Author Topic: Item Request Thread (Read The First Post Before Posting) v2  (Read 17302 times)

Norture

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #50 on: February 06, 2018, 10:12:02 PM »
Yeah, some of these items fill in areas that I don't think there's a whole lot of items for. One thing I'd ask for bows though is if there could be more bows with a +1 on it like masterwork, and some other minor benefit. The idea is, not all chars who use bows have a str modifier. And, all of the craftable bows come with mighty. Offhand I can't remember what attributes actually work on bows, I think adding damage types doesn't work-- You add that to arrows. Otherwise I'd offer more helpful suggestions.

Arawn

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #51 on: February 06, 2018, 10:19:36 PM »
Hir yw'r dydd a hir yw'r nos, a hir yw aros Arawn.

MAB77

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #52 on: February 06, 2018, 10:20:26 PM »
Please use the item discussion thread for comments. This only is only to post suggestions.
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Dread

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #53 on: March 30, 2018, 02:39:17 PM »
Looking for new suggestions for items, share with me your ideas and I'll be sure to weigh in with my thoughts whenever I can.

emptyanima

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #54 on: March 31, 2018, 06:23:17 AM »
Now I've finally worked out how the toolset basically functions, I've come up with a an item. I wanted to make something that was similar to the Blade of the Cattle, but in a ranged weapon.

Kethyar (Sithican for 'Pride')

+3 AB vs Humans
Mighty +5
Use Limitation: Elf, Half Elf
Decreased Skill Modifier: Influence [-4], Tumble [-4]
Material – Wood, Ash
Quality – Very Good
Cost – 6046

Description: Kethyar, or 'Pride' in the Common tongue, is the result of long lifetimes and frigid outlooks. Born of the Sithican people's disdain for those not of their kin (held for many years), the bow's construction has been refined for a single purpose - killing humans. While Sithican life is defined by its apathy and coldness, they continue to train warbands. They hold to their traditions for reasons they have long forgotten, believing that Sithicus will remain in spite of any threat. How this longbow was taken from the marksman's hands will never be known, but one can only wonder what sort of attacker could have pried it from such long-lived people.

The bow stands at a great height, and is clearly constructed for Elven hands. Even in the hands of Elves, however, it is somewhat cumbersome to wield. The weight of an unflinching burden presses heavily upon this weapon, as though it bears a fragment of its people's curse. One may struggle to speak impassioned or persuasive words while holding it, knowing but a taste of the elves' ennui.
« Last Edit: March 31, 2018, 06:25:23 AM by emptyanima »

Erebus

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #55 on: March 31, 2018, 10:13:31 AM »
I have been toiling in my secret laboratory on a number of miscellaneous consumables. For your delectation..

Beguiling Musk
Quote
This bottle contains a thin oily perfume. Its scent is difficult to define; at once both floral and earthy, sweet and deep. Whatever it's made of, it has a remarkable soporific effect, beguiling all those around to the wearer.
   Thin Misc
   thinmisc 073
   Cast Spell: Glibness (7), 5 charge / use
   Material: Crystal
   Charges 15   
   Cost 3937

Boritsi Tasting Spoon
Quote
Amongst the upper echelons of Borcan society, death by poisoning is a constant danger. The Boritsi family were the first to invent these fine silver spoons, which tarnish instantly should they come into contact with any poison. Unsurprisingly the idea proved popular, and have since spread to other families and even abroad.
   Thin Misc   
   thinkmisc 033
   Cast Spell: Detect Poison, 1 charge / use
   Material: Silver
   Charges 5
   Cost 376

Blessed Chalice
Quote
Many religions make use of holy water for ritual purification, ceremonial rites and in confronting the unholy. It is unclear to which god this slightly battered gilded chalice was dedicated, and how it came to be discarded. It stills holds a small amount of divine power, and can instantly bless any water held within it; transforming it into potent holy water.
   Thin Misc
   thinmisc 013
   Cast Spell: Holy Water, 1 charge / use
   Material: Gold   
   Charges 10
   Cost 26

Bottled Pixie
Quote
This bottle contains the shriveled husk of a small fey creature. Vigorously shaking the bottle releases a cloud of luminous powder which sticks to everything. Even a cursory inspection of the bottle reveals that the neck is clearly too small for the creature to have gotten inside in the first place.
   Thin Misc   
   thinmisc 016
   Cast Spell: Faerie Fire (2), 1 charge / use
   Material: Glass
   Charges 3
   Cost 1501

Copying Quill
Quote
This ornamental quill is bedecked with jewels, making it completely impractical for writing with. The quill holds a marvelous secret however. Upon speaking the correct command word the quill will stand on end and diligently create a perfect copy of almost any document. These quills are prized by many a lazy clerk the Core over, from the contract-makers of Borca to the Ezrite illuminators of Port-a-Lucine.
   Thin Misc
   thinmisc 051   
   Cast Spell: Amanuensis, 1 charge / use
   Material: Ivory
   Material: Gem
   Charges 5
   Cost 376

Dancing Blade
Quote
This simple dagger hides a remarkable secret. Upon command it will leap from the wielder's hand and into the air, where it will continue to do as the wielder commands. Once little more than a novelty, adventurers have found myriad uses for enchanted daggers of this type.
   Dagger
      Top 1/1
      Middle 5/1
      Bottom 5/1
      Charges 6
   Cast Spell: Shelgarns Persistent Blade 2 charge / use
   Material: Steel
   Charges 6      
   Cost 1804

Divine Compact
Quote
This golden scroll shimmers slightly in the light. The beautiful, flowing script describes an understanding between the original author and a celestial being. Perhaps the being will still honour it.
   Medium Misc   
   midmisc 131
   Cast Spell, Planar Binding, Single Use
   Use Limitation, Alignment Group: Good
   Material: Papyrus
   Cost 2475

