Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions
Item Request Discussion Thread v2
Madame Trousers Son:
Herald of the Age of Orcs
https://www.nwnravenloft.com/forum/index.php?topic=44496.msg825921#msg825921
One of the more salvageable ideas I had for half-orc/caliban focused gear. This great axe is fairly strong but obviously not as strong as enchanted gear. The extra melee damage type means that it might even see use in later levels; though maybe not. This is a great weapon for caliban/half-orcs to go slaughtering human NPCs/bandits in Barovia or Dementlieu, and that's OK.
The fact that the axe can't be crafted/altered, as stated, is part of the intent. That someone might see the axe and deduce that this wielder intends to kill humans is entirely part of the design.
Game mechanically, most UMD builds aren't going to be wielding great axes, so I don't expect this to have major impact. I think the fringe scenarios are outweighted by the benefits.
zDark Shadowz:
A greataxe that cuts through human wizards laced with stoneskin is pretty strong for PvP, and I could see this being used in (redacted) since it's almost entirely humans with stoneskin prebuffed, saving you from needing a lv 16+ caster with GMW.
The influence bonus is a bit redundant, being a weapon for outcasts and not a penalty during combat. If a penalty needs to be given, it should be something that will punish the user, rather than a very narrow band where it might bring someone up to 16 OCR for walking around in town with it still equipped.
An extra damage type with bludgeoning makes it potently versatile. I'm a fan of not needing to weapon switch between living and undead/ooze types since it'd keep the weapon in use.
Madame Trousers Son:
The intent of the Influence penalty is to bump up OCR rather than being a generic penalty. I know a lot of items included Influence penalties to appear "balanced" but here it fits. If some outcast is just about tolerated in Barovia/Dementlieu, but they whip out the axe and that one bump in OCR turns NPCs hostile or even aggressive, that is working as intended.
Avarice:
Suggested Animal Summoning Items:
(We can talk about flavor text if it seems like a good idea to flesh out)
Elephant in the Room
-small item
- single use
- Summons a White Elephant to be the caster's faithful servant.
A Fine Kettle of Fish
- medium item
- single use
- Summons a Great White shark to be the caster's faithful servant. Ineffective if sommoned on land.
A Barrel of Monkeys
- Medium item
- Single Use
- Summons a Gorilla to be the caster's faithful servant.
Horse of a Different Color
- Small Item
- Single Use
- Summons a Horse to be the caster's faithful servant
Powdered Rhino Horn
- Small item (Pixie Dust graphic)
- Single Use
- Cure Disease OR
- Summons a Rhino to be the caster's faithful servant
MAB77:
--- Quote from: Avarice on July 15, 2024, 01:51:28 AM ---Suggested Animal Summoning Items:
(We can talk about flavor text if it seems like a good idea to flesh out)
Elephant in the Room
-small item
- single use
- Summons a White Elephant to be the caster's faithful servant.
A Fine Kettle of Fish
- medium item
- single use
- Summons a Great White shark to be the caster's faithful servant. Ineffective if sommoned on land.
A Barrel of Monkeys
- Medium item
- Single Use
- Summons a Gorilla to be the caster's faithful servant.
Horse of a Different Color
- Small Item
- Single Use
- Summons a Horse to be the caster's faithful servant
Powdered Rhino Horn
- Small item (Pixie Dust graphic)
- Single Use
- Cure Disease OR
- Summons a Rhino to be the caster's faithful servant
--- End quote ---
Please remember this thread is to discuss the items proposed in and following the instructions of this thread. I invite you to submit your items properly before they are to be discussed further.
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