I made a few changes to the weapons and items, modified the posting.
Thank you for the time you put in this. Here are my observations.
Item Name: Bane of Vraja
Damage resistance properties should be on protective devives, not on weapons. Magic Damage Resistance is something extremely powerful. Magic DR 5/- would negate a lot of damage and grant a tremendous advantage in PvP. The arcane spell failure penalty is mostly inconsequential for most and drops the item value at a price that'd make it a somewhat common drop.
Item Name: The Great Cleaver
Item Name:The Cleaver
We usually avoid granting free feats through items. That's a huge balance issue on its own for abilities a player should invest in if he wants them. Granting two on a single item, unthinkable.
Item Name:Big Stick
I'd have to check around but I think we already have a few weapons in game that deal different types of physical damage. That would not add much to the game.
Item Name:The Unerring Dullness
See comment above in regards to the extra blunt damage from a dagger. Consider that we already keep +2 ab weapons as rare as possible, adding a +3 AB one is really unlikely, even with the proposed damage penalty. I don't mind a +1 positive energy damage bonus on a weapon, but the other penalties are meaningless. They would not be a factor whenever a player actually uses the dagger in battle.
Item Name:The Caliban Wall
The decreased attack modifier is meaningless as you can't attack with the shield itself. The penalty would not apply to your weapon attacks.
I would not make the shield AC +1 if it provides DR. Nor would I have the 3 types of DR on a same item for balance issues. You should expand further on the description of your items and not make them comical one liners. New items should serve to expand the lore of Ravenloft and the D&D multiverse in general, or to tell a suitably gothic horror story to enrich the atmosphere of the game.
Item Name:Cactus Rod
Redundant. Some weapons already deal multiple type of damages at once without the hassle of that penalty.
Item Name:Rainbow Gloves
Have yet to review those.
In order:
1) Bane of VrajaThe problem being that protective items stay on your body, hence why it would prevent bleeding out. Also, The arcane spell failure penalty doesn't actually -lower- the cost if it increases the arcane spell failure.
The idea being that the club is a weapon that all peasants can use (it being a simple weapon), which is infused with malicious energy of angry spirits.
DR 5 is a bit too much, though, yes, but otherwhise, the cost would be even lower. Still, with some extra attributes, I shored up the cost, making it a rarer weapon.
DR 2 is much better, in hindsight, as it merely blunts the likes of Isaac's Greater Missile Storm, instead of nearly negating it.
2)The CleaversThat's fair, I guess. I erased these two, and might opt to invent a cursed axe or such.
3)Big StickThere IS the Forfarian Claymore, but that only gives Extra Damage type : Bludgeon. This was intended to be an upgrade to the weapon. I guess one could just implement an upgraded version of that, called Weighted Forfarian Claymore, if they want to build on existing items.
4)The Unerring DullnessThe weapon is both an homage to the very inefficient murderer and a sort of lethal joke item courtesy of the Dark Powers, but it's clear it's unwelcome. Deleted.
5)The Caliban WallIt wasn't intended to be a comical statement, unless this accidentally alludes to some sort of american culture thing?
The comment about expanding on the history is noted, however. More grimdark, more gothic roots, I can do that.
As is the attack penalty. Shame it doesn't apply to the attack rolls...I'mma delete this item for now, maybe split the DR's up in differing shields? I'll check it over.
6)Cactus RodSame thing with the Big Stick. Yes, a club exists that gives extra damage type piercing, but nothing else this was intended to be a bonus.