Footpad's Mastic
Quote
This inkwell-sized pot contains a clear, tacky substance of uncertain alchemical providence. It has the remarkable quality of deadening the sound produced by anything it is applied to. It has found great popularity amongst burglars, who smear it on the soles of their boots before housebreaking. This has earned the substance its unusual moniker.
   Small Misc   
   smallmisc 077
   Cast Spell: Light Step (10), 5 charges / use
   Material: Clay
   Charges 15
   Cost 3750

Fragment of the Millford Church Bell
Quote
This fragment of twisted iron is riven with cracks. It still bears scraps of silver gilt.
In the year 700BC the sleepy hamlet of Millford in Mordent was besieged by a horde of undead. The villagers retreated to the safety of the Ezrite chapel on the hill overlooking the river. All day and all night the Toret of the chapel sounded the church bell, keeping the undead at bay. When he fell down exhausted, unable to ring any longer, he prayed to Ezra for aid. Miraculously, the bell continued to peal, clear and loud. The undead were driven off and the mists dispersed.
When the chapel was struck by lightning years later, many fragments of the bell were saved. Each relic, when struck, produces a clear peal that stops the undead in their tracks, just as the bell once did.
   Medium Misc   
   midmisc 062
   Cast Spell: Halt Undead (10), 5 charge / use
   Charges 15
   Weight Increase: 1 lbs
   Material: Iron
   Material: Silver
   Cost 5623

Greater Divine Compact
Quote
This golden scroll shimmers slightly in the light. The beautiful, flowing script describes an understanding between the original author and a powerful celestial being. Perhaps the being will still honour it.
   Medium Misc   
   midmisc 131
   Cast Spell, Greater Planar Binding, Single Use
   Use Limitation, Alignment Group: Good
   Material: Papyrus
   Cost 4500

Greater Stygian Contract
Quote
This rich, creamy paper is disturbingly warm to the touch. It is covered in miniscule, nigh-incomprehensible script.
It seems to outline an agreement of service between a powerful denizen of the lower planes and the bearer. Who originally drafted the contract, and how they came to lose it, is a mystery.
   Medium Misc
   midmisc 033   
   Cast Spell: Greater Planar Binding, Single Use
   Use Limitation, Alignment Group: Evil
   Material: Vellum
   Cost 4500

Luckstone
Quote
This stone sits comfortably in the palm of the hand. It has one smooth, worn side whilst the others are coarse and rough. It has clearly come from a larger object.
Many cultures in the Core have 'lucky' objects, from Mordentish pennies to the dubious charms of the Vistani. Luckstones are more reputable; objects blessed by mystics or fragments of holy idols chipped of from holy idols. Simply squeezing the stone is enough to grant the bearer good fortune.
   Small Misc
   smallmisc 125
   Cast Spell: Aid, 2 charge / use
   Material: Stone, Marble
   Charges 6
   Cost 2700

Oracle Stone
Quote
Many cultures have shamanistic traditions, from the strange Abber nomads of the ever-shifting Nightmare Lands to he mysterious Voodan of the fetid swamps of Souragne. These wise men and women converse with spirits and gaze into the future with the help of objects such as this.
This small fetish is carved with symbols of prophecy and foresight and was once used in such shamanistic rites. Now its power is mostly depleted, but it can still grant the bearer a facsimile of the true seer's power.
   Small Misc
   smlmisc 125
   Cast Spell: Vision of the Omniscient Eye 4 charge / use
   Material: Stone
   Charges 12
   Cost 3375

Stalker's Grease
Quote
This small bowl contains a small amount of dark green greasepaint. A small application on the skin is enough for the substance to work its magic, allowing the wearer to blend in with their surroundings. It was originally concocted by the hunters of Verbrek for use in the wolf-infested forests of that land.
   Small Misc   
   smallmisc 011
   Cast Spell: Camoflage (10),  3 charges / use
   Material: Clay
   Charges 9
   Cost 3000

Stygian Contract
Quote
This rich, creamy paper is disturbingly warm to the touch. It is covered in minuscule, nigh-incomprehensible script.
It seems to outline an agreement of service between a denizen of the lower planes and the bearer. Who originally drafted the contract, and how they came to lose it, is a mystery.
   Medium Misc   
   midmisc 033
   Cast Spell: Planar Binding, Single Use
   Use Limitation, Alignment Group: Evil
   Material: Vellum
   Cost 2475

Voodan Zombie Blood
Quote
This vessel contains a thick, green, foul-smelling liquid. The Voodan are known to concoct this vile brew from plants and roots native to the Souragne bayou. Imbibing the entire dose transforms the drinker into a creature much like the undead that haunt the cypress trees and dark waters there.
   Thin Misc
   thinmisc_198
   Cast Spell: Feign Undeath Single Use
   Material: Clay, Earthenware
   Cost 1687

QDS

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #56 on: April 09, 2018, 07:31:28 AM »
My first item suggestion:

Lacramioara (translation: Small tear; it is a quite common Romanian woman name)

Spoiler: show

Description:  A Barovian smith crafted this shield to protect his daughter from the Neuri that kept creeping up around his smithy during the night. Soon, the Neuri attacked again and both the smith and his daughter were killed. His apprentice though learned the recipe and started making them in bulk, not knowing that what he added to the shields was his sorrow for losing his love... Lacramioara, the smith's daughter. //I am bad at storytelling

Large Shield (model is not important)
AC Bonus against racial group (Shapechangers) +2 (I would like a +3)
Imunity slashing 5%
Discipline -6
Material: Silver
Quality: Good
Use limitation: Human
Price: 4700
« Last Edit: April 09, 2018, 09:47:39 AM by QDS »

Ken14

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #57 on: April 18, 2018, 10:23:21 PM »
Item Name : Rattigan

Item Type : Light Flail

Description :
No-one knows who made the first Rattigan. A young Red Wizard's experiment, some horrible transmutation spell gone wrong or a necromancer with a macabre sense of humor. Regardless of it's origin, it can't be denied that an vampiric, nearly indestructible rat fused to a stick is one of the Core's most bizarre and revolting weapons.

