There's going to be quite a few of these, so here goes!
WhipsPains Last KissThis wretched whip, holy in the eyes of Loviatar the Mistress of Pain, is an awful weapon blessed with the agonising torment of the one to whom it is devoted. A weapon purely of torture and of agony, it is cursed to cause torment to the one struck by it, while leaving the wielder vulnerable to cutting blades in reply. Loviatar, after all, prefers that all suffer.
Appearance - Top 1 Colour 1
Middle 22 Colour 1
Bottom 9 Colour 1
Properties: Whip Disarm
Damage vulnerability slashing 5%
On Hit Cast Spell: Wrack (level 1)
Use limitation: Alignment group: Evil
Material Leather
Material - Iron
Quality - Masterwork
Cost - 2890
Witch SeekerThe dreaded flaming whip of the Tepestani inquisition, this blazing whip is made to be the curse of all witches, to burn their flesh away and sear at the cursed souls within. Despite its role in destroying evil, it nevertheless has a darkness to it, that condemns one who holds it as a soul most cruel.
Appearance- Top 9 Colour 1
Middle 9 Colour 1
Bottom 9 Colour 1
Properties Whip Disarm
Damage bonus vs Evil 1D6 Fire
Damage bonus vs Evil 1D8 Slashing
Alignment group restriction Evil
Material Flametouched Iron
Material Leather
Quality Masterwork
Cost 3500
Battle AxesPenance of ThievesThis brutal, notched blade of darkened steel is the preferred weapon for dealing with thieves by the more brutal law enforcement groups of the core. With its edge remaining sharp regardless, it has a strange ability to sear a wound closed, which makes it suitable to its task - removing the hand of a caught thief. The weapon has an insiduous quality that once held, it seems to make putting it to use the preferred option - predisposing the wielder towards violence.
(Warning: Do not modify appearance)
Appearance Top 1 Colour 8
Middle 1 Colour 8
Bottom 1 Colour 8
Properties Attack Bonus +1
Damage Bonus Acid (1d4 damage)
Decreased Save Modifier Will (-1)
Material Steel
Quality Average
Cost 5686
Rippenspalter"The hewing axes of the murderous Falkovnian's served many purposes the day that they took the City of Lights. Be it barred doors, barricades, the flesh and bone of the valiant defenders, they cut us to pieces. May Ezra curse them, as I have cursed them, for the blood that ran those streets red."
Sergeant Pierre Du Moncrief, Gendarme.
One of the dreaded axes wielded by the Falkovnian infantry that stormed the city of Port A Lucine, these ugly axes were left behind when the army retreated. Perhaps as a warning, that one day they would return. May that day never come.
(Warning: Do not modify appearance)
Appearance - Top 2 Colour 6
Middle 2 Colour 6
Bottom 3 Colour 6
Properties: Decreased Charisma (-2)
Use limitation: Racial type Human
Enhancement Bonus +1
Massive Criticals (1D8 Damage)
Light Dim, 5m, Red
Material Iron
Material Ironwood
Quality Excellent
Cost 4432
Dwarven WaraxesGlem AldriTranslating to 'Never Forget', this mighty axe is one made for a dwarven hand, and a dwarven hand alone. When asked what it is a dwarf should not forget, one holding this axe will get the glint of old grudges, and speak but a single word.
"Everything."
What grudge formed this weapon? What gave it such a terrible coldness? It is not for one whom is not a dwarf to know.
(Warning: Do not change appearance)
Appearance - Top 2 Colour 9
Middle 2 Colour 9
Bottom 2 Colour 9
Properties Damage Bonus Cold (1d4)
Damage bonus vs Undead (Slashing, 1D6)
Skill bonus Listen (+2)
Racial Limitation Dwarf
Material Gold
Material Steel
Material Wood, Oak
Quality Masterwork
Cost 4864
DψdseterThe Death Eater axe, as it is known in Dwarvish, is an ancient weapon, of the old kingdom. Wielded by the guards of kings against the walking dead, they are blessed with runes of destruction and power - but also recklessness. Perhaps the death they shall devour, is the wielders own.
Appearance - Top 1 Colour 9
Middle 1 Colour 9
Bottom 1 Colour 9
Properties Damage Bonus: Magical 1d4 damage
Decreased Wisdom - -2
Enhancement Bonus - +1
Quality Masterwork
Material Gold, Steel, Wood (Ironwood)
Cost - 6382
Great AxesSchδdeldrόcker"I watched them. They dragged people at random into the middle of the street, and one of the brutes would come, with a foul, bloodied axe at his shoulder, and cut the head off as sure as by the strike of the guillotine. I was lucky. I was hiding among the dead. Otherwise I'd have joined them."
