Author Topic: Item Request Discussion Thread v2  (Read 25205 times)

Wrath

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Re: Item Request Discussion Thread v2
« Reply #100 on: May 23, 2018, 09:00:39 AM »
Gods preserve us in the face of monkeys. May their scourge lie forgotten and please no don't do it.
« Last Edit: May 23, 2018, 09:27:33 AM by Dale »

MAB77

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Re: Item Request Discussion Thread v2
« Reply #101 on: October 17, 2018, 04:23:56 PM »
So, I've been asking around and I could be wrong but I've noticed a lack of druidic casting items. [...]

Actually Druid is the class that has a high amount of gears granting spell slots. More than most if not all other classes. I respectfully submit that you simply have not inquired to the right persons.

In general though, I really advise against suggesting items granting spell slots. The last thing strong caster classes  need is even more slots. We already refrain from items granting a daily use of a certain effect because that makes them powerful. Imagine when you can choose what that power would be on top of that! Particularly on divine casters that can cast spells several level higher than their effective caster level with said items.

I appreciate you take the time to suggest new items, but I invite you to have them grant different powers.
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MAB

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Daboomer

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Re: Item Request Discussion Thread v2
« Reply #102 on: October 17, 2018, 05:13:52 PM »
Gods preserve us in the face of monkeys. May their scourge lie forgotten and please no don't do it.

 :lol: It's like saying "I want the oozepocalypse back"

Silas Rotleaf

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Re: Item Request Discussion Thread v2
« Reply #103 on: November 11, 2018, 01:22:23 PM »
Is my idea for the Thaani battle axe too imbalanced and if so, would it be less broken if the negative will save was greater like a -2 or a -4 instead of a -1?  :-/

Nuresame

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Re: Item Request Discussion Thread v2
« Reply #104 on: November 27, 2018, 06:36:37 AM »
Not sure if this has been suggested yet. But perhaps a violin that's enchanted to accompany the Maestro's Violin Bow? Even if it just glows and provides light? Otherwise all I've seen is the +4 perform one.

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MAB77

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Re: Item Request Discussion Thread v2
« Reply #105 on: November 27, 2018, 10:20:17 AM »
Not sure if this has been suggested yet. But perhaps a violin that's enchanted to accompany the Maestro's Violin Bow? Even if it just glows and provides light? Otherwise all I've seen is the +4 perform one.

I invite you to delve into the toolset and follow the instructions found in the Item Request Thread to devise such violin. Once done, do post it in said thread. We can then discuss the merits of your suggestion here.
Best Regards!
MAB

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chuuch1

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Re: Item Request Discussion Thread v2
« Reply #106 on: June 09, 2019, 12:13:55 PM »
Im not too great with the toolset, but i had an Idea for an item

Rotten Food

Throw able item (similar to varnishes, oil of slipperiness etc)

Does not have to do any damage, just a visual effect on impact, similar to the disease effect.

Vallaki Garda can hand out baskets of rotten food to be tossed at prisoners doing the walk of shame or being executed etc

Helaman

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Re: Item Request Discussion Thread v2
« Reply #107 on: July 18, 2019, 11:39:59 PM »
I like this

And Otake, Wulfgang Eberhardt, Aesin, Humiko, Bonereaver, Anthrania + whatever concept I am playing with...

Wholesome Memester

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Re: Item Request Discussion Thread v2
« Reply #108 on: July 19, 2019, 08:27:59 AM »
[throws a rotten apple at you]

Estwilde

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Re: Item Request Discussion Thread v2
« Reply #109 on: July 19, 2019, 03:48:56 PM »
A hoopak sling staff would be fantastic  :) Even if it was just a graphical override option for regular slings

Hatsune

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Re: Item Request Discussion Thread v2
« Reply #110 on: July 20, 2019, 07:59:28 AM »
A hoopak sling staff would be fantastic  :) Even if it was just a graphical override option for regular slings

Is that so we can identify and murder the Kender faster then we already do? If so, I fully support this!
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Iridni Ren

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Re: Item Request Discussion Thread v2
« Reply #111 on: October 27, 2019, 06:59:15 PM »
Spoiler: show
A bunch of stuff for perusal!