Armed with sharpened and elongated incisors, the rat remains placid, never attacking the wielder. Once the rat is swung towards something, however, it will become a flailing ball of frenzied clawing, hissing as it tries to draw blood ( or other viscera) on whatever it hits. While useful as an additional source of damage, it takes a strong will to keep focused with a rat shrieking near your ears.

Despite the oddness of the weapon, it has found popularity with calibans and other unsavory types, who delight in the disgust factor of slamming a shrieking rat  into someone's face. Some even consider the creature to be a pet of sorts, or even a mascot.


Model:
Top : 5
Middle : 3
Bottom : 5

Properties:
Damage Bonus : 1 Piercing
Vampiric Regeneration : +1
Decreased Skill : Influence (-2)
Decreased Skill : Concentration (-2)
Material [Unknown]

Cost : 2030

Dread

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #58 on: May 11, 2018, 09:25:36 AM »
Hello, fine folks! I am looking for items to add specifically to Har'Akir. If you've got some sweet Egyptian-themed ideas in your head, post them here!

derkotushka

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #59 on: May 11, 2018, 03:21:10 PM »
Feel free correct/edit/change description since english not my native language. Dread, if you likes this items - I can think easy about few more for other classes.


Item name: Cloak of Greed.
Item type: cloak

Description:
This golden cloak blessed by priests of Nephythys and worn by few wealthy merchants of Amber Wastes. Cloak is blessed to bring luck in any trades but one who wears long enough this cloak becomes very greed with time.
//OOC: can't be dyed

model:
Fancy
Any gold color on cloth 2 slot.

Properties:
Decreased Skill : Influence (-5)
Skill Bonus : Appraise (+5)

Cost: 1000


Item name: Robe of Thoth.
Item type: clothes

Description:
This robe is worn by scholars and priests of Thoth. This robe visible enchanted both by divine and arcane power. Many robes was losted with time but still many remains and can be found under sand and forgotten temple.
//OOC: robe model can't be changed

model:
robe 4
colors: black and blue what you may see fit better

Properties:
Bonus Spell Slot: Cleric level 1
Bonus Spell Slot: Cleric level 2
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Only usable by: Neutral

Cost: 4202

Item name: Shattered Greater Amulet of Isis
Item type: amulet

Description:
Ancient amulet worn and crafted by high priests to service Akiri goddess Isis. This amulet looks very old, huge emerald in center is broken and seems it is impossible to restore. But still broken emerald remain great arcane power. When it worn, broken emerald begins glow with green light. As side effect this amulet can be worn both by female and male.

model: iit_neck_159

Properties:
Bonus Spell Slot: Sorcerer level 4
Bonus Spell Slot: Sorcerer level 5
Light Normal (15m) Green

Cost: 7563
С любовью, безымянная звезда.
I crush all your hopes and then I watch you cry.

Ken14

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #60 on: July 27, 2018, 10:29:15 PM »
Time for the first two of 'Horrifically Effective Artifacts'! As in, VERY useful artifacts…..But you'd have to be either desperate, brave, twisted or exceedingly stupid to use them.



Item Name: Fool's Crown
Item Type: Helmet
Item Appearance: Helm_106
Description:The Fool's Crown is a morbid practical joke by evil, petty wizards. More commonly called the Crown of Invincibility, it bestows it's wearer with protection against all physical damage. However, the wearer is also magically compelled to think himself invincible against all things. Feeling no need for spells or even dodging attacks, they will stroll into battle, firmly thinking themselves immortal. The ensorcelled metal is also highly conductive to pure magical force, making the wearer an easy target for any adept mage.  Naturally, most wearers don't tend to survive long beyond donning the seemingly glorious artifact....

Statistics:
Damage Resistance Slashing 5/-
Damage Resistance Piercing 5/-
Damage Resistance Bludgeoning 5/-

Arcane Spell Failure : +50% (is such a thing possible as general spellcasting failure?)
Damage Vulnerability Magical : 25%
Decreased saving throw, Reflex : -4
Decreased saving throw, Mind-Affecting : -4
Decreased Ability Score Wisdom : -2
Decreased Ability Score Intelligence : -2



Item Name: Infant's Cry
Item Type: Amulet
Item Appearance: iit_neck_005
Description:The amulet is the colored of dried blood, the young-seeming face on it twisted into a pained scream. The twisted experiment of a Red Wizard, it was an attempt at gaining the regenerative powers of trolls. To bridge the gap between man and troll, this unknown mage fused the flesh together of a human and a troll, both infants. Using the wretched siamese child in an unholy ritual, he actually managed to somewhat succeed in his task. Donning the ring grants one the power to heal any wound, unless the wielder is struck dead on impact, or set aflame. This unnamed terror of a mage made several more amulets, before being gutted one day by a begrieved father who's child he had stolen.
 
Sadly, those craving this sort of power are legion, and copies are still being made to this day....

It is said that distant, anguished cries emanate from the ring when worn. Always barely hearable, the sounds a constant distraction.....And a way to locate the foul person who'd wear such a monstrous amulet.

Statistics:
Regeneration : +1

Decreased AC (Armor) : -2
Decreased Attack : -2
Decreased saving throw, Universal : -2
Decreased Skill Modifier, Concentration : -4
Decreased Skill Modifier, Move Silently : -4
Decreased Skill Modifier, Hide : -4






« Last Edit: July 27, 2018, 10:32:32 PM by Ken14 »

noah25

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #61 on: August 08, 2018, 11:15:53 PM »
I have been looking to fill in the gap for small shields and large shields I am seeing in the loot tables. Here are a few ideas in keeping with the harakir theme.

