Author Topic: Erroneous and ineffective creatures.  (Read 137579 times)

Teh Pez

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Re: Erroneous and ineffective creatures.
« Reply #100 on: May 25, 2007, 11:52:53 PM »
I agree with catacomb.. the drowned lady is waaay to easy... i mean she dies in like two hits... all the random bugs and leeches that attack you are harder  :lol:



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Re: Erroneous and ineffective creatures.
« Reply #101 on: July 26, 2007, 03:50:51 AM »
Frequently, in fact I can't think of a time it hasn't happened, skeletal priests will stop mid fight and just stand there taking whatever you throw at them. Seems like the AI is buggy.

Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #102 on: July 26, 2007, 06:21:45 AM »
Seems like almost any monster capable of casting will occasionally do that. Seen it happen to mummy priests too.  Usually when they're badly wounded, they'll start to cast a spell, but then abruptly stop before finishing and just stand there till they're killed.  Believe there was a bug in the AI like this a while ago too, so maybe it's just cropping up again?

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Re: Erroneous and ineffective creatures.
« Reply #103 on: July 26, 2007, 08:36:28 AM »
Seems like almost any monster capable of casting will occasionally do that. Seen it happen to mummy priests too.  Usually when they're badly wounded, they'll start to cast a spell, but then abruptly stop before finishing and just stand there till they're killed.  Believe there was a bug in the AI like this a while ago too, so maybe it's just cropping up again?

Can anyone tell if it's happening to non-undead as well? Have a creeping suspicion it's because they try to heal themselves.

Elo-EF

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Re: Erroneous and ineffective creatures.
« Reply #104 on: July 26, 2007, 08:43:15 AM »
I may have seen it happen to a thuul shaman a couple of times, but it's been weeks since I went in that area.

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Re: Erroneous and ineffective creatures.
« Reply #105 on: July 26, 2007, 08:50:07 AM »
for some funny reason Bianca was seen casting spell. I couldnt see what she did but my chat log gave the msg *Bianca Zeklos cast unknowned spell* made me laugh. Does she has bard lvl or something?

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Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #106 on: July 26, 2007, 05:41:30 PM »
Oh, on the topic of weird casting..... I dominated a Vampire priest and then watched him kill himself by casting Cure Critical wounds on himself.  :?

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kenpen

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Re: Erroneous and ineffective creatures.
« Reply #107 on: July 26, 2007, 08:34:51 PM »
Oh, on the topic of weird casting..... I dominated a Vampire priest and then watched him kill himself by casting Cure Critical wounds on himself.  :?

Brilliant!

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Re: Erroneous and ineffective creatures.
« Reply #108 on: July 26, 2007, 08:57:39 PM »
Oh, on the topic of weird casting..... I dominated a Vampire priest and then watched him kill himself by casting Cure Critical wounds on himself.  :?

Brilliant!

 :lol: agreed catacomb broke his brain  :lol:

and yeah i've seen this as well when i was fooling around with merigrin with an animate dead once with a skeleton priest

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Re: Erroneous and ineffective creatures.
« Reply #109 on: July 26, 2007, 10:33:31 PM »
for some funny reason Bianca was seen casting spell. I couldnt see what she did but my chat log gave the msg *Bianca Zeklos cast unknowned spell* made me laugh. Does she has bard lvl or something?

I saw it too - though with Mariko... who doesn't know any better

And Otake, Wulfgang Eberhardt, Aesin, Humiko, Bonereaver, Anthrania + whatever concept I am playing with...

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Elo-EF

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Re: Erroneous and ineffective creatures.
« Reply #111 on: August 04, 2007, 02:29:24 AM »
Forgot about this one, thanks for pointing it out Eraldur.

The guard that stands on the walls on the outskirts at night doesn't pull out a ranged weapon if you attack him. He just cycles between halberd and sword/shield until he dies. I figure that this isn't supposed to happen, because other guards pull out crossbows.
« Last Edit: August 04, 2007, 02:40:33 AM by Elo-EF »

Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #112 on: October 31, 2007, 08:41:58 AM »
Agarats in Baro Crypts.

