Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions
Item Request Discussion Thread v2
MAB77:
--- Quote from: Avarice on July 15, 2024, 01:51:28 AM ---Suggested Animal Summoning Items:
(We can talk about flavor text if it seems like a good idea to flesh out)
Elephant in the Room
-small item
- single use
- Summons a White Elephant to be the caster's faithful servant.
A Fine Kettle of Fish
- medium item
- single use
- Summons a Great White shark to be the caster's faithful servant. Ineffective if sommoned on land.
A Barrel of Monkeys
- Medium item
- Single Use
- Summons a Gorilla to be the caster's faithful servant.
Horse of a Different Color
- Small Item
- Single Use
- Summons a Horse to be the caster's faithful servant
Powdered Rhino Horn
- Small item (Pixie Dust graphic)
- Single Use
- Cure Disease OR
- Summons a Rhino to be the caster's faithful servant
--- End quote ---
Please remember this thread is to discuss the items proposed in and following the instructions of this thread. I invite you to submit your items properly before they are to be discussed further.
MAB77:
--- Quote from: Madame Trousers Son ---Item Name: Herald of the Age of Orcs
--- End quote ---
I have no objection to orc themed items, but the tradional enemy of orcs are elves, not humans. This conflict is so important lore wise that even in the limited lore about orcs that would find its way to the Demiplane of Dread that part would not be distorted.
+4 AB seems a bit too much, I'd go for +2 at most. Influence -5 on a weapon is rather pointless as this skill has little bearing in battle, and there is no explanation as to why it would deal bludgeoning damage either. Instead of the influence penalty I'd make the axe heavier thus explaining that the extra blunt damage is because the weapon is so massive.
I see little reason to restrict by alignment here. Good orcs could very well hate elves too.
Madame Trousers Son:
--- Quote from: MAB77 on July 17, 2024, 07:05:38 AM ---
--- Quote from: Madame Trousers Son ---Item Name: Herald of the Age of Orcs
--- End quote ---
I have no objection to orc themed items, but the tradional enemy of orcs are elves, not humans. This conflict is so important lore wise that even in the limited lore about orcs that would find its way to the Demiplane of Dread that part would not be distorted.
--- End quote ---
So my overall purpose here is to try and create an item that actually has a niche where it will be used, as opposed to just more vendor-bait. I think the problem with watering down suggestions that legitimately fit within the 8,000 gold cap is that often we end up with these very weak items that don't actually inspire any kind of reverence. "Oh, the reference to legendary Tolkienesque Orc hatred? Yeah, let's throw that on top of Djordji's Pile O' Junk #314." I think that ends up being very lame.
As for why Humans, the item is a wink to the LotR 2003 movies and this clip in particular: https://www.youtube.com/watch?v=R1x4JkZTfPs ; while I appreciate that a more purist and "classical" approach to the lore would probably represent the enmity between elves and orcs, I'm not aware of many, if any, NPC elven mobs that might be targetted by this so the issue is that having a weapon that's anti-elf would be mostly ventor-trash or PVP fodder -- although if the elven ghost NPCs in Sithicus count as Elves as well as ghosts, then I suppose that's fine and I don't have an objection.
--- Quote ---+4 AB seems a bit too much, I'd go for +2 at most.
--- End quote ---
Why would anyone use a +2 AB vs. <race> great axe? Honestly even +3 vs. <race> is weak for such a niche weapon that's easily eclipsed by enchanted gear. There's already a longsword in the loot that has +4 AB vs. Undead, an incredibly common monster type, and that is considered weak/temporary gear in the age of platinum-guilded enchantment.
Please, let's not "over-balance" things that are already so incredibly niche as to turn them into meme vendor trash, and actually make useful items that players might use.
--- Quote ---Influence -5 on a weapon is rather pointless as this skill has little bearing in battle, and there is no explanation as to why it would deal bludgeoning damage either. Instead of the influence penalty I'd make the axe heavier thus explaining that the extra blunt damage is because the weapon is so massive.
I see little reason to restrict by alignment here. Good orcs could very well hate elves too.
--- End quote ---
Making it heavier sounds good.
MAB77:
By virtue of granting it extra blunt damage you already guarantee that it will have a niche. The desireable qualities on a loot drop weapon are mainly its damage potential and special properties that cannot be gained through crafted items.
While there may be some rare exceptions, it is exceedingly rare that we go above +2 AB on loot drop weapons. That part is mostly moot anyway as most players rely on GMW or magic varnishes buffs to make it even better vs all creatures. +3 EB vs all, remains better than +4 AB vs humans alone. Now if you didn't have the extra damage I'd be more inclined to accept the +4 AB value but here it's not required at all. You'd still have a weapon with great potential even if it had no attack bonus at all.
Now knowing that it's an LOTR reference item it does make a bit more sense, but do not forget we focus 1st on D&D lore. But LOTR references are still welcome.
Madame Trousers Son:
--- Quote from: Avarice on August 28, 2024, 11:02:04 PM ---Item Name: Prototype Spyglass
Item Type: Miscellaneous / Holdable
Item Description:
This curious piece resembles a spyglass that one might use to spot distant land masses on the horizon, or to admire birds from afar. However, trying to look through it creates a blurred and distorted image. You're sure it could be serviceable with a little polish and work. Someone might even be able to make something useful of it.
Weight: 0.3 lbs
Function: This is a loot item that can be used to replace the secondary component of a bow, typically metal in the case of crossbows or antlers / horns in the case of bows.
A successful crafting attempt will add +5 Spot and the bonus feat Called Shot to a bow or crossbow.
--- End quote ---
I'm not sure a +5 Spot craftable is fair in the current detection sub-economy. Someone who's using a cane of detection and a Haldemar's spyglass can go up to +8 Spot from held items and a bow precludes the use of the offhand. But you're still using a crafted bow that can be enchanted. That's damage output combined with only an effective -3 on a peak Spot load out.
Which goes to the next point: you probably need to differentiate between non-enchanted bonus and enchanted bonus. Should that be +1 to +3 Spot? +2 to +4 Spot? Again, bear in mind that a +4 Spot is just -4 on a peak, weaponless Spot load out.
And on top of all that the bonus Called Shot feat.
Can you remind me what the equivalent bonus from secondary crafting bonuses is on bows/crossbows, for comparison?
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