CLOAKS

Cloak Of Charisma
Appearance – Sharess (Estelindis)
Properties – Cast Spell: Eagles Splendour (3) 3 charges/use
Charges – 36
Materials – Silk, Cloth
Cost – 1801

   


Description:  These cloaks, of a warm, deep red and of a splendid shimmering weave, seldom seem to stain or tear.  A device of Faerun, they are known there as a symbol of the Goddess Sharess, and are worn by her celebrants.  Here, in Ravenloft, they are sometimes found, but the magic of them fades, or is corrupted.  Eventually, the fabric rots, and falls apart, the lustre and shine turning dull and dead. But before that happens, they can be worn to improve ones appearance to the observer, heightening their physical features.  Eventually however the dread nature of the Demiplane of Dread turns the beauty within them to dust.


Cloak of Protection
Appearance – Great Cloak
Properties – Universal Saves +1
Materials – Wool
Cost – 1441

 

Description:  These sturdy, well woven cloaks are of a strange wool, soft and soothing to the touch.  A creation from beyond the mists, they bear an ancient magic and have what appears to be vaguely elven lettering stitched into the edge.  They are sometimes found, in good condition despite their circumstances, and impart a strange sort of luck to their wearer – giving them a faint edge to avoid, resist or endure circumstances that otherwise could well be fatal.  Whatever luck is within them passes to those that wear them.  But all luck must run out eventually.



Greater Cloak of Charisma
Appearance – Sune  (Estelindis)
Properties – Decreased Saving Throw, Will, -2.  Skill Bonus Influence +3.  Use limitation – Good.  Cast Spell: Aura of Glory (7) 5 charges/use.  Cast Eagles Splendour (10) 5 charges/use.
Charges - 50
Materials – Silk, Cloth.
Cost – 5885

 

Description: These magnificent cloaks bear the symbol of the outlander deity Sune, a goddess of love and beauty.  Wearing these fine cloaks, a figure can take on an almost unearthly beauty and force of personality, drawing all eyes to them as they stride with confidence, a bright light in the midst of the darkness of the Core.  However, this very confidence can descend all too easily into reckless hubris, and though the magic of these cloaks is strong, it does not last forever.  Eventually the colours fade, the material frays, the stains of blood can no longer be washed out, and what was once beautiful turns distraught.  At that point, the eyes turn away, the confidence withers, a perhaps fleeting, torturous glimpse of what life could be, denied and to slip endlessly through grasping fingers.



Greater Cloak of Protection
Appearance – Paisley (Lisa)
Properties – Damage Reduction: Slashing -/3.  Universal saves +1.
Materials – Wool, Mithral.
Cost – 4453

   

Description: These magnificent cloaks, look of a similar but improved style to other, lesser cloaks.  Wrought of warm, soft wool, by some secret method the thinnest possible strands of silver mithral are mixed in with the threads.  So very faint as to be naught but a mere shimmer to be seen, but in such quantity as to provide a simply extraordinary level of protection.  Whatever magic and technique is used is one beyond replication or even proper identification, but in certain moonlight when the cloak shifts, the reflection of the mithral sometimes forms elven style lettering, or at least the vague impression of it.  Rarely seen, but highly sought after, they are a cloak to be treasured.



