Item Name: Herald of the Age of Orcs
I have no objection to orc themed items, but the tradional enemy of orcs are elves, not humans. This conflict is so important lore wise that even in the limited lore about orcs that would find its way to the Demiplane of Dread that part would not be distorted.
So my overall purpose here is to try and create an item that actually has a niche where it will be used, as opposed to just more vendor-bait. I think the problem with watering down suggestions that legitimately fit within the 8,000 gold cap is that often we end up with these very weak items that don't actually inspire any kind of reverence. "Oh, the reference to legendary Tolkienesque Orc hatred? Yeah, let's throw that on top of Djordji's Pile O' Junk #314." I think that ends up being very lame.
As for why Humans, the item is a wink to the LotR 2003 movies and this clip in particular:
https://www.youtube.com/watch?v=R1x4JkZTfPs ; while I appreciate that a more purist and "classical" approach to the lore would probably represent the enmity between elves and orcs, I'm not aware of many, if any, NPC elven mobs that might be targetted by this so the issue is that having a weapon that's anti-elf would be mostly ventor-trash or PVP fodder -- although if the elven ghost NPCs in Sithicus count as Elves as well as ghosts, then I suppose that's fine and I don't have an objection.
+4 AB seems a bit too much, I'd go for +2 at most.
Why would anyone use a +2 AB vs. <race> great axe? Honestly even +3 vs. <race> is weak for such a niche weapon that's easily eclipsed by enchanted gear. There's already a longsword in the loot that has +4 AB
vs. Undead, an incredibly common monster type, and that is considered weak/temporary gear in the age of platinum-guilded enchantment.
Please, let's not "over-balance" things that are already so incredibly niche as to turn them into meme vendor trash, and actually make useful items that players might use.
Influence -5 on a weapon is rather pointless as this skill has little bearing in battle, and there is no explanation as to why it would deal bludgeoning damage either. Instead of the influence penalty I'd make the axe heavier thus explaining that the extra blunt damage is because the weapon is so massive.
I see little reason to restrict by alignment here. Good orcs could very well hate elves too.
Making it heavier sounds good.