Item Name: Pharaohs lesser blessing

Item Type: Small Shield

Item Appearance: AshSw_032

Description: This shield is of ancient origin. Scholars believe that the pharaohs most loyal servants used to use these shields to travel the realm more freely. However, harakir is not blessed with an abundancy of wood an iron. As a result, the shields are made of tin and offer virtually no physical protection.

Statistics
Damage Resistance Divine 5/-
Damage Resistance Fire 5/-
Decreased Armor Class, Shield AC -1

Pharaohs Greater Blessing

Base Item: Large Shield

Appearance: AshSw_032

Description:
This shield is of ancient origin. Scholars believe that the pharaohs most loyal servants used to use these shields to travel the realm more freely. However, harakir is not blessed with an abundancy of wood an iron. As a result, the shields are made of tin and offer virtually no physical protection.


Statistics:

Damage Reduction Divine 10/-
Damage Reduction Fire 10/-
Decreased Armor Class, Shield AC -2


This helmet may also be nice as a side note

Item Name: Merchants Mask

Item type: Helmet

Appearance: Helm_026

Desciption: Traders from harakir developed these masks as a way of escaping dust devils. These helms are made from the skull of dead camels and help to protect their eyes from blindness. However, these masks make merchants far more suscpetible to pick pockets and make them much less atuned to their surrounding due to their limited hearing and vision while wearing the masks.

Statistics:
Immunity to spell blindness/defness
Spot decreased -5
Listen decreased -5

zDark Shadowz

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #62 on: September 03, 2018, 03:37:09 PM »
Name: Barbarian's Buckler
Type: Small Shield
Description: Often when raiding villages and farmsteads, the greatest threats are the guards posted with longbows and crossbows at the ready. A simple design, this small but reinforced shield is worn and swung around the front with two hands to endure arrowfire before being disposed of once the Vikings are within melee range.

Item Property: Deflect Arrows

(Note, deflect arrows won't work unless there is a free main-hand, or free off-hand.)

Name: Bundle of- Potion Bottles / Resin / Alchemical Containers etc
Type: Misc medium
Description: This is a bundle of XXX, neatly packaged for convenience.
Item Property: Unique Power Self Only (Destroys object and generates 10 of the relevant item)
Weight: Equivalent of relevant item +0.5lbs for the packaging.
Currently playing Karaz Steel, the Knave with the Glaive.

bestbardna

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #63 on: October 10, 2018, 12:09:43 PM »
Name: Lumberjack's Rack
Type: Misc Large
Description: This is a bundle of wood, neatly arranged on a backpack frame
Item Property: Equivalent of Herbalist Pouch or Alchemist's container, only that it can store up to 20 chunks/planks of the same type of wood.
Weight: Equivalent of relevant items +1lbs for the packaging.

Name: Trapper's Rack
Type: Misc Large
Description: This is a bundle of furs, neatly arranged on a backpack frame
Item Property: Equivalent of Herbalist Pouch or Alchemist's container, only that it can store up to 20 of the same type of Hide/Fur/Skins
Weight: Equivalent of relevant items +1lbs for the packaging.

SunZhao

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #64 on: October 17, 2018, 08:14:52 AM »
So, I've been asking around and I could be wrong but I've noticed a lack of druidic casting items. This is a compilation of a few things I think would really help druids out.
I'm not the greatest at making items, so I'm not suggesting this be the final description or properties merely just throwing my lot in to offer some improvements to have druids keep up with all the spell slots the other casters get.

Name: Shield of the Oak Father


Description: This shield is of great importance to followers of The Oak Father, it is said to be blessed by the god himself.

Properties: Ac+1 / Druid Bonus Spell Slots Level - 1 / Druid Bonus Spell Slots Level - 2 / Animal Empathy + 1 / Concentration + 1

Notes: (I originally was thinking of a symbol of nature but I couldn't find anything under that in CEP. So I went with the next best thing I could find.)



Name: Totem of the Grove


Description: An ornamental necklace woven of plant fibers, upon it rests an idol in the shape of a grove. It's said to calm the minds of those who worship nature.

Properties: Druid Bonus Spell Level - 2 / Druid Bonus Spell Level - 3 / Light (Green) Dim

Craugh

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #65 on: October 19, 2018, 02:40:57 AM »
Note: The two items below are identical but for the enhancement bonus. Only one is meant to be chosen. The idea is to have a musket that matches the Gearling +2 pistol. However, since muskets can be used as melee weapons, it might be considered unbalanced to have a +2 EB melee weapon for regular sale, regardless of being in Port for a rather high price. Thus, please consider a +1 EB musket instead.

Quote
Name: Gearling's Amazing Enchanted Musket
Type: Spear
Description: A partnership between the Gearling family and the University of Dementlieu, this musket combines the most advanced design techniques with the latest developments in enchantment to create a musket that will deliver increased accuracy and damage, and affect even supernatural beings. Due to having a far longer bore than a pistol, flaws in the musket's forging have been magnified, thereby decreasing the enchantment's effectiveness.
Statistics: +1 Enhancement Bonus
Material: Steel
Quality: Excellent

Appearance: Unsure. I couldn't find the right combination in the Toolset to look like a musket. I suspect it's "23" across the board, since that didn't show up as anything in the picture.

Price: 2882



Quote
Name: Gearling's Amazing Enchanted Musket
Type: Spear
Description: A partnership between the Gearling family and the University of Dementlieu, this musket combines the most advanced design techniques with the latest developments in enchantment to create a musket that will deliver increased accuracy and damage, and affect even supernatural beings.
Statistics: +2 Enhancement Bonus
Material: Steel
Quality: Excellent

Appearance: Unsure. I couldn't find the right combination in the Toolset to look like a musket. I suspect it's "23" across the board, since that didn't show up as anything in the picture.

