With regards to making some items cheaper and such like, and creating some 1000 to 2000 gold items to 'fill in the gaps'. Unfortunately I cannot quite see the point due to crafted gear.
If we go off the item creation and the costing associated, lets look at the following-
Crafted steel longsword with silver guilding, crafted steel bastard sword with silver guilding, crafted steel greatsword with silver guilding.
The Longsword costs (with +1 vs shapechanger, 1d4 slashing)- 2494
Bastard Sword (with +1 vs shapechanger, 1d6 slashing) - 4936
Greatsword (with +1 vs shapechanger, 1d8 slashing) - 10772
As can be shown, the increase is nothing short of exponential when it comes to the greatsword. The increased slashing makes that much of a difference, perhaps leading to the dearth of useable greatswords.
The point of this is, however, is to establish a baseline. If crafted weapons are worth this much, then the lootable items should, at least in some cases, be approaching similar value.
The reasoning behind this being that enchanted items are and will be top tier, always. An enchanted steel electrum guilded longsword is worth 47268. An adamantium platinum guilded greatsword is worth a staggering 196912. There is no gear that can compete with that and rightly so.
But there 'should' be gear that competes with crafted gear. That means the baseline for a greatsword should be at *least* 7700, for that's what a greatsword with 1d8 slashing costs. Crafted gear is cheaper, readily available without having to look for it, and on request. But finding a weapon that is an actual viable alternative should be possible.
We have a lot of trash loot in the table that is objectively worthless. Possibly useful to a level 2, but by level 4 its more than conceivable to find crafted gear, and after that, there is nothing valuable until that item is enchanted at level 14 or higher. If there is to be something that fills that in between gap, it needs to be -
1. General purpose, not niche
2. Have a value using the crafted item value as a baseline, within a reasonable limit
3. Not have maluses that make it useless in a state of general purpose.
1000 to 2000 gold items are, however as shown by the cost comparison, nearly worthless at present. I've managed to make a *few* minor ones, but they are likely going to beaten by a crafted equivalent.