Lords Cloak
Appearance – Lords Alliance (Estelindis)
Properties – Saving throw bonus +1 Will, Skill Bonus: Parry +3, Influence +3.
Materials – Wool, Cotton, Gold.
Cost- 4929

 

Description:  This bold, ostentatious cloak is of a rich tone and colour, with gold thread woven into the material.  It is almost obscene in its display of wealth, in such a way as to make one frown at the garishness of it, but it nevertheless has a way of making one seem taller, their shoulders straighter.  A power of arrogance and perhaps hubris makes itself felt in the wearer, hardening the mind and the heart as well as steadying the hand.  But power is its own trap in the Mists, and the power that this mighty cloak can grant can also be the undoing of the one who wear it, pulled along by their own confidence into a fate worse than death; or to rise above, into power otherwise never known.



Soldiers Cloak
Appearance – Plain.
Properties – Skill Bonus: Discipline +2, Saving throw bonus +1 Fortitude.
Materials – Cloth, wool
Cost – 1489



Description:  This cloak is a simple, well woven and sturdy cloak, designed to be worn on long marches.  Set so that it does not impede movement nor combat, it is a handy, well made object that was the standard for an armed force that made use of them regularly.  Who that force was?  None could now say.  There is no insignia, no mark upon them to denote who bore them.  No memory of who wore them and into what war.  They bear signs of stitching and repair, and some appear old indeed.  What war have they seen, what blood has stained them?  None could say.  They could be the mark of a liberator, or a tyrant.  There is no way to know.



Cloak of Eyes
Appearance – Cloak of Eyes
Properties – Cast Spell: Clairaudience/Clairvoyance (5) 5 charges Per use.  Skill Bonus: Search +3.  Light: Low (5m), Blue.  Decreased Skill:  Influence -5.
Charges: 50
Materials – Wool, Hide.
Cost – 2812

 

Description: A somewhat extraordinary design of cloak, these are wool over a hide backing, and woven in such a way as to give the appearance of eyes on the cloak itself.  The peculiar movement and weave of the cloak makes the eyes shift, and blink and open, as it moves about, a particularly unsettling look that can create anxiety in the observer, but it nevertheless seems to make those that use it more alert, more observant.  And the eyes are not truly moving, of course.  Almost certainly not.  Just a trick of the light.
Has to be.


AMULETS

Broken Heart of Innocence
Properties – Decreased AC -1, Decreased Universal Saves -1, Bonus Spell Slot – lvl 1 Paladin
Materials – Gold, Ruby
Cost – 1000 (added cost, original 0).



Description:  This amulet of gold is stained by a patina, though gold cannot normally rust.  The ruby at its heart is shattered, as though from within.  To hold it in ones hand is to feel a pang, a sorrow of something lost.
It is difficult to tell what this once was from looking at it.  But to gaze into the shards of ruby still inset into the gold, one sees the reflection of a violent death, a memory of a passing of a brave soul in darkness, forgotten and alone.  There are many such deaths in the Domain of Dread.  You will never know which one this was.


Heart of Innocence
Properties – Decreased AC -2, Decreased Universal Saves -2, Bonus Spell Slot – lvl 2 Paladin
Materials- Gold, Ruby
Cost – 2000 (added cost, original 0)



Description: The ruby that shines in this setting of gold has no tarnish to it, but nevertheless there is a fading light at its heart.  To hold it in prayer is to hear a fading voice that speaks with your own, a voice that fights against the darkness, that adds its fading strength to those that have the power to call upon it.  This strength however is strength of spirit, for a strange exhaustion can also come to those that wear it of the body, as though the struggle of that voice to be heard wears the wearer down.  Should the wearer fall, however, the stone at its heart shall darken further, or even shatter, the voice that it once had, a mere echo to the words of the one who holds it shall vanish, and the sorrow of the one who bore it in death shall replace it.  Innocence cannot survive in the Domain of Dread.  But it may endure, for a little while.


