A bunch of stuff for perusal!
CLOAKS
Cloak Of CharismaAppearance Sharess (Estelindis)
Properties Cast Spell: Eagles Splendour (3) 3 charges/use
Charges 36
Materials Silk, Cloth
Cost 1801
Description: These cloaks, of a warm, deep red and of a splendid shimmering weave, seldom seem to stain or tear. A device of Faerun, they are known there as a symbol of the Goddess Sharess, and are worn by her celebrants. Here, in Ravenloft, they are sometimes found, but the magic of them fades, or is corrupted. Eventually, the fabric rots, and falls apart, the lustre and shine turning dull and dead. But before that happens, they can be worn to improve ones appearance to the observer, heightening their physical features. Eventually however the dread nature of the Demiplane of Dread turns the beauty within them to dust.
Cloak of ProtectionAppearance Great Cloak
Properties Universal Saves +1
Materials Wool
Cost 1441
Description: These sturdy, well woven cloaks are of a strange wool, soft and soothing to the touch. A creation from beyond the mists, they bear an ancient magic and have what appears to be vaguely elven lettering stitched into the edge. They are sometimes found, in good condition despite their circumstances, and impart a strange sort of luck to their wearer giving them a faint edge to avoid, resist or endure circumstances that otherwise could well be fatal. Whatever luck is within them passes to those that wear them. But all luck must run out eventually.
Greater Cloak of CharismaAppearance Sune (Estelindis)
Properties Decreased Saving Throw, Will, -2. Skill Bonus Influence +3. Use limitation Good. Cast Spell: Aura of Glory (7) 5 charges/use. Cast Eagles Splendour (10) 5 charges/use.
Charges - 50
Materials Silk, Cloth.
Cost 5885
Description: These magnificent cloaks bear the symbol of the outlander deity Sune, a goddess of love and beauty. Wearing these fine cloaks, a figure can take on an almost unearthly beauty and force of personality, drawing all eyes to them as they stride with confidence, a bright light in the midst of the darkness of the Core. However, this very confidence can descend all too easily into reckless hubris, and though the magic of these cloaks is strong, it does not last forever. Eventually the colours fade, the material frays, the stains of blood can no longer be washed out, and what was once beautiful turns distraught. At that point, the eyes turn away, the confidence withers, a perhaps fleeting, torturous glimpse of what life could be, denied and to slip endlessly through grasping fingers.
Greater Cloak of ProtectionAppearance Paisley (Lisa)
Properties Damage Reduction: Slashing -/3. Universal saves +1.
Materials Wool, Mithral.
Cost 4453
Description: These magnificent cloaks, look of a similar but improved style to other, lesser cloaks. Wrought of warm, soft wool, by some secret method the thinnest possible strands of silver mithral are mixed in with the threads. So very faint as to be naught but a mere shimmer to be seen, but in such quantity as to provide a simply extraordinary level of protection. Whatever magic and technique is used is one beyond replication or even proper identification, but in certain moonlight when the cloak shifts, the reflection of the mithral sometimes forms elven style lettering, or at least the vague impression of it. Rarely seen, but highly sought after, they are a cloak to be treasured.
Lords CloakAppearance Lords Alliance (Estelindis)
Properties Saving throw bonus +1 Will, Skill Bonus: Parry +3, Influence +3.
Materials Wool, Cotton, Gold.
Cost- 4929
Description: This bold, ostentatious cloak is of a rich tone and colour, with gold thread woven into the material. It is almost obscene in its display of wealth, in such a way as to make one frown at the garishness of it, but it nevertheless has a way of making one seem taller, their shoulders straighter. A power of arrogance and perhaps hubris makes itself felt in the wearer, hardening the mind and the heart as well as steadying the hand. But power is its own trap in the Mists, and the power that this mighty cloak can grant can also be the undoing of the one who wear it, pulled along by their own confidence into a fate worse than death; or to rise above, into power otherwise never known.
Soldiers CloakAppearance Plain.
Properties Skill Bonus: Discipline +2, Saving throw bonus +1 Fortitude.
Materials Cloth, wool
Cost 1489
Description: This cloak is a simple, well woven and sturdy cloak, designed to be worn on long marches. Set so that it does not impede movement nor combat, it is a handy, well made object that was the standard for an armed force that made use of them regularly. Who that force was? None could now say. There is no insignia, no mark upon them to denote who bore them. No memory of who wore them and into what war. They bear signs of stitching and repair, and some appear old indeed. What war have they seen, what blood has stained them? None could say. They could be the mark of a liberator, or a tyrant. There is no way to know.
Cloak of EyesAppearance Cloak of Eyes
Properties Cast Spell: Clairaudience/Clairvoyance (5) 5 charges Per use. Skill Bonus: Search +3. Light: Low (5m), Blue. Decreased Skill: Influence -5.
Charges: 50
Materials Wool, Hide.