Christof Dupont, of Dementlieu.
Skull Taker axes, as they are translated, are the weapons of the brutal executioners of the Falkovnian armies. Their blades are cursed with the perpetual presence of blood, marking them for their foul purpose, of execution and murder. A terrible and potent weapon in the right hands, they are nevertheless highly distasteful.
Warning: Do Not Change Appearance
Appearance Top 2 Colour 9
Middle 2 Colour 9
Bottom 2 Colour 9
Properties Damage bonus vs Racial Type Human 1D4 Slashing
Enchancement Bonus +1
Massive Criticals 1D8 Damage
Decreased Charisma (-2)
Use Limitation Human
Material Steel
Material Wood, Ironwood
Quality Excellent
Cost 5788
Fate of TraitorsThis mighty blade, of all black metal, has an enormous weight and heft to it. Etched in the handle is the name - a curious epitaph, for apart from its shocking ability to stun an individual in their tracks, it does not appear to be a proper executioners blade. As confusing as that may be, however, its impact in battle cannot be denied.
Appearance - Top 13 Colour 1
Middle 13 Colour 2
Bottom 13 Colour 2
Properties- On Hit Stun (DC 16) (Duration: 75%/1 round)
Weight Increase 10lbs
Material Adamantine
Quality Excellent
Cost 4534
ShortbowΞntristareThis horn and duskwood bow has hanging from it a lock of white hair, twisted around the upper arm and hanging free. The hair seems perpetually damp, with slightly salty water. One might even think it were the mark of tears, but from where do they come from?
Whomever bore this bow, or crafted it - one thing is sure. Its name is well suited. "Sorrow." Holding it, one might even imagine that they can feel the regret that created it but without ever knowing the story behind it.
Appearance - Top 1 Colour 4
Middle 16 Colour 4
Bottom 4 Colour 4
Properties Damage Bonus 1d4 magical
Mighty +2
Massive Crits 1d4
Material- Horn
Material Hide
Material Wood, Duskwood
Quality Excellent
Cost - 4484
Sharpeyes ShooterThis short, oddly designed shortbow is made of an old, grey wood. It has a word etched rather crudely into the simple grip - 'Sharpeye'. This simple weapon nevertheless has a strange sense of alertness to it, an almost wakeful presence that aids the bearers senses.
Appearance - Top 11 Colour 5
Middle 1 Colour 5
Bottom 1 Colour 5
Properties Mighty +2
Skill Bonus - Spot +2
Skill Bonus Search +2
Quality Good
Material Wood, Yew; Wood, Ironwood
Cost 4864
LongbowsWardens BowThis heavy, reinforced bow was designed for the Wardens of Barovia, who watch over the lake Zarovich. Made in such a way as to be effective against the main opponents that might be faced by those wardens, these bows are valuable weapons and only given to the most effective members of the Wardens.
Appearance - Top- 3 Colour 4
Middle 13 Colour 1
Bottom 7 Colour 4
Properties Damage bonus vs Humans 1d4 Piercing
Damage bonus vs Shapechanger 1d4 Piercing
Damage bonus vs Undead 1d4 Piercing
Mighty +4
Material Leather, Steel, Wood (Yew)
Quality Very Good
Cost 4876
OathbowAn Oathbow is a weapon of elvish origin, originating in Toril. Each bow is written with runes of silver into the wood itself, describing the oaths of the one who made it - and in protection against the forces of darkness and evil. This bow is a potent force against evil - however, its oath becomes the oath of the one who chooses to wield such a weapon, and eventually, it may drive a wielder into depths of seeking justice that it eventually consumes them.
Appearance - Top- 1 Colour 9
Middle 1 Colour 9
Bottom 1 Colour 9
Properties Material Silver, Wood (Ironwood)
Quality Excellent
Damage bonus vs Evil 1d8 Electrical
Might +3
Use Limitation Good
Cost 4876
Light FlailKoponyaThis hateful flail, made of hardened bone filled with lead and iron, is a vile weapon of execution and murder. Used by the wretched Gundarakite murderers of Nerull, this weapon is made from the bones of human sacrifices - and used then to claim the lives of further victims. To bear such a weapon is to warrant death from any garda in Barovia, should it be shown that its use is for its made purpose - or not, considering that many sons and daughters of Barovia provided the very bones to make these weapons.
Appearance - Top 1 Colour 5
Middle 1 Colour 5
Bottom 1 Colour 5
Properties Damage Bonus 1d4 Negative
Light Dim 5m Red
Use Limitation Evil
Material Iron, Lead, Bone
Quality Average
Cost 1140
Bastard SwordsBlaustein Boat HookThese brutal, heavy weapons are kept by sailors out of Blaustein, used to maintain and help dock ships and boats. But more than that, they're used by the crews of such ships when 'liberating' other vessels of their goods.