Purest Heart of Innocence
Properties – Decreased AC -3, Decreased Universal Saves -3, Bonus Spell Slot – lvl 1, lvl 3 Paladin.  Light (Low, 10m) Red.
Materials – Gold, Ruby
Cost – 5000 (added cost, original 0)



Description: In whatever hands hold it, this amulet brings an odd sensation.  The muscles lock, a weight comes down upon the shoulders.  A feeling indescribable overwhelms the senses, that could be sorrow, or regret, or fear, nearly crippling the one who carries it. 
But in the hands of some, a special, rare few, that feeling turns to exaltation.  A power, a force unlike any other, as the flawless, brilliant ruby at the heart blazes between fingers clasped in heartfelt prayer.  Strength of heart and spirit magnified, a beauty beheld in the heart alone.
It cannot last.  Eventually even that light will fade, will be burned away.  It cannot last.  But it may, for just a little, last just long enough.


BELTS

Duelist Belt
Properties – Skill Bonus: Discipline +3, Parry +2
Materials – Leather, Iron
Cost – 1563



Description:  Awarded in Dementlieu to exceptional warriors of excellence in formal duelling tournaments, these sturdy belts are worn as a replacement sword belt.  They are generally awarded to the final groupings of the grand tourneys, as a reward for reaching the position of achievement – but it must be said that rather too many are made, as sometimes deaths do (albeit rarely) occur, or injuries instead that cause individuals to excuse themselves.  As such, these belts can make their way into the open market instead, where people who may – or may not – have the skill to warrant their wearing display them instead; but its so well known that they may in fact be simply a castoff, that they have near no prestige left to them at all.


Master Duellist Belt
Properties – Skill Bonus:  Discipline +4, Parry +5
Materials – Gold, Steel, Leather
Cost – 5063



Description:  Only the champion of duellist tournaments are awarded these belts; marked with an unusually garish mark of gold, rare in Dementlieu, these championship belts carry with them a skilfully woven enchantment to make a master of the art of the rapier even more dangerous still.  Unlike the lesser, participatory belts handed out to those who make the final groupings of tournaments, only a master may bear such a belt – but there is nothing to stop them being taken from their body.  Many a master of the blade has met their end by overextending themselves in a place they should not have gone.  Others still have met death by poison, or by bullet, or a knife that came for them in the dark.  One thing is for sure, whoever might bear it, be they the original or the finder, they are certainly lucky.


Mark of the Hawk
Properties – Cast Spell: Battletide (9) Single Use, Blood Frenzy (3) 5 charges use, Clarity (3) 5 charges use.
Charges – 50.
Materials – Hide, Steel
Cost – 3095



Description:  After defeat in battle due to the manipulations of magics, the mists and other forces beyond his control, Vlad Drakov was livid with a fury beyond even his normal evil, hateful mood.  But ever the tactician, he created the Talons, a force designed to resist any affect on their mind, to become perfect but unfeeling killing machines.
These belts were one of the products of his experimentation to create the ultimate soldier, unquestioning and absolutely obedient.  Discarded at some point as a device of mass production, the means of creating them nevertheless made its way out of the Tower where it was first created.  Designed to empower soldiers but also, if need be, to clear their mind of harmful effects, it remains a potent weapon – but in the end, Drakov preferred enchantments that would not fade, and this belt with its temporary measures did not give him the surety he desired.  Nevertheless, even if they do not meet his standard, they are nevertheless potent.


Tunnel Ranger Belt
Properties – Bonus Feat:  Crossbow Sniper, Darkvision.
Materials – Brass, Leather.
Cost – 4001



Description:  In the dark of Dvergheim, and other underground locales, the tunnels are silent, empty places – save for the click and clatter of creatures of monstrous means.  Hunters and predators, they are met in the darkness by hunters of another kind – dwarven snipers, bearing specially tuned crossbows to fire from out of the shadows over exceptional ranges in the dark.  With a reinforcing brace, special tuning instruments and more than a touch of magic imbued into the brass wrought sigils set in the black leather of a hook horror hide, these belts can help turn even an amateur hunter into a deadly stalker in the darkness beneath the earth, or the night sky above, where there may be no warning save for the whistle and thud of a bolt fired to lethal effect.