Cost 2812
Description: A somewhat extraordinary design of cloak, these are wool over a hide backing, and woven in such a way as to give the appearance of eyes on the cloak itself. The peculiar movement and weave of the cloak makes the eyes shift, and blink and open, as it moves about, a particularly unsettling look that can create anxiety in the observer, but it nevertheless seems to make those that use it more alert, more observant. And the eyes are not truly moving, of course. Almost certainly not. Just a trick of the light.
Has to be.
AMULETS
Broken Heart of InnocenceProperties Decreased AC -1, Decreased Universal Saves -1, Bonus Spell Slot lvl 1 Paladin
Materials Gold, Ruby
Cost 1000 (added cost, original 0).
Description: This amulet of gold is stained by a patina, though gold cannot normally rust. The ruby at its heart is shattered, as though from within. To hold it in ones hand is to feel a pang, a sorrow of something lost.
It is difficult to tell what this once was from looking at it. But to gaze into the shards of ruby still inset into the gold, one sees the reflection of a violent death, a memory of a passing of a brave soul in darkness, forgotten and alone. There are many such deaths in the Domain of Dread. You will never know which one this was.
Heart of InnocenceProperties Decreased AC -2, Decreased Universal Saves -2, Bonus Spell Slot lvl 2 Paladin
Materials- Gold, Ruby
Cost 2000 (added cost, original 0)
Description: The ruby that shines in this setting of gold has no tarnish to it, but nevertheless there is a fading light at its heart. To hold it in prayer is to hear a fading voice that speaks with your own, a voice that fights against the darkness, that adds its fading strength to those that have the power to call upon it. This strength however is strength of spirit, for a strange exhaustion can also come to those that wear it of the body, as though the struggle of that voice to be heard wears the wearer down. Should the wearer fall, however, the stone at its heart shall darken further, or even shatter, the voice that it once had, a mere echo to the words of the one who holds it shall vanish, and the sorrow of the one who bore it in death shall replace it. Innocence cannot survive in the Domain of Dread. But it may endure, for a little while.
Purest Heart of InnocenceProperties Decreased AC -3, Decreased Universal Saves -3, Bonus Spell Slot lvl 1, lvl 3 Paladin. Light (Low, 10m) Red.
Materials Gold, Ruby
Cost 5000 (added cost, original 0)
Description: In whatever hands hold it, this amulet brings an odd sensation. The muscles lock, a weight comes down upon the shoulders. A feeling indescribable overwhelms the senses, that could be sorrow, or regret, or fear, nearly crippling the one who carries it.
But in the hands of some, a special, rare few, that feeling turns to exaltation. A power, a force unlike any other, as the flawless, brilliant ruby at the heart blazes between fingers clasped in heartfelt prayer. Strength of heart and spirit magnified, a beauty beheld in the heart alone.
It cannot last. Eventually even that light will fade, will be burned away. It cannot last. But it may, for just a little, last just long enough.
BELTS
Duelist BeltProperties Skill Bonus: Discipline +3, Parry +2
Materials Leather, Iron
Cost 1563
Description: Awarded in Dementlieu to exceptional warriors of excellence in formal duelling tournaments, these sturdy belts are worn as a replacement sword belt. They are generally awarded to the final groupings of the grand tourneys, as a reward for reaching the position of achievement but it must be said that rather too many are made, as sometimes deaths do (albeit rarely) occur, or injuries instead that cause individuals to excuse themselves. As such, these belts can make their way into the open market instead, where people who may or may not have the skill to warrant their wearing display them instead; but its so well known that they may in fact be simply a castoff, that they have near no prestige left to them at all.
Master Duellist BeltProperties Skill Bonus: Discipline +4, Parry +5
Materials Gold, Steel, Leather
Cost 5063
Description: Only the champion of duellist tournaments are awarded these belts; marked with an unusually garish mark of gold, rare in Dementlieu, these championship belts carry with them a skilfully woven enchantment to make a master of the art of the rapier even more dangerous still. Unlike the lesser, participatory belts handed out to those who make the final groupings of tournaments, only a master may bear such a belt but there is nothing to stop them being taken from their body. Many a master of the blade has met their end by overextending themselves in a place they should not have gone. Others still have met death by poison, or by bullet, or a knife that came for them in the dark. One thing is for sure, whoever might bear it, be they the original or the finder, they are certainly lucky.
Mark of the HawkProperties Cast Spell: Battletide (9) Single Use, Blood Frenzy (3) 5 charges use, Clarity (3) 5 charges use.
Charges 50.
Materials Hide, Steel
Cost 3095
Description: After defeat in battle due to the manipulations of magics, the mists and other forces beyond his control, Vlad Drakov was livid with a fury beyond even his normal evil, hateful mood. But ever the tactician, he created the Talons, a force designed to resist any affect on their mind, to become perfect but unfeeling killing machines.