WARNING: Do not change appearance.
Appearance- Top- 4 Colour 9
Middle - 4 Colour 9
Bottom- 4 Colour 9
Properties: Extra Melee Damage: Piercing
1D8 Massive criticals
Material: Steel, Wood- Pine
Quality Above Average
Cost 2020
Unbroken WillThis beautifully crafted blade, of steel and a bronze hilt, is seemingly ceremonial in purpose. But once one places their hand upon this weapon, a sense of purpose and indomitability comes to them, driving them forward, and onward. An implacable need to defy, to withstand, to endure. Etched into the blade is a phrase - "receptum nimis pertinacis". What it means is a mystery. But this fine weapon will drive its wielder to one day, perhaps, understand.
Warning Do Not Change Appearance
Appearance: Top- 3 Colour 9
Middle - 3 Colour 9
Bottom - 3 Colour 9
Properties: Damage Bonus 1d4 Divine
Saving Throw Bonus: Specific: Will +1
Material Bronze, Steel
Quality Excellent
Cost 4390
GreatswordsThornNo light touches this blade. A seeming shadow given form, it creates a glint in darkness but does not reflect one. A weapon of mystery as much as it is of awful strength, it thrums in the hand with power and potency, and is enormously heavy. In the hands of some it weighs as much as a millstone, but in the right hands, it sings a bloody story, in words of war.
Appearance: Top 11 Colour 3
Middle 11 Colour 3
Bottom 11 Colour 3
Properties Decreased Ability Score Wisdom (-2)
Material: Unknown.
Quality Masterwork
Enhancement Bonus +1
Massive Criticals 1D10
Weight Increase 10lbs
Visual Effect: Shadow
Cost 4866
Armours.Gunnery ArmourBase: Breastplate
This well made armour, while rather pompous and noisy with its design, is nevertheless a rather intimidating suit. Strongly put together and insulated well against fire and heat, the armour has a smell of gunpowder to it. It's not sure where this armour came from - perhaps it is a product of the mists - but whomever it was that designed and used it, was clearly intimate with the use of artillery such as cannons.
Appearance: Neck: 002 Torso 120 Belt 054 Pelvis 004
Shoulders 035 Biceps- 004 Forearms 004 Hands 004
Thighs 004 Shins- 072 Feet 054 Robe 169
Colour Leather 1 2nd Row, 6 across
Leather 2 1st Row, 3 across
Cloth 1- Bottom row, 5 across
Cloth 2- 3rd Row, 6 across
Metal 1 1st row, 1 across
Metal 2 1st row, 1 across
Properties: AC Bonus - +1
Decreased Skill Modifier - -4 Hide, -4 Move Silent, -2 Listen
Saving Throw Bonus - +2 Fire
Skill Bonus Parry +2, Antagonise +2
Material Cloth, Leather, Steel
Cost 5462
Deeping GearBase Chain Shirt
This sturdily built armour of chain and leather is of a time honored tradition of cave divers. This remarkably strong darksteel chain is also set with pockets and tools for dealing with traps, a magnifying device for searching, and good, sturdy boots for holding ones ground. Lightweight and useful, its design is tried and true.
Appearance: Neck 001 Torso 110 Belt 030 Pelvis 018
Shoulders 034 Biceps 030 Forearms 043 Hands 005 Thighs 038 Shins 064
Feet 003 Robe 144
Colours- Leather 1- 1st Row, 2nd Last
Leather 2 1st Row, 5 across
Cloth 1 Bottom Row, 3rd from last
Cloth 2 Bottom Row, 3rd from last
Metal 1 1st Row, 4 across
Metal 2 1st Row, 7 across
Properties: AC Bonus +1
Skill Bonus Disable Trap, Discipline, Set Trap, Search +1
Material Darksteel, Leather
Quality Very Good
Cost 4940
Hunters CoatBase Chain Mail
This coat is heavy leather, with chain and steel reinforcements. It has a multitude of pockets and other useful objects - holsters for cigars, notebooks, wooden stakes and more. Silver is woven into the chain, and threaded into the hems of the coat itself. Designed to protect against the attacks of shapeshifters in particular - whoever it was that wore this armour before, they were a hunter of the most awful kinds of monsters. Rare to find, but often found in states of disrepair, to wear this gear is to name oneself a hunter.