Belt of the Balance
Properties – Decreased skill modifier: -3 Hide, -3 Move Silently. Skill Bonus: +3 Concentration, +3 Heal, +3 Spellcraft.
Materials – Hide, Silk, Silver.
Cost – 4252



Description: This bright white belt, set with symbols of wrought silver, has small clapping bells set behind raised metal studs set along it.  The symbols set upon it are of Halan origin, their meaning only known to a select few.
Studying the symbols brings a sense of strange, innate understanding, and peace.  A deftness of touch and imparted serenity which is rare to find in the Domain of Dread.  It makes these belts highly sought after amongst a select few, but even knowing what they do, and the faith that represent, the means of their making, and how and why they impart what they do, is simply not known.


TOWER SHIELDS

Defender of Purity
Properties - +3 AC vs Evil.  Vulnerability Negative energy 10%, Light Low 10m White
Materials – Iron.
Cost – 2169



Description:  This shield is old, and heavy. Built of battered iron, it bears rust around its edges that never seems to be able to be buffed away.  Its metal is stained in places by black marks that speak of a long campaign of use against forces of a dire sort.
And yet, when raised in defence against the foulest, most terrible creatures in the Core, this shield glows with a fitful, but defiant white light.  Cast into the eyes of the wicked, it becomes both a beacon and a protective boon.  Heavy and yet steadfast, bearing the weight of all its past battles – and yet still struggling on.  This shield is a bulwark against darkness, that empowers those who bear it, to face any shadow, and bring the light to it.


Shield of the Raptor
Properties - +1 AC.  Decreased Saving throws: -1 Fortitude, -1 Reflex.  Increased Saving throws, +1 Will.
Materials – Iron.
Cost – 3425



Description: This massive iron shield bears on it a harsh motif, the mark of the Zweifalk.  These shields, carried into battle by the shock troops of Vlad Drakov, are ugly things.  Instilled with the force of will of their terrible Kingfuhrer, the heavily armoured Talons bear this along with the rest of their dread wargear.  That said, even those terrible warriors can die.  And these shields make their way into the world.  They embody the stiff necked, defiant in the face of death nature of those who bear them, their mind too taken by discipline to recognise death when they face it.  The perfect soldier resulting, but only if their purpose is to die.


SMALL SHIELDS

Razors Edge
Properties - +1 AC.  Decreased Saving Throws: Spells -1.  Skill Bonus: Parry +3.
Materials – Bronze, Steel.
Cost – 3748



Description: This light, swift shield is wrought of woven steel over a bronze base, designed to sit lightly in the hand and twist and turn easily.  Worn by dancing blade duelists bearing light blades and in light armour, it has a magnificent ability to both draw the eye and deflect blades lightly and easily.  The metal in its construction however can also attract magic, a strange sort of magnetism to certain spells that makes their effects slightly more potent.  Neverthless, in a fight between more mundane opponents, this shield can grant a truly astonishing edge – and from that comes its name, for there are few that are sharper than this.


LARGE SHIELDS

Sterkt Hjerte
Properties - +2 AC vs evil.  Increased saving throws vs spells +1.
Materials – Bronze, Lead
Cost – 2940



Description:  ‘Strong Heart’ in dwarvish, this heavy shield is made of bronze, with a thin core of lead at its centre.  It makes the shield heavier, it is true, but this Dvergheim made shield has runes around its rim that are in an old, old language, from a time before that not even the dwarves there remember.  There are few of these stout shields, and despite attempts whatever gives them their powerful properties has not been replicated.  Rare, and precious, they are carried with great respect and pride.


Shard of Niflheim
Properties - +2 AC vs slashing.  Cold resistance 5/-
Materials – Bone, Chitin, Steel
Cost – 5340



Description:  This shield is unsual, in that its origins, design, and maker is a complete mystery.  What is known is that the bone and chitin that makes up the chitin, bound together with steel, is unusually cold to the touch.  Carrying it, one gets the impression of a place of endless chill, boundless plains made of bone and shell, covered over with frost. A cold place, a dead place, a place without hope.  How it came to the Core is anyones guess.  But in such features, it is well suited.


