, 2024, 08:09:30 PM »
With manticores, gorgons and ankhegs it's pretty clear the RA are, or were, experimenting with chimera variations, getting clapped by one of your escaped experiments is pretty thematic.

RA members would be expected to use invisibility when travelling (cast or brewed in the case of warmages / illusion restrictions), but aside from that, the manticores already spawn away from the transition. If you found them impassable without being spiked, they either wandered from the area being loaded for too long, or someone lured them, moving them slightly more would be redundant in the latter case. The domain isn't meant to be safe, anyway.

It's the Forbidden Forest to your Hogwarts.

Since the rework there is zero way to pass without aggroing them (Even in Invis.) and if you transition sometimes you can find yourself dead before you load in when the server is chugging a bit.
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zDark Shadowz

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Re: Erroneous and ineffective creatures.
« Reply #478 on: March 04, 2024, 08:19:19 PM »
With a fighter and a warmage, I ran past a lot after the rework, and had zero issues with the manticore location.

Must've been lured.
« Last Edit: March 04, 2024, 08:37:18 PM by zDark Shadowz »

Day Old Bread

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Re: Erroneous and ineffective creatures.
« Reply #479 on: March 04, 2024, 09:25:16 PM »
With a fighter and a warmage, I ran past a lot after the rework, and had zero issues with the manticore location.

Must've been lured.

They spawn right next to the crossing there. Yes you can get by while invis, but they don't need to be blocking that pathway and, since moving, my new ISP has a lot more latency issues than the past two years so I've found I often don't know I've run into something until it's on top of me. The Manticores make it nearly impossible to survive. Regardless, they can be shifted further away from the transition to represent that it is still dangerous, yet passable. One should not wander from the path, or something like that.

MAB77

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Re: Erroneous and ineffective creatures.
« Reply #480 on: March 04, 2024, 11:29:31 PM »
This thread grew too large. Discussion continues at https://www.nwnravenloft.com/forum/index.php?topic=70938.msg814574#msg814574
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