I want to add some items that are good for crossbows, as they seem to be an underused weapon - so much so that most people just craft arrows and not bolts.
I decided to try making up some items - for now they are just stats as I would like to get a bit of help or advice before I painstakingly wrack my brain for descriptions and names for them.
In addition, I am putting them into the Gloves slot for a reason. There are multiple archery based items already in the glove slots (bracers of archery, gnomish commando gloves which can be used with UMD) so to use these gloves and also have the benefits of the other items in this slot would require feat-investment. I feel like, while powerful, it would bring some use into crossbows which I imagine most people think they lack. I think these ideas would give more use to crossbows without being essential or gamebreaking, but hopefully also not impossible to find like other useful items often are on the server.
Remember that at this stage, these are just stats, no fluff yet
Idea 1. individual gloves items for both crossbow types
Improved Critical Gloves for Light/Heavy Crossbows
bonus feat: Improved Critical (Light/Heavy)
Cost: 1001
I've had an issue with trying to include downsides (or additional upsides), as adding any maluses of a decent amount (such as skill drops of ~3) really lowers the cost to minimal amounts.
Idea 2. Improved Critical Gloves for Both
Bonus Feat: Improved Critical (Heavy Crossbow)
Bonus Feat: Improved Critical (Light Crossbow)
cost 4001
Because both feats are included (let's be real no one is going to be using both light and heavy crossbows so having multiple gloves might be superfluous) the price is increased significantly which allows for more leeway in making negatives to the gloves.
One example could be:
Bonus Feat: Improved Critical (Heavy Crossbow)
Bonus Feat: Improved Critical (Light Crossbow)
hide -4
disable trap -4
sleight of hand -4
Cost: 1278
This example would dissuade the use as a sneaky rogue weapon while being useful and low cost enough to spawn reasonably
Idea 3.
A similar idea to the first, except with Weapon Focus (Light/Heavy Crossbow). I don't think this would work as a combined item like idea 2, due to cost and general use, but I am still unsure as to what other additions to the item would be needed to 'balance' it.
So, anyway, thanks in advance for any help. I'm sure there is probably a reason why this kind of thing was never added but ehhh its probably been years since something like this was suggested anyway.