I definitely think the cloak slot could use some more options, and a couple of really valuable ones are on that list.

The paladin spell-slot amulets I'm less enamored of because the class is already sufficiently strong, and maluses don't much matter when the spell can be cast and then the item replaced.



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Nemesis 24

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Re: Item Request Discussion Thread v2
« Reply #112 on: October 27, 2019, 08:16:55 PM »
I included the amulets because at present, the comparison class of ranger gets spell slots of one and two in hands, a lvl 3 in an amulet, and either a 2 or a 4 in armour.  Three of those can be worn simultaneously.  In the case of the amulets, only one can be worn.   Ranger is a staggeringly powerful class after its changes, so I dont think the argument that paladin is 'too powerful' holds up anymore when it is up against such a thing.

Iridni Ren

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Re: Item Request Discussion Thread v2
« Reply #113 on: October 27, 2019, 09:11:08 PM »
I included the amulets because at present, the comparison class of ranger gets spell slots of one and two in hands, a lvl 3 in an amulet, and either a 2 or a 4 in armour.  Three of those can be worn simultaneously.  In the case of the amulets, only one can be worn.   Ranger is a staggeringly powerful class after its changes, so I dont think the argument that paladin is 'too powerful' holds up anymore when it is up against such a thing.

"Sufficiently strong" and "too powerful" aren't synonymous :)

Regardless, if rangers have great gear, that's not in and of itself an argument for making paladin gear nicer. Such reasoning leads to power creep.

Generally it's better for game balance to add items that are usable by many classes and builds. Like some of those cloaks.

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immasturgeon

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Re: Item Request Discussion Thread v2
« Reply #114 on: October 27, 2019, 09:14:33 PM »
I play a paladin who would kill for one of those amulets... But I agree that level 3 paladin spells shouldn't happen via items.

Paladin spells, especially at that level are too good. I think it is appropriate that a paladin should have to wait until 12 for righteous fury or gmw, and later for both of them. (Regardless of what rangers get)

The cloaks on the other hand are a great addition.
« Last Edit: October 27, 2019, 09:18:22 PM by immasturgeon »

Nemesis 24

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Re: Item Request Discussion Thread v2
« Reply #115 on: October 27, 2019, 09:26:00 PM »
Personally I think Ranger -before- the extra slot items they have is more powerful, especially in a PvP sense.  They can also multiclass, which loses slots, but thanks to the items they have they can cover the gap easily.  The lvl 3 and lvl 1 slot amulet was the result of some discussions with others; as none of the items can safely be worn all the time, I felt that offset their ability, as they each require preparation.

As for GMW, thats easily available from others.  Righteous fury, less so; but the other stacking stat spell, aura of glory, is a lvl 2 spell for paladins.  This would at least require finding a hopefully *very* rare amulet.

Chabxxu

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Re: Item Request Discussion Thread v2
« Reply #116 on: October 27, 2019, 10:03:28 PM »
Paladins are already an extremely strong class. I don't think added an item to even enchance their PvE power is needed at the moment. The first two spell levels aren't too game changing, but another spell slot of level 3 would be too much.

Ezras Outcast

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Re: Item Request Discussion Thread v2
« Reply #117 on: October 27, 2019, 11:11:10 PM »
I think the extra spell slot item is a fine idea, there's a desperate scrape for spells slots with paladin and this would allow further variation in a class already spread thin.

The reference to Ranger is a fair comparison for availability in items and choice if not power. Great job.

Iridni Ren

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Re: Item Request Discussion Thread v2
« Reply #118 on: October 27, 2019, 11:53:22 PM »
The reference to Ranger is a fair comparison for availability in items and choice if not power. Great job.