They use their Howl 2-3 times before engaging, but the howl does nothing. (no save or any effect at all)

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Kaspar

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Re: Erroneous and ineffective creatures.
« Reply #113 on: October 31, 2007, 05:07:35 PM »
Doom bats. Their "Gaze" does absolutely nothing and each bat casts it two times before attacking. Useless if you ask me.

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Re: Erroneous and ineffective creatures.
« Reply #114 on: October 31, 2007, 09:25:47 PM »
Doom bats. Their "Gaze" does absolutely nothing and each bat casts it two times before attacking. Useless if you ask me.

Always wondered wth was that "gaze" anyways, like some sort of tease gaze.

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Re: Erroneous and ineffective creatures.
« Reply #115 on: October 31, 2007, 10:45:13 PM »
Both the doom bats' gaze and the agarats' howls cast the Doom spell as an effect, because that was the closest I could get them to their pnp abilities. I think after a certain level the Doom spell doesn't affect you, though. If I knew anything at all about scripting I'd fix it to do what they're supposed to do...

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ethinos

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Re: Erroneous and ineffective creatures.
« Reply #116 on: November 01, 2007, 12:20:16 AM »
Both the doom bats' gaze and the agarats' howls cast the Doom spell as an effect,

Doom requires a target. Who are the bats targeting, if anyone?
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Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #117 on: November 01, 2007, 04:06:59 AM »
Both the doom bats' gaze and the agarats' howls cast the Doom spell as an effect,

Doom requires a target. Who are the bats targeting, if anyone?

Doom works on people of any level.  Likely the problem is what Ethinos mentioned.

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Re: Erroneous and ineffective creatures.
« Reply #118 on: November 01, 2007, 09:36:07 AM »
Also, I noticed. If you have for any reason a immumity against mind effects, you don't even make the save against Doom. So if I have Protection From Alignment, Clarity or mind blank casted on myself, The save against doom isn't even made by my character.
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Re: Erroneous and ineffective creatures.
« Reply #119 on: November 01, 2007, 10:53:31 AM »
Quote
Doom
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Doom

Caster Level: Cleric 1

Innate Level: 1

School: Enchantment

Component(s): V, S

Range: Medium

Save: Will Negates

Spell Resistance: Yes

Immunity Type: Mind-Affecting

Area of Effect/Target: Single

Duration: 1 Turn / Level

Additional Counterspells: Bless

Description: The target creature receives a -2 modifier to all Attack rolls, magical damage, Saving throws, Ability checks and skill checks.

Kaspar

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Re: Erroneous and ineffective creatures.
« Reply #120 on: November 10, 2007, 04:03:39 AM »
In the outskirts, by the well, there's a pack of deer. Obviously. Well there's one wee wittle deer that's up on a cliff out of reach and unrealisticly. Be nice if that was fixed.  ;)

Also, right as you enter the tunnels to the drain from the sewers, there's a piece of rubble floating in the air.

 :)

Catacomb

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Re: Erroneous and ineffective creatures.
« Reply #121 on: November 25, 2007, 01:27:51 PM »
Mummy Priest


A fairly difficult monster all around, but for some reason it has Clarity as one of it's level 3 spells.  It promptly wastes that spell as soon as anyone enters the lower level of the crypts, so would it be possible to have Clarity switched to protection from elements or something?

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Rex

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Re: Erroneous and ineffective creatures.
« Reply #122 on: December 04, 2007, 07:53:52 PM »
Mummy Priest


A fairly difficult monster all around, but for some reason it has Clarity as one of it's level 3 spells.  It promptly wastes that spell as soon as anyone enters the lower level of the crypts, so would it be possible to have Clarity switched to protection from elements or something?

Switch it to Invisability Purge.

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kenpen

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Re: Erroneous and ineffective creatures.
« Reply #123 on: December 11, 2007, 12:00:45 AM »
I noticed the monkey-demons beneath Ecaterine Husk seem to "fear" their own kind, somehow. Don't know if this is intentional or not, but thought it might be a bug.

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Re: Erroneous and ineffective creatures.
« Reply #124 on: January 02, 2008, 11:09:29 AM »
The Scrags have a messed up voice set when I last encountered them. It is kinda stuck in a loop, playing continuously until the scrag dies.


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