Price: 9682
« Last Edit: October 19, 2018, 12:25:18 PM by Craugh »

Silas Rotleaf

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #66 on: October 19, 2018, 02:59:09 PM »
(WIP) Item:  Thaani Battleaxe
Material: iron.
Damage: 1d8 slashing,
1d3 bonus electrical damage.
Quality: average
Properties: Light (5m purple, low).
Attack bonus: +1AB.
Skill increase: +1 improved fortitude saves
Skill  decrease: -1 willpower

Description: The Thaani are human refugees from forsaken Bluetspur. Some of them have strange latent powers as a result of having been experimentally altered during their captivity and came away from the horrific experience brainwashed, later revering their former illithid captors as gods. This axe made and used by one such band of fleeing refugees while not forged with exceptional skill feels eerie in your hands. It was designed with the harsh and twisted physical dangers of its origin domain in mind but the wielder is made nervous... As though surrounded by barely discernible alien whispers while using it.

Name: Peacebringer's Harvester:
Base weapon: Sickle.
Damage: 1D6 slashing damage
Attack bonus: +1AB vs undead, +1AB vs shapechangers.
Material: Metal: Alchemical silver, Gem: Chrysoberyl.
Quality: Good.
Properties: light (5m green, dim).
Skill increase: +1 improved willpower saves.

Description: Blessed by and handed down through generations of Valachani Moarnekone, this deceptively humble appearing rustic weapon emits a faint green light and when touched gives its holder a feeling of serene calmness. In your hands it instills the sense it has been used for a very long time in defense against lycanthropes and hungry undead. Its handle is capped by a small cut and polished cat's eye gem.

Name: Claw of the Reaper:
Base weapon: Scythe
Damage: 2D4 slashing,
1D4 negative energy.
Attack bonus: +1AB.
Material: Unknown metal (normal, like iron, steel), Gem: Onyx.
Skill decrease: -2 to will saves.
Skill decrease: -3 influence.
This ugly and fundamentally unnatural weapon was at one point wielded by a grim reaper. How it became tangibly solid when no longer in possession of its original host is unknown. The scythe appears organic; where the onyx starts and odd blackened metal stops are hard to distinguish. It still emits negative energy.  The damning power it has comes with a price: It frightens the holder, increasing anxiety. They also physically begin to appear more emaciated, their eyes sunken, becoming the slightest bit incrementally closer to reapers themselves.
« Last Edit: October 19, 2018, 04:13:33 PM by Silas Rotleaf »

Erebus

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #67 on: December 20, 2018, 11:36:42 AM »
Cloaks!

Backstabber's Bane
Quote
This simple cloak belies a cunning secret. The cloth is interwoven with strands of steel wire, giving it improved resistance to penetration. It is only mildly effective against inclement weather, however.

Damage Resistance: Cold 2
Damage Resistance: Piercing 3
Material: Cloth
Material: Steel
2103

Armoured Cloak
Quote
This cloak has the added protection of steel boning, sewn into the lining. The plates are capable of turning away bladed weapons, but offer no protection against crushing or stabbing.

Damage Resistance: Cold 2
Damage Resistance: Slashing 3
Material: Cloth
Material: Steel
2103

Trophy Cape
Quote
This massive cape is formed from a motley collection of scales, bony plates and patches of cured hide. Each one was torn from the corpse of a monster of legend, and painstakingly assembled together over many years.
The weight, and rattle of the garment, is more than offset by the incredible protection it gives.

Damage Reduction +2 / 5
Decreased Skill Modifier Move Silently -2
Decreased Skill Modifier Tumble -2
Increase Weight 3 lbs
Material: Hide
4607

Apostate's Mantle
Quote
Legend holds that these capes, embroidered with crude slights to the gods and mocking prayers, once belonged to a cult that squats in the ruined temple of a murdered god.
True or not, the garment insulates the wearer against divine magic.

Damage Resistance Divine /5
Saving Throw Bonus Divine +3
Material: Cloth
2497

Lesser Rune-Woven Cloak
Quote
A fine garment of muted colours. Close inspection shows the most extraordinary weaving; the cloak is knitted almost entirely of minute runes and sigils.
This wonderous craftsmanship grants the wearer some protection against hostile magic.

Spell Resistance 14
Material: Cloth
2251

Greater Rune-Woven Cloak
Quote
A fine garment of muted colours. Close inspection shows the most extraordinary weaving; the cloak is knitted almost entirely of minute runes and sigils.
This wondrous craftsmanship grants the wearer great protection against hostile magic.

Spell Resistance 16
Material: Cloth
5063

Survivor's Cloak
Quote
Survivor's Cloak

Many groups inhabit strange and inhospitable places throughout the Core. From the scorching deserts of Pharazia, to the frozen desolation of Sanguinia, to the tempestestous wilderness of the Nightmare Lands, human beings strive to survive.
Hardy, easily-mended cloaks such as these are a great boon to those that seek to eke-out an existence in such places.

Bonus Feat: Endurance
Material: Cloth
1001

Darkside of Heaven

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #68 on: January 20, 2019, 12:50:40 AM »
Had an idea for a great RP item.
These would be great for garda events where there is a public execution or whipping.

Rock.
Its a Rock.

Grenade Type weapon.
Deals 1 Bludgeoning damage.
Area of effect 5m

Rotten Fruit.
A piece of fruit presumably picked up from the trashpile.

Grenade type weapon
Area of effect 5m.
Places "flies" visual effect on PC for 10 rounds.

Thundron

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #69 on: March 26, 2019, 01:49:51 PM »
Just few ideas I shall better detail later.

Roots of Treant

These roots wrap around your feets and root you to the ground starting to cover your whole body nourish you with nature's energy. You are unable to move during the process.

Item type: boots
Regeneration +1(+2 too strong?)
STR -12
DEX -12
DR 5/- physical
Damage vulnerability Fire 50%

Basically just ment for off-combat healing, but I think free healing could still be too strong, was normal regen on item even forbidden, could be regen wounds charles.. but then IT would suck..


Shadow Harness

This 'suit of armor' is made purely from negative energy and thus weakens you greatly. It is weightless but wearing this requires profiency with heavy armor to endure it's  immense effect to your physical form. Whirling shadows around you makes your form harder to pinpoint giving you slight concealment.