Why? The classes aren't very similar at all.

What is of most relevance is whether the class-exclusive items strengthen a class and whether that class needs strengthening. The answers are yes and no, respectively.

Of secondary consideration is do the items add some nice flavor and lore and create a variety of builds?

I doubt very much these spell slot amulets are going to add to a variety of builds because there is no downside to having one: put a buff spell in the slot, cast it, and switch to the alternate amulet to avoid the malus. Do any current paladins *not* want the Gauntlets of the Fallen Paladin?

The reason "there's a desperate scrape for spell slots with a paladin" is a fully buffed paladin is so strong. Making a paladin have to choose between spells such as GMW and Righteous Fury is how you create variety--not allowing her to pick both.

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Ezras Outcast

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Re: Item Request Discussion Thread v2
« Reply #119 on: October 28, 2019, 01:16:38 AM »
The reason "there's a desperate scrape for spell slots with a paladin" is a fully buffed paladin is so strong.

And a fully buffed Ranger is not? With Banebow as well as their other spells and abilities a ranger outstrips a paladin in terms of functional power. With access to stealth, traps, ranged combat, and to a lesser extent animal companions.

With some small amount of thought its apparent how the classes are similar as well, martial classes with small divine casting capabilities and an identical spell slot progression.

As a rare item, I do not see the extra single spell slot necklace being any grander of a difference in power beyond the addition spell slot items available to all other classes that make use of spell slots, namely clerics and druids, classes that frankly eclipse paladins in terms of raw combat strength which is what I assume the misguided assumption of paladin strength comes from.


aprogressivist

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Re: Item Request Discussion Thread v2
« Reply #120 on: October 28, 2019, 01:40:11 AM »
I think it is appropriate that a paladin should have to wait until 12 for righteous fury or gmw

Bear in mind that GMW won't really be very strong until level 12 anyway. So really the big spell is Righteous Fury.

But I think it's not such a big deal as people are making out. Having access to Righteous Fury that much earlier is very nice, and, sure, Paladins are already a strong PvE class, but this is basically leaning into asymmetric balance, which is IMO one of the less disruptive approaches to these matters. The counterpoint is that when they have that amulet on -- just prior to resting to get that extra spell slot, or perhaps all the time if the player doesn't bother item-swapping -- they have -3 AC and -3 saves, making them much easier to kill or assassinate. For a class that's already in a very strange spot in PvP (since they're often probably going to be more likely to have to defend from PvP than initiate it unless they really do their IC groundwork), this presents an interesting dilemma. I think it's a neat idea.

If anything I think the cloak giving Aura of Glory access to Clerics is potentially a bigger deal, but maybe that's just me...
« Last Edit: October 28, 2019, 01:41:59 AM by aprogressivist »
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Re: Item Request Discussion Thread v2
« Reply #121 on: October 28, 2019, 02:01:11 AM »
I admit, I thought Aura of Glory for clerics would get much more furore.

PrimetheGrime

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Re: Item Request Discussion Thread v2
« Reply #122 on: October 28, 2019, 02:58:38 AM »
I think it is appropriate that a paladin should have to wait until 12 for righteous fury or gmw

Bear in mind that GMW won't really be very strong until level 12 anyway. So really the big spell is Righteous Fury.

But I think it's not such a big deal as people are making out. Having access to Righteous Fury that much earlier is very nice, and, sure, Paladins are already a strong PvE class, but this is basically leaning into asymmetric balance, which is IMO one of the less disruptive approaches to these matters. The counterpoint is that when they have that amulet on -- just prior to resting to get that extra spell slot, or perhaps all the time if the player doesn't bother item-swapping -- they have -3 AC and -3 saves, making them much easier to kill or assassinate. For a class that's already in a very strange spot in PvP (since they're often probably going to be more likely to have to defend from PvP than initiate it unless they really do their IC groundwork), this presents an interesting dilemma. I think it's a neat idea.