Appearance: Neck- 001 Torso 125 Belt 011 Pelvis 029 Shoulders 004 Biceps 004 Forearms 004 Hands 004 Thighs 016 Shins 067
Feet 039 Robe 010
Colours Leather 1 1st Row, Last across
Leather 2 9th row, 4 across
Cloth 1 1st row, 4 across
Cloth 2 1st row, 4 across
Metal 1 1st row, 3 across
Metal 2 1st row, 8 across
Properties: AC Bonus +1
AC Bonus vs Racial Group: Shapechangers +2
Saving Throw Bonus Specific: Will +2
Skill Bonus Lore +1
Decreased Skill Influence 2
Material Leather, Silver, Steel
Quality Excellent
Cost 15035
Warden GambesonBase Leather Armour
The gambeson of the Barovian warders who watch the lake Zarovich and the northern side of Vallaki. Sturdy and utilitarian, the gear wards off the seeming never ending chill, as well as lending some measure of the keen senses and woodland stealth to the one who wears it. Only given to the elite of the wardens, it can sometimes be found in the wilderness - the work itself being very risky, with all there is to face in the wilds of Barovia.
Appearance: Neck 002 Torso 077 Belt- 000 Pelvis 004 Shoulders 000 Biceps 004 Forearms 004 Hands 028 Thighs 004 Shins 072
Feet 054 Robe 147
Colour - Leather 1 Bottom Row, 8 across
Leather 2 1st row, 4th from last
Cloth 1 Bottom row, 2nd from last
Cloth 2 8th row, 3 across
Metal 1 1st row, 3 across
Metal 2 1st row, 2 across
Properties: Skill Bonus Hide, Listen, Move Silently, Search, Spot +1
Saving Throw Bonus - +1 Fortitude
Material Hide, Leather, Steel
Quality Above Average
Cost 3890
Wanderers GearBase Padded Armour
This padded, sturdy armour is dyed a deep, dark green, designed to conceal the wearer in the undergrowth. It also has reinforcement on the wrists, and strong, sturdy boots. The boon of rangers everywhere, this useful garb is of great benefit to an archer or other quiet, patient hunter.
Appearance: Neck 002 Torso 075 Belt 011 Pelvis 008
Shoulders 009 Biceps 082 Forearms 045 Hands 002
Thighs 008 Shins 009 Feet 008 Robe 055
Colours- Leather 1 1st row, 4 across
Leather 2 8th row, 4 across
Cloth 1 8th row, 4 across
Cloth 2 2nd row, 8 across
Metal 1 1st row, 1 across
Metal 2 1st row, 1 across
Properties: +1 AC
Skill Bonus Discipline, Hide, Move Silently, Parry +1
Material Cloth, Leather, Steel
Quality Very Good
Cost 4845
First Cavalry ArmourBase: Breastplate
This extremely well polished, bright and shining armour appears more suited to a parade ground than a battlefield, but it nevertheless has an extraordinary resilience to it. Designed for sabre armed cavalry, it can easily be made useful by more conventional forces on the ground, making use of the fine steel to protect the wearer and impress - or intimidate - the opposition.
Appearance: Neck 003 Torso 120 Belt 008 Pelvis 025
Shoulders 035 Biceps 056 Forearms 029 Hands 004
Thighs 008 Shins 075 Feet 058 Robe 000
Colours Leather 1 3rd row, 6 across
Leather 2 3rd row, 6 across
Cloth 1- 3rd row, 4th from last
Cloth 2 2nd row, 7 across
Metal 1 1st row, 1 across
Metal 2 1st row, 4th from last
Properties: AC +1
Decreased Skill Hide, Move Silently -4
Skill Bonus Antagonise, Discipline +2, Influence +1
Materials Steel, Leather, Cloth
Quality Very Good
Cost 4711
Forfarian Highlander ArmourBase Chain Shirt
Few are those who live now in Forlorn, the all but destroyed land ruled by goblyns. But, in that pit of despair and anarchy, a few brave souls fight and endure, clinging to a tentative survival. This garb was worn by one of their warriors - stolen from their grave or left on the body when they fell, or passed along, its hard to tell, but it neverthless is a well made, effective but rustic garb, to aid the wearer against the evil forces that plague that land - or any other.
Appearance: Neck 000 Torso 115 Belt 000 Pelvis 004 Right Shoulder 018
Left Shoulder 000 Biceps 010 Forearms 031 Hands 002 Thighs 000
Shins 015 Feet 009 Robe 152
Colour - Leather 1 1st row, 4 across
Leather 2 1st row, 4 across
Cloth 1 1st row, 4 across
Cloth 2 7th row, 12 across
Metal 1 1st row, 4 across
Metal 2 1st row, 4 across
Properties: AC bonus vs Alignment Group: Evil +2
Skill bonus Parry +3
Saving Throw Bonus Fort +1
Decreased Skill Modifier Influence -4
Material Cloth, Leather, Steel
Quality Average
Cost - 6343