Item type: half-plate
Enchantment bonus +2
Concealment 20% (not sure If it's possible, could be replaced with ghostly visage charges)
STR -4
Con -4
Weight reduction 100%

Ring of lackey

Rumor has it, that ''bussines man" who had trouble controlling his lackeys gave a ring to each of them, so they were easier to control. Those ring also made his lackeys skilled negotiators.

Item : ring
Materials: silver, Ruby
Will save -6
Influence +4
Charm person 1 charge per use
4/6 charges (or varies, if possible)


MAB77

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #70 on: May 11, 2019, 01:54:10 PM »
FYI, as of the latest HAK update use the following HAKs in the following order when toying with the toolset to create items.

rl_2da_v2_21
rl_addons
rl_creatures
rl_placeables
rl_mountain
rl_ruralcity
rl_jungle
rl_swamp
rl_tilesetaddons
rl_fixes
cep2_top_2_60
cep2_ext_tiles
cep2_add_tiles1
cep2_add_tiles2
cep2_top_v24
cep2_add_doors
cep2_crp
cep2_custom
cep2_core7
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
ctp_common
ctp_loadscreens
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_int
ctp_goth_estate
Best Regards!
MAB

Proud member of the Dev team, kindly working nights and days to bring you all more creative ways to slay all your PCs, faster and more efficiently!

Pav

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #71 on: May 15, 2019, 07:26:06 PM »
Item Name: Remi's Rapier
Item Type: Rapier
Item Appearance:

Top Model/Color: 1/1
Middle Model/Color: 2/2
Bottom Model/Color: 1/2

Description:

This rapier is said to have changed hands many times over, each time the new owner fashioning its name and fittings to meet his or her needs. While this makes the blade light and easy to wield it has also spawned many forgeries made by unscrupulous arms dealers looking to make a quick Corona or Crown. It is unclear how the previous owner came to lose this blade, but one thing is known...

He wants it back.

Statistics:
+1 Enhancement Bonus
1d4 Slashing
-1 Wisdom
Currently Playing: Ilona Rosztσczy

Nemesis 24

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #72 on: October 27, 2019, 09:29:04 AM »
A bunch of stuff for perusal!

CLOAKS

Cloak Of Charisma
Appearance – Sharess (Estelindis)
Properties – Cast Spell: Eagles Splendour (3) 3 charges/use
Charges – 36
Materials – Silk, Cloth
Cost – 1801

   


Description:  These cloaks, of a warm, deep red and of a splendid shimmering weave, seldom seem to stain or tear.  A device of Faerun, they are known there as a symbol of the Goddess Sharess, and are worn by her celebrants.  Here, in Ravenloft, they are sometimes found, but the magic of them fades, or is corrupted.  Eventually, the fabric rots, and falls apart, the lustre and shine turning dull and dead. But before that happens, they can be worn to improve ones appearance to the observer, heightening their physical features.  Eventually however the dread nature of the Demiplane of Dread turns the beauty within them to dust.


Cloak of Protection
Appearance – Great Cloak
Properties – Universal Saves +1
Materials – Wool
Cost – 1441

 

Description:  These sturdy, well woven cloaks are of a strange wool, soft and soothing to the touch.  A creation from beyond the mists, they bear an ancient magic and have what appears to be vaguely elven lettering stitched into the edge.  They are sometimes found, in good condition despite their circumstances, and impart a strange sort of luck to their wearer – giving them a faint edge to avoid, resist or endure circumstances that otherwise could well be fatal.  Whatever luck is within them passes to those that wear them.  But all luck must run out eventually.



Greater Cloak of Charisma
Appearance – Sune  (Estelindis)
Properties – Decreased Saving Throw, Will, -2.  Skill Bonus Influence +3.  Use limitation – Good.  Cast Spell: Aura of Glory (7) 5 charges/use.  Cast Eagles Splendour (10) 5 charges/use.
Charges - 50
Materials – Silk, Cloth.
Cost – 5885

 

Description: These magnificent cloaks bear the symbol of the outlander deity Sune, a goddess of love and beauty.  Wearing these fine cloaks, a figure can take on an almost unearthly beauty and force of personality, drawing all eyes to them as they stride with confidence, a bright light in the midst of the darkness of the Core.  However, this very confidence can descend all too easily into reckless hubris, and though the magic of these cloaks is strong, it does not last forever.  Eventually the colours fade, the material frays, the stains of blood can no longer be washed out, and what was once beautiful turns distraught.  At that point, the eyes turn away, the confidence withers, a perhaps fleeting, torturous glimpse of what life could be, denied and to slip endlessly through grasping fingers.



Greater Cloak of Protection
Appearance – Paisley (Lisa)
Properties – Damage Reduction: Slashing -/3.  Universal saves +1.
Materials – Wool, Mithral.
Cost – 4453

   

Description: These magnificent cloaks, look of a similar but improved style to other, lesser cloaks.  Wrought of warm, soft wool, by some secret method the thinnest possible strands of silver mithral are mixed in with the threads.  So very faint as to be naught but a mere shimmer to be seen, but in such quantity as to provide a simply extraordinary level of protection.  Whatever magic and technique is used is one beyond replication or even proper identification, but in certain moonlight when the cloak shifts, the reflection of the mithral sometimes forms elven style lettering, or at least the vague impression of it.  Rarely seen, but highly sought after, they are a cloak to be treasured.



Lords Cloak
Appearance – Lords Alliance (Estelindis)
Properties – Saving throw bonus +1 Will, Skill Bonus: Parry +3, Influence +3.
Materials – Wool, Cotton, Gold.
Cost- 4929

 

Description:  This bold, ostentatious cloak is of a rich tone and colour, with gold thread woven into the material.  It is almost obscene in its display of wealth, in such a way as to make one frown at the garishness of it, but it nevertheless has a way of making one seem taller, their shoulders straighter.  A power of arrogance and perhaps hubris makes itself felt in the wearer, hardening the mind and the heart as well as steadying the hand.  But power is its own trap in the Mists, and the power that this mighty cloak can grant can also be the undoing of the one who wear it, pulled along by their own confidence into a fate worse than death; or to rise above, into power otherwise never known.