If anything I think the cloak giving Aura of Glory access to Clerics is potentially a bigger deal, but maybe that's just me...

No, I agree with that 100%.

The reference to Ranger is a fair comparison for availability in items and choice if not power. Great job.

Why? The classes aren't very similar at all.

What is of most relevance is whether the class-exclusive items strengthen a class and whether that class needs strengthening. The answers are yes and no, respectively.

Of secondary consideration is do the items add some nice flavor and lore and create a variety of builds?

I doubt very much these spell slot amulets are going to add to a variety of builds because there is no downside to having one: put a buff spell in the slot, cast it, and switch to the alternate amulet to avoid the malus. Do any current paladins *not* want the Gauntlets of the Fallen Paladin?

The reason "there's a desperate scrape for spell slots with a paladin" is a fully buffed paladin is so strong. Making a paladin have to choose between spells such as GMW and Righteous Fury is how you create variety--not allowing her to pick both.


The reason they are referenced together is because of the big hit spells that Rangers & Paladins receive at level 4, and that there is already at least one item in game that gives you that crucial level 4 spell slot for ranger allowing you access to Banebow, which can be utilised by multiclasses should they have the reqs down. You cant multiclass a Paladin with anything but PrCs in comparison as per the server rules.  I don't agree that all items that are considered should be considered for all, all the time. I would disagree especially with the idea that these amulets are going to make the class stronger in anything but pve as frankly, as Aprog already mentioned, if a paladin is wearing a level 3 spell slot ammy that takes -3 AC, he's a way easier target for PvP. PvE isn't much of an issue in this regard frankly.

Tldr: I'm more afraid of Banebow than Righteous Fury

As for the cloaks, I think there is plenty of variety based on the type of divine class, especially for simply roleplay perspective. I thought the belts were interesting, but I don't feel competent enough to weigh in on those.

zDark Shadowz

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Re: Item Request Discussion Thread v2
« Reply #123 on: October 28, 2019, 09:40:22 AM »
Cloak of Protection usually refers to the +1 AC cloak, a +1 universal cloak would be nice to see regardless, Cloak of Resistance was the standard nwn name for it. Cloak of Fortification has +1 AC as well as +1 universal saves, it'd increase the value to make it rarer. We do need more cloaks imo that give (primary) saving throws, i've only heard of two that do something significant, one of which my main has glued to his back now which does +3 to a primary saving throw without any drawbacks.

Spellslot stuff doesnt really need to have combat penalties when its going to be switched out anyway once the spell is cast. I suppose it adds a little time preparation penalty switching items and adding spells.

Maybe just skill or attribute penalties instead, so if you're in an event where conserving spells is more of a thing then you have to weigh if keeping the spell is worth it at the risk of screwing over potential skill check rolls/OCR etc.

Aura of Glory cloak.. hrm. Could be nice for more charisma heavy clerics in a pinch and for sorcerers to pump out an extra couple DC.
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Re: Item Request Discussion Thread v2
« Reply #124 on: October 28, 2019, 10:06:44 AM »
Spellslot stuff doesnt really need to have combat penalties when its going to be switched out anyway once the spell is cast. I suppose it adds a little time preparation penalty switching items and adding spells.

Maybe just skill or attribute penalties instead, so if you're in an event where conserving spells is more of a thing then you have to weigh if keeping the spell is worth it at the risk of screwing over potential skill check rolls/OCR etc.

This is a small consideration for high-level caster with lots of spells to keep up with: do I really want to fool with that amulet that gives me one more second and one more third when I already have six of each? Or do I want to keep my +2 to universal saves on at all times and not worry about it?

But if the PC is a paladin and it doubles the number of precious third-level spells she has, the bother of having to reinsert one spell would not even enter into the equation. If I had enchanted gauntlets, I'd still put on the Gauntlets of the Fallen Paladin before resting and swap after buffing.

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