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Author Topic: Systems Wishlist v2  (Read 57455 times)

tylernwn

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Re: Systems Wishlist v2
« Reply #375 on: May 03, 2021, 09:09:21 AM »
For noted items/claims to take up less space in your inventory. So for example claims could have a size of 1 tile (instead of the size of the base object), or else there could be some kind of special container that can store claims in mass.

Folly

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Re: Systems Wishlist v2
« Reply #376 on: May 06, 2021, 09:40:55 PM »
Add bag mechanic to take items from inventory into the bag.

This would make storing craft ingredients so much easier then all the click spam required to sort them into bags and then use a craft bag on said bag.

The goal is to change the functionality of craft bags, such that if used on the player, it acts the same way as if used on a container.

It should only search surface level inventory, NOT going into containers.

Quote
CASE LIST:

1.  If you have an EMPTY bag, and use it on your person, it will scoop up as much resource as possible from your inventory.

2.  If you have a PARTIALLY FILLED bag of "gloomflower", and use it on your person which has NO "gloomflower" in inventory , it will attempt to RELEASE all of the "gloomflower" into your inventory.

3.  If you have a PARTIALLY FILLED bag of "gloomflower", and use it on your person which has SOME "gloomflower" in inventory , it will attempt to STORE all of the "gloomflower" from your inventory into the bag.

4.  If you have a FULL BAG of a resource, it always attempt to RELEASE it into inventory.


Technically, Case 2 and 4 already function on the server.

Bumping.
Today i had to bag up 700+ ore.  Consider...

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Maverick

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Re: Systems Wishlist v2
« Reply #377 on: May 07, 2021, 12:07:37 AM »
For animal companions, summons, and familiars:
Adding a chat command like: @animal/summon/familiar unsummon
Would be nice to have this as a hotkey on the bar instead of going through the radial circle.
« Last Edit: May 07, 2021, 02:38:01 AM by Maverick »
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Rainor

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Re: Systems Wishlist v2
« Reply #378 on: May 07, 2021, 12:23:53 AM »
For animal companions, summons, and familiars:
Adding a chat command like: @animal/summon/familiar unsummon
Would be nice to have this as a hotkey on the bar instead of going through the radial circle.

Already exists as just @unsummon.

Coronenko

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Re: Systems Wishlist v2
« Reply #379 on: May 12, 2021, 08:48:09 AM »
Is there any chance Murnu's Mercantile on Vallaki's Warehouse district would sell also herbalism (like potion bottles and the bags) and alchemical (recipients and resins) materials?

While there ain't any open herbalism or alchemical workstation (not considering open business with free to use cauldrons owned by players) the same can be said about gilding tubes, and the materials for it are available at Vallaki's Crafters Hall... other than it would ease the workings of moving bottle (or resins) to cauldrons that are available to use inside a shop or warehouse by the district
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Kaninchen

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Re: Systems Wishlist v2
« Reply #380 on: May 12, 2021, 11:09:18 PM »
Is there any chance Murnu's Mercantile on Vallaki's Warehouse district would sell also herbalism (like potion bottles and the bags) and alchemical (recipients and resins) materials?

While there ain't any open herbalism or alchemical workstation (not considering open business with free to use cauldrons owned by players) the same can be said about gilding tubes, and the materials for it are available at Vallaki's Crafters Hall... other than it would ease the workings of moving bottle (or resins) to cauldrons that are available to use inside a shop or warehouse by the district

I'm not a dev, so anything I say, take with a grain of salt.  Alchemy seems unlikely to happen in the city, due to how people in Barovia view it as close to filthy vraja (I believe.) There are at least two places in the city/surrounding area as well that sell herbalist stuff.  Seems unlikely more would be added, but again, not a dev :-D

Coronenko

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Re: Systems Wishlist v2
« Reply #381 on: May 12, 2021, 11:11:26 PM »
It's so close to vraja that all the guards want it :D
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Kazoo99

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Re: Systems Wishlist v2
« Reply #382 on: May 13, 2021, 12:42:19 AM »
Haven would like to come up with a IG and IC way to persuade the Merchant to keep them stocked as it would bring revenue into Barovia. And Haven would secure a deal to bring all potions making business done by the Purple Pawns, exclusively to him.

Not to mention this would help Ivory as she has a cauldron in her shop. It still makes all those who dont have shops, go to the Herbalist or Herzzogs... So it doesnt ruin that RP. So it would be nice to see that added, especially since there is no Guilding tanks in town other then private ones, yet there is Vinegar and Mercury in the Trade House.
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bloodless

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Re: Systems Wishlist v2
« Reply #383 on: May 13, 2021, 05:16:03 AM »

Not to mention this would help Ivory as she has a cauldron in her shop. It still makes all those who dont have shops, go to the Herbalist or Herzzogs... So it doesnt ruin that RP. So it would be nice to see that added, especially since there is no Guilding tanks in town other then private ones, yet there is Vinegar and Mercury in the Trade House.
There is now a publicly available cauldron at the Palmweaver brewery, warehouse 1 (hello neighbours), and having the reagents available nearby would certainly be a major boon to the enterprise - there's only so much rp to be had running back and forth to restock the supplies for people to use.
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inkcorvid

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Re: Systems Wishlist v2
« Reply #384 on: May 13, 2021, 11:59:50 AM »
The average human head weighs about 11 - 14 lbs. But the heads your PC can cut off of bountied criminals weigh 0.5 lbs, which makes them a perversely efficient store of value. You can bank tens of thousands of gold pieces worth of easily fungible cash in a ... bag of severed heads: a grim form of wealth which doesn't drop on death, and vastly outstrips the value store properties of gems.

Maybe we could crank up the weight of severed heads, and bring these excessively valuable objects more in line with the Fogg bounty items? Something to ponder.
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BahamutZ3RO

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Re: Systems Wishlist v2
« Reply #385 on: May 13, 2021, 12:21:52 PM »
Speaking of gems, why are gems worth so little!?
: )


Glass Cannon

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Re: Systems Wishlist v2
« Reply #386 on: May 13, 2021, 01:15:41 PM »
Aren't emeralds and canary diamonds worth large amounts?
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Kaospyri

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Re: Systems Wishlist v2
« Reply #387 on: May 13, 2021, 01:35:54 PM »
Caliban subraces with automated creation options like how Faerun elves can pick their subrace from the dialogue menu on character creation!
(At least Runts and wailing ones for Dementlieu)
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Hypatia

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Re: Systems Wishlist v2
« Reply #388 on: May 13, 2021, 03:34:55 PM »
I’d like to see a Masonry skill added so you can build things like brick walls and fireplaces. Maybe lump it with smelting and have an option to quarry stone.

Also, I would like to be able to add other materials like glass or cloth as you would use to make clothing, to the carpentry kit in order to make things like windows, curtains and rugs.

Dardonas

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Re: Systems Wishlist v2
« Reply #389 on: May 13, 2021, 07:23:10 PM »
The potion made by Phantom's Feast Berries start at DC 20.  It also produces a potion better suited for lower level content.  Currently, it can only be found past the mist wall.  I would suggest making it a common spawn in caves in Western Barovia as well.

Coronenko

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Re: Systems Wishlist v2
« Reply #390 on: Today at 12:07:16 AM »
A rotation function on the carpentry dialog would be so nice, like... ultra nice, ye know?
Minawa Kisaragi  - Barehanded neuri slayer [Shelved]
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