Soldiers Cloak
Appearance – Plain.
Properties – Skill Bonus: Discipline +2, Saving throw bonus +1 Fortitude.
Materials – Cloth, wool
Cost – 1489



Description:  This cloak is a simple, well woven and sturdy cloak, designed to be worn on long marches.  Set so that it does not impede movement nor combat, it is a handy, well made object that was the standard for an armed force that made use of them regularly.  Who that force was?  None could now say.  There is no insignia, no mark upon them to denote who bore them.  No memory of who wore them and into what war.  They bear signs of stitching and repair, and some appear old indeed.  What war have they seen, what blood has stained them?  None could say.  They could be the mark of a liberator, or a tyrant.  There is no way to know.



Cloak of Eyes
Appearance – Cloak of Eyes
Properties – Cast Spell: Clairaudience/Clairvoyance (5) 5 charges Per use.  Skill Bonus: Search +3.  Light: Low (5m), Blue.  Decreased Skill:  Influence -5.
Charges: 50
Materials – Wool, Hide.
Cost – 2812

 

Description: A somewhat extraordinary design of cloak, these are wool over a hide backing, and woven in such a way as to give the appearance of eyes on the cloak itself.  The peculiar movement and weave of the cloak makes the eyes shift, and blink and open, as it moves about, a particularly unsettling look that can create anxiety in the observer, but it nevertheless seems to make those that use it more alert, more observant.  And the eyes are not truly moving, of course.  Almost certainly not.  Just a trick of the light.
Has to be.


AMULETS

Broken Heart of Innocence
Properties – Decreased AC -1, Decreased Universal Saves -1, Bonus Spell Slot – lvl 1 Paladin
Materials – Gold, Ruby
Cost – 1000 (added cost, original 0).



Description:  This amulet of gold is stained by a patina, though gold cannot normally rust.  The ruby at its heart is shattered, as though from within.  To hold it in ones hand is to feel a pang, a sorrow of something lost.
It is difficult to tell what this once was from looking at it.  But to gaze into the shards of ruby still inset into the gold, one sees the reflection of a violent death, a memory of a passing of a brave soul in darkness, forgotten and alone.  There are many such deaths in the Domain of Dread.  You will never know which one this was.


Heart of Innocence
Properties – Decreased AC -2, Decreased Universal Saves -2, Bonus Spell Slot – lvl 2 Paladin
Materials- Gold, Ruby
Cost – 2000 (added cost, original 0)



Description: The ruby that shines in this setting of gold has no tarnish to it, but nevertheless there is a fading light at its heart.  To hold it in prayer is to hear a fading voice that speaks with your own, a voice that fights against the darkness, that adds its fading strength to those that have the power to call upon it.  This strength however is strength of spirit, for a strange exhaustion can also come to those that wear it of the body, as though the struggle of that voice to be heard wears the wearer down.  Should the wearer fall, however, the stone at its heart shall darken further, or even shatter, the voice that it once had, a mere echo to the words of the one who holds it shall vanish, and the sorrow of the one who bore it in death shall replace it.  Innocence cannot survive in the Domain of Dread.  But it may endure, for a little while.


Purest Heart of Innocence
Properties – Decreased AC -3, Decreased Universal Saves -3, Bonus Spell Slot – lvl 1, lvl 3 Paladin.  Light (Low, 10m) Red.
Materials – Gold, Ruby
Cost – 5000 (added cost, original 0)



Description: In whatever hands hold it, this amulet brings an odd sensation.  The muscles lock, a weight comes down upon the shoulders.  A feeling indescribable overwhelms the senses, that could be sorrow, or regret, or fear, nearly crippling the one who carries it. 
But in the hands of some, a special, rare few, that feeling turns to exaltation.  A power, a force unlike any other, as the flawless, brilliant ruby at the heart blazes between fingers clasped in heartfelt prayer.  Strength of heart and spirit magnified, a beauty beheld in the heart alone.
It cannot last.  Eventually even that light will fade, will be burned away.  It cannot last.  But it may, for just a little, last just long enough.


BELTS

Duelist Belt
Properties – Skill Bonus: Discipline +3, Parry +2
Materials – Leather, Iron
Cost – 1563



Description:  Awarded in Dementlieu to exceptional warriors of excellence in formal duelling tournaments, these sturdy belts are worn as a replacement sword belt.  They are generally awarded to the final groupings of the grand tourneys, as a reward for reaching the position of achievement – but it must be said that rather too many are made, as sometimes deaths do (albeit rarely) occur, or injuries instead that cause individuals to excuse themselves.  As such, these belts can make their way into the open market instead, where people who may – or may not – have the skill to warrant their wearing display them instead; but its so well known that they may in fact be simply a castoff, that they have near no prestige left to them at all.


Master Duellist Belt
Properties – Skill Bonus:  Discipline +4, Parry +5
Materials – Gold, Steel, Leather
Cost – 5063



Description:  Only the champion of duellist tournaments are awarded these belts; marked with an unusually garish mark of gold, rare in Dementlieu, these championship belts carry with them a skilfully woven enchantment to make a master of the art of the rapier even more dangerous still.  Unlike the lesser, participatory belts handed out to those who make the final groupings of tournaments, only a master may bear such a belt – but there is nothing to stop them being taken from their body.  Many a master of the blade has met their end by overextending themselves in a place they should not have gone.  Others still have met death by poison, or by bullet, or a knife that came for them in the dark.  One thing is for sure, whoever might bear it, be they the original or the finder, they are certainly lucky.


