Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions
Item Request Discussion Thread v2
Spazzer:
--- Quote from: Regular Ordinary Birdman on March 07, 2024, 11:29:11 PM ---
--- Quote from: Spazzer on March 07, 2024, 10:24:41 PM ---https://www.nwnravenloft.com/forum/index.php?topic=44496.msg814807#msg814807
Alot of people use Greatswords and very few use Axes/Flails. I've barely seen any good In Game items for greataxes either, so.
--- End quote ---
The best weapon in the game is a greataxe.
--- End quote ---
I'll go out on a limb and guess you are talking about Fate of Traitors. People barely if ever use that in PvE because damage rules and many enemies have high will. It is also not that very useful in PvP in higher levels. I also see it vendored often.
MAB77:
--- Quote from: Riverbolt on April 19, 2024, 09:19:36 PM ---Item Name: Dark Speak
Item Type: Kama
Description of the item: From the world of Eberron, crafted within the Demesnes of Shadow, these kamas have been passed down in honor of those ninja who had proven themselves worthy through rigorous trials by combat. Imbued by the alchemists of House Phiarlan, these weapons were made to make ones death quick, yet very painful, their edge dripping with flesh eating acid. A weapon of ill repute, anyone seen wielding these is certain to be frowned upon.
Statistics:
1d6 Slashing Damage
Damage Bonus: 1d6 acid damage
+1 Fire damage
+2 enhancement bonus
Decreased Skill Modifier: -3 concentration
Decreased Skill Modifier: -10 influence
Saving Throw Bonus: None
Use Limitation: Monk
Weight: 1.0
Appearance: TBA
Cost: In open market, 10-15k
Material: Mithril
--- End quote ---
A few notes here.
1) We rarely give Enhancement Bonus to loot drop weapons. By far and large we prefer to go with attack bonuses instead. I do not feel you need to add any here anyway. You already give it damage bonuses and that suffices. The enhancement bonuses are very easily covered through Greater Magic Weapon buffs or easily available magical varnishes that will make them +3. And that leads to my next point.
2) Taking out the EB on the suggestion would reduce the cost value and therefore allow you to tone down the penalties on the item. We try to keep away from items with prohibitive penalties. Items with a -10 to a skill are less likely to be considered.
3) You ought to pick more meaningful penalties too. An influence penalty on a weapon is pointless. Influence is never a skill used in combat making your penalty toothless. I think a -1 on Universal Saving Throws would be better for balance. You want penalties that will apply in situations where the kama is actually wielded and used. That means you need penalties impacting battles.
4) The cost does not refer to a suggested market value, but the actual GP value when you make the item in the toolset. Please be sure to follow the instructions in the Item Request thread. Make your item in the toolset before suggesting it. This will allw you to see what is possible and what is not. It is the cost value returned by the system that helps us gauge it's drop probability. Be sure to keep the item below 8k value else it will likely never drop.
Noah:
--- Quote from: Riverbolt on April 19, 2024, 09:19:36 PM ----See MAB's post-
1d6 Slashing Damage
Damage Bonus: 1d6 acid damage
+1 Fire damage
+2 enhancement bonus
Decreased Skill Modifier: -3 concentration
Decreased Skill Modifier: -10 influence
Saving Throw Bonus: None
Use Limitation: Monk
Weight: 1.0
--- End quote ---
Judging by the description, this also definitely needs an alignment limiter set to Evil in addition to abiding by the 8,000 gold item cap.
MAB77:
--- Quote from: Legebrin on June 03, 2024, 11:28:05 PM ---Item name: Memoria manet
Item type: Greateaxe[...]
--- End quote ---
For a token of a character's presence in-game, I recommand that you submit a book for the Vault of Remembrance that will detail the deeds and life of your character. That is what it's for.
You can always petition DMs for a custom item related to an active character that you may later leave to others as a legacy. Whether they accept the request or not will be their prerogative. It's not something they do often, but it's been done as rewards for exceptionnal roleplay. The Dev team does not add these items to the treasuries. Thus keeping these items unique and meaningful to the players it concerns.
Patterning a new item after the equipment worn by an existing character is a bit moot. Why go for a weaker copy of an item when you can acquire the real deal in-game? Especially when we talk about crafted items.
The item's background aside, this one is rather lackluster. It does nothing that cannot be accomplished using crafted components. The negative energy bonus can easily be obtained and applied on all weapons through varnishes. We have other loot drop weapons that are better against outsiders. A simple greater magic weapon buff, or mid-tier magical varnishes, will override the enhancement bonus, and there really isn't a lot of outsiders dealing divine damage out there to make that vulnerability significant.
Maiyannah:
Just to back up MAB77's claim here, my garda Roxane's sword is out there, somewheres, after her passing. I wouldn't expect it (I didn't even know this was a thing), but it can be a fun way to memorialize a closing scene.
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