Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions

Item Request Discussion Thread v2

<< < (2/92) > >>

Dumas:
Thanks for the Feedback, Mabb. Yeah, my primary focus started out with adding some more Ravenloftian lore items to the sever; it took me quite some time to figure out such backgrounds. I took your advice on my suggested items, and modified the statistics accordingly. They make sense, yes. Totally forgot about the stacking ability of the Agony rings with the Heart of Ice and themselves. I increased the Fortitude penalty, and decreased the Will bonus for those. I also slightly changed the description for the Waraji, and changed them to offer a Bear's Endurance buff, which I don't think any other item adds. We have Fox's Cunning and Cat's Grace items, but not Bears.



--- Quote from: Dumas on October 03, 2016, 12:25:06 PM --- Item Name: Cameo of Glamour
Statistics:
Cast Spell : Charm Person (10) [5 Charges/Uses] 50 charges
Skill Bonus: Perform [+2]
Decreased Skill Modifier : Spot [-2]
Material [Bone]
Material [Leather]
Material [Wood, Hemlock]
Total Item Cost: 251


Item Name: Lightless Halberd
Statistics:
Damage Bonus: Negative Energy [1d4 Damage]
Enhancement Bonus vs. Racial Group: Shapechanger [+2]
Massive Criticals [2d4 Damage]
Decreased AC : AC Dodge Modifier [-1]
Decreased Skill Modifier: Parry [-5]
Decreased Skill Modifier: Tumble [-5]
Material [Steel]
Material [Wood, Hickory]
Total Item Cost: 1390


Item Name: Waraji of the Lost Hero
Statistics:
Cast Spell : Bear's Endurance (3) [5 Charges/Use] 25 charges
Decreased Skill Modifier : Move Silently [-4]
Material [Cord]
Material [Bark]
Total Item Cost: 564


Item Name:  Dementlieuse Boarding Axe
Statistics:
Enhancement Bonus vs. Racial Group : Constructs [+1]
Extra Melee Damage Type : Bludgeoning
Massive Criticals: [1d6 Damage]
Decreased AC : AC Deflection Modifier [-1]
Decreased Skill Modifier : Discipline [-2]
Weight Increase [Amount: 10 lbs.]
Material [Iron]
Material [Wood, Teak]
Total Item Cost: 1584


Item Name: Vos Boyarsky Bear Spear
Statistics:
Enhancement Bonus vs. Racial Group : Animal [+1]
Enhancement Bonus vs. Racial Group : Beast [+1]
Decreased Skill Modifier : Tumble [-3]
Material [Iron]
Material [Wood, Ash]
Total Item Cost: 632


Item Name: Ring of Agony
Statistics:
Damage Resistance : Sonic [Resist 5 / - ]
Increased Saving Throw Bonus : Specific Will [+1]
Skill Bonus : Antagonize [+3]
Decreased Saving Throws : Specific : Fortitude [-2]
Decreased Skill Modifier : Disable Trap [-5]
Decreased Skill Modifier : Open Lock [-5]
Material [Chitin]
Total Item Cost:1487

--- End quote ---

MAB77:

--- Quote from: Dawnbreak on October 06, 2016, 08:47:08 AM ---
--- Quote from: MAB77 on October 06, 2016, 04:07:37 AM ---About the ring of oath, both clerics and paladins already have items granting bonus spells slots. I doubt we need more of those. But let say we do add them, what offsetting penalties do you propose?
--- End quote ---

There is one item for Paladins, last I have heard and seen. This ring could be just for paladins, instead. Not the original poster but those are my two cents.

--- End quote ---

The thing is, 2 of those rings plus the already existing bracers would theoretically allow a level 2 paladin to already cast 3 level 1 spells. This is a huge power bump and then other players will want equivalents for their own spellcasting classes. I'd rather not have more bonus spell slots items added.

Nemesis 24:
Actually they have to be level 4.  They don't get any spellcasting abilities till then, I believe, spell slots or no.  I think.  Hrm.  Suddenly I have a doubt.

Personally I'd like to see a level 3 or stretching it even to a 4 spell slot item for paladins, but that's pure greed - but also I admit a bit of end game loot.  There's some room for some of that sort of thing I think, but it'd have to be nearly impossibly rare for it to make it in at all.

peps:

--- Quote from: Nemesis 24 on October 06, 2016, 05:40:18 PM ---Actually they have to be level 4.  They don't get any spellcasting abilities till then, I believe, spell slots or no.  I think.  Hrm.  Suddenly I have a doubt.

Personally I'd like to see a level 3 or stretching it even to a 4 spell slot item for paladins, but that's pure greed - but also I admit a bit of end game loot.  There's some room for some of that sort of thing I think, but it'd have to be nearly impossibly rare for it to make it in at all.

--- End quote ---

Yeah, level 1 or 2 spells aren't that great. The best spells are holy sword, shackle, restoration, and prayer. The only good multi-use of the 1 and 2 spells is clarity.

Nemesis 24:
Extra slots in the one and two range actually can turn the paladin into a rather effective party buffer.  Extra bless weapons for example are terrific, as well as stat buffs.  At low levels those extra bless weapons are -extraordinarily- powerful.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version