Mark of the Hawk
Properties – Cast Spell: Battletide (9) Single Use, Blood Frenzy (3) 5 charges use, Clarity (3) 5 charges use.
Charges – 50.
Materials – Hide, Steel
Cost – 3095



Description:  After defeat in battle due to the manipulations of magics, the mists and other forces beyond his control, Vlad Drakov was livid with a fury beyond even his normal evil, hateful mood.  But ever the tactician, he created the Talons, a force designed to resist any affect on their mind, to become perfect but unfeeling killing machines.
These belts were one of the products of his experimentation to create the ultimate soldier, unquestioning and absolutely obedient.  Discarded at some point as a device of mass production, the means of creating them nevertheless made its way out of the Tower where it was first created.  Designed to empower soldiers but also, if need be, to clear their mind of harmful effects, it remains a potent weapon – but in the end, Drakov preferred enchantments that would not fade, and this belt with its temporary measures did not give him the surety he desired.  Nevertheless, even if they do not meet his standard, they are nevertheless potent.


Tunnel Ranger Belt
Properties – Bonus Feat:  Crossbow Sniper, Darkvision.
Materials – Brass, Leather.
Cost – 4001



Description:  In the dark of Dvergheim, and other underground locales, the tunnels are silent, empty places – save for the click and clatter of creatures of monstrous means.  Hunters and predators, they are met in the darkness by hunters of another kind – dwarven snipers, bearing specially tuned crossbows to fire from out of the shadows over exceptional ranges in the dark.  With a reinforcing brace, special tuning instruments and more than a touch of magic imbued into the brass wrought sigils set in the black leather of a hook horror hide, these belts can help turn even an amateur hunter into a deadly stalker in the darkness beneath the earth, or the night sky above, where there may be no warning save for the whistle and thud of a bolt fired to lethal effect.


Belt of the Balance
Properties – Decreased skill modifier: -3 Hide, -3 Move Silently. Skill Bonus: +3 Concentration, +3 Heal, +3 Spellcraft.
Materials – Hide, Silk, Silver.
Cost – 4252



Description: This bright white belt, set with symbols of wrought silver, has small clapping bells set behind raised metal studs set along it.  The symbols set upon it are of Halan origin, their meaning only known to a select few.
Studying the symbols brings a sense of strange, innate understanding, and peace.  A deftness of touch and imparted serenity which is rare to find in the Domain of Dread.  It makes these belts highly sought after amongst a select few, but even knowing what they do, and the faith that represent, the means of their making, and how and why they impart what they do, is simply not known.


TOWER SHIELDS

Defender of Purity
Properties - +3 AC vs Evil.  Vulnerability Negative energy 10%, Light Low 10m White
Materials – Iron.
Cost – 2169



Description:  This shield is old, and heavy. Built of battered iron, it bears rust around its edges that never seems to be able to be buffed away.  Its metal is stained in places by black marks that speak of a long campaign of use against forces of a dire sort.
And yet, when raised in defence against the foulest, most terrible creatures in the Core, this shield glows with a fitful, but defiant white light.  Cast into the eyes of the wicked, it becomes both a beacon and a protective boon.  Heavy and yet steadfast, bearing the weight of all its past battles – and yet still struggling on.  This shield is a bulwark against darkness, that empowers those who bear it, to face any shadow, and bring the light to it.


Shield of the Raptor
Properties - +1 AC.  Decreased Saving throws: -1 Fortitude, -1 Reflex.  Increased Saving throws, +1 Will.
Materials – Iron.
Cost – 3425



Description: This massive iron shield bears on it a harsh motif, the mark of the Zweifalk.  These shields, carried into battle by the shock troops of Vlad Drakov, are ugly things.  Instilled with the force of will of their terrible Kingfuhrer, the heavily armoured Talons bear this along with the rest of their dread wargear.  That said, even those terrible warriors can die.  And these shields make their way into the world.  They embody the stiff necked, defiant in the face of death nature of those who bear them, their mind too taken by discipline to recognise death when they face it.  The perfect soldier resulting, but only if their purpose is to die.


SMALL SHIELDS

Razors Edge
Properties - +1 AC.  Decreased Saving Throws: Spells -1.  Skill Bonus: Parry +3.
Materials – Bronze, Steel.
Cost – 3748



Description: This light, swift shield is wrought of woven steel over a bronze base, designed to sit lightly in the hand and twist and turn easily.  Worn by dancing blade duelists bearing light blades and in light armour, it has a magnificent ability to both draw the eye and deflect blades lightly and easily.  The metal in its construction however can also attract magic, a strange sort of magnetism to certain spells that makes their effects slightly more potent.  Neverthless, in a fight between more mundane opponents, this shield can grant a truly astonishing edge – and from that comes its name, for there are few that are sharper than this.


LARGE SHIELDS

Sterkt Hjerte
Properties - +2 AC vs evil.  Increased saving throws vs spells +1.
Materials – Bronze, Lead
Cost – 2940



Description:  ‘Strong Heart’ in dwarvish, this heavy shield is made of bronze, with a thin core of lead at its centre.  It makes the shield heavier, it is true, but this Dvergheim made shield has runes around its rim that are in an old, old language, from a time before that not even the dwarves there remember.  There are few of these stout shields, and despite attempts whatever gives them their powerful properties has not been replicated.  Rare, and precious, they are carried with great respect and pride.


Shard of Niflheim
Properties - +2 AC vs slashing.  Cold resistance 5/-
Materials – Bone, Chitin, Steel
Cost – 5340



Description:  This shield is unsual, in that its origins, design, and maker is a complete mystery.  What is known is that the bone and chitin that makes up the chitin, bound together with steel, is unusually cold to the touch.  Carrying it, one gets the impression of a place of endless chill, boundless plains made of bone and shell, covered over with frost. A cold place, a dead place, a place without hope.  How it came to the Core is anyones guess.  But in such features, it is well suited.