These belts were one of the products of his experimentation to create the ultimate soldier, unquestioning and absolutely obedient. Discarded at some point as a device of mass production, the means of creating them nevertheless made its way out of the Tower where it was first created. Designed to empower soldiers but also, if need be, to clear their mind of harmful effects, it remains a potent weapon but in the end, Drakov preferred enchantments that would not fade, and this belt with its temporary measures did not give him the surety he desired. Nevertheless, even if they do not meet his standard, they are nevertheless potent.
Tunnel Ranger BeltProperties Bonus Feat: Crossbow Sniper, Darkvision.
Materials Brass, Leather.
Cost 4001
Description: In the dark of Dvergheim, and other underground locales, the tunnels are silent, empty places save for the click and clatter of creatures of monstrous means. Hunters and predators, they are met in the darkness by hunters of another kind dwarven snipers, bearing specially tuned crossbows to fire from out of the shadows over exceptional ranges in the dark. With a reinforcing brace, special tuning instruments and more than a touch of magic imbued into the brass wrought sigils set in the black leather of a hook horror hide, these belts can help turn even an amateur hunter into a deadly stalker in the darkness beneath the earth, or the night sky above, where there may be no warning save for the whistle and thud of a bolt fired to lethal effect.
Belt of the BalanceProperties Decreased skill modifier: -3 Hide, -3 Move Silently. Skill Bonus: +3 Concentration, +3 Heal, +3 Spellcraft.
Materials Hide, Silk, Silver.
Cost 4252
Description: This bright white belt, set with symbols of wrought silver, has small clapping bells set behind raised metal studs set along it. The symbols set upon it are of Halan origin, their meaning only known to a select few.
Studying the symbols brings a sense of strange, innate understanding, and peace. A deftness of touch and imparted serenity which is rare to find in the Domain of Dread. It makes these belts highly sought after amongst a select few, but even knowing what they do, and the faith that represent, the means of their making, and how and why they impart what they do, is simply not known.
TOWER SHIELDS
Defender of PurityProperties - +3 AC vs Evil. Vulnerability Negative energy 10%, Light Low 10m White
Materials Iron.
Cost 2169
Description: This shield is old, and heavy. Built of battered iron, it bears rust around its edges that never seems to be able to be buffed away. Its metal is stained in places by black marks that speak of a long campaign of use against forces of a dire sort.
And yet, when raised in defence against the foulest, most terrible creatures in the Core, this shield glows with a fitful, but defiant white light. Cast into the eyes of the wicked, it becomes both a beacon and a protective boon. Heavy and yet steadfast, bearing the weight of all its past battles and yet still struggling on. This shield is a bulwark against darkness, that empowers those who bear it, to face any shadow, and bring the light to it.
Shield of the RaptorProperties - +1 AC. Decreased Saving throws: -1 Fortitude, -1 Reflex. Increased Saving throws, +1 Will.
Materials Iron.
Cost 3425
Description: This massive iron shield bears on it a harsh motif, the mark of the Zweifalk. These shields, carried into battle by the shock troops of Vlad Drakov, are ugly things. Instilled with the force of will of their terrible Kingfuhrer, the heavily armoured Talons bear this along with the rest of their dread wargear. That said, even those terrible warriors can die. And these shields make their way into the world. They embody the stiff necked, defiant in the face of death nature of those who bear them, their mind too taken by discipline to recognise death when they face it. The perfect soldier resulting, but only if their purpose is to die.
SMALL SHIELDS
Razors EdgeProperties - +1 AC. Decreased Saving Throws: Spells -1. Skill Bonus: Parry +3.
Materials Bronze, Steel.
Cost 3748
Description: This light, swift shield is wrought of woven steel over a bronze base, designed to sit lightly in the hand and twist and turn easily. Worn by dancing blade duelists bearing light blades and in light armour, it has a magnificent ability to both draw the eye and deflect blades lightly and easily. The metal in its construction however can also attract magic, a strange sort of magnetism to certain spells that makes their effects slightly more potent. Neverthless, in a fight between more mundane opponents, this shield can grant a truly astonishing edge and from that comes its name, for there are few that are sharper than this.
LARGE SHIELDS
Sterkt HjerteProperties - +2 AC vs evil. Increased saving throws vs spells +1.
Materials Bronze, Lead
Cost 2940
Description: Strong Heart in dwarvish, this heavy shield is made of bronze, with a thin core of lead at its centre. It makes the shield heavier, it is true, but this Dvergheim made shield has runes around its rim that are in an old, old language, from a time before that not even the dwarves there remember. There are few of these stout shields, and despite attempts whatever gives them their powerful properties has not been replicated. Rare, and precious, they are carried with great respect and pride.
Shard of NiflheimProperties - +2 AC vs slashing. Cold resistance 5/-
Materials Bone, Chitin, Steel
Cost 5340
Description: This shield is unsual, in that its origins, design, and maker is a complete mystery. What is known is that the bone and chitin that makes up the chitin, bound together with steel, is unusually cold to the touch. Carrying it, one gets the impression of a place of endless chill, boundless plains made of bone and shell, covered over with frost. A cold place, a dead place, a place without hope. How it came to the Core is anyones guess. But in such features, it is well suited.