Author Topic: Item Request Thread (Read The First Post Before Posting) v2  (Read 73542 times)

SardineTheAncestor

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #100 on: February 24, 2021, 02:17:32 PM »
Item name: Spirit Guide's Cudgel
Item type: Club
Description: Spirit guides use cudgels like these as a means of improvised weapon when they have no choice but to fight in the defence of the village under their protection. While there is a subtle enchantment that can help guard the mind against fell influences, it is physically little more than a wooden stick and could not possibly be used for parrying blows like a metal weapon might. In the hands of a loa's servant, however, the true power of this humble looking object manifests, granting them more control over minor blessings.
Statistics:
Bonus Spell Slot: Voodan Level 1
Decreased Skill Modifier: Parry -3
Saving Throw Bonus: Mind Affecting +1
Total Cost: 1438
Appearance:
Model: Top 10, Middle 25, Bottom 25
Colour: Top 1, Middle 1, Bottom 1

Item name: Spirit Guide's Walking Stick
Item type: Quarterstaff
Description: Walking sticks are popular in places like Souragne where the travel conditions are rarely any good. It can help one remain surefooted when challenged by difficult terrain and also sees use in the year-round ritual dances thought to appease the Lord of the Dead. Despite looking like an ordinary tree branch, it also helps to channel the power of the loa, if only one knows how in the first place. For all its applications, if used to block a strike, it might just split in half, and like anything made of wood, would be a liability when rushing through a burning building.
Statistics:
Bonus Spell Slot: Voodan Level 2
Decreased Saving Throws: Fire -3
Decreased Skill Modifier: Parry -5
Skill Bonus: Discipline +2
Skill Bonus: Perform +2
Material: Wood, Willow
Total Cost: 4626
Appearance:
Model: Top 5, Middle 5, Bottom 5
Colour: Top 3, Middle 3, Bottom 2

Item name: Bone Sceptre of the Other Side
Item type: Mace
Description: This horrific effigy appears to be nothing more than a bent spine strapped to an oak handle. Given its precarious construction, it would surely break into pieces if it were to clash with anything forged to maim flesh and bone, and should the gods take notice of the wielder, they may interpret the very existence of this foul-looking thing to be an act of desecration and smite them at the worst of times. With the sceptre in hand for more than just a few moments, one feels a supernatural brittleness crawling through their bones that can only be cured by letting go of it, and if they do not, they will avail themselves to not just hostile influence, but outright possession. This may be the goal of the Voodan who chooses to wield it, most likely in the name of the Lord of the Dead; the haunting rattle when it is shaken may prove useful in performances meant to appease him. Besides this, it has some other uses: it is enchanted to make the cowardly steadfast and the brave fearless, and the one who risks wielding it will find that its macabre nature lends it some utility in ritual magic.
Statistics:
Bonus Spell Slot: Voodan Level 3
Attack and Damage Penalty -2
Base Item Weight Reduction 40% of Weight
Decreased Saving Throws: Divine -4
Decreased Saving Throws: Will -2
Decreased Skill Modifier: Concentration -3
Decreased Skill Modifier: Discipline -4
Decreased Skill Modifier: Parry -3
Saving Throw Bonus: Fear +4
Skill Bonus: Perform +2
Skill Bonus: Spellcraft +2
Use Limitation: Specific Alignment: Chaotic Evil
Use Limitation: Specific Alignment: Chaotic Neutral
Use Limitation: Specific Alignment: Lawful Evil
Use Limitation: Specific Alignment: Lawful Neutral
Use Limitation: Specific Alignment: True Neutral
Material: Bone
Material: Wood, Oak
Total Cost: 5026
Appearance:
Model: Top 5, Middle 5, Bottom 5
Colour: Top 1, Middle 2, Bottom 1

Item name: Spirit Walker's Censer
Item type: Torch/Flags/HolySymbols
Description: When incense is burning in the iron bowl of this censer, the user becomes more attuned with the magic all around them, withdrawing from the physical world and reacting more slowly to stimuli, especially in dangerous situations. They will be more susceptible to assaults by magical spells, but this can be overcome with sufficient training in the ways of the occult, and this censer can be a helpful instrument in that pursuit. If the one who wields it serves a loa well, they may channel divine powers through its use, as some of the loa of Souragne take their offerings burned, chiefly Sehkelo, the Queen in Gold, and Tonthomba, the Burning Man.
Statistics:
Bonus Spell Slot: Voodan Level 4
Decreased Saving Throws: Spells -2
Decreased Saving Throws: Reflex -2
Decreased Skill Modifier: Tumble -2
Skill Bonus: Spellcraft +4
Material: Iron
Total Cost: 6305
Appearance: iit_torch_126

https://www.nwnravenloft.com/forum/index.php?topic=44497.msg681542#msg681542


Going to implement these with a few adjustments. EO
« Last Edit: February 25, 2021, 11:42:38 AM by EO »
Insatisfait permanent, c'est ça l'apanage du champion.

Fungal Artillery

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #101 on: February 25, 2021, 07:51:38 AM »
Item Name: Helm at the End of the Road
Item type: Helmet
Description: This plain soldier's helmet is worn by time and use, with many dents in it rendering it less than useful for head protection. Its most shocking quality however is the sizeable hole, located on the left side of where one's forehead would be. Upon closer inspection, the hole is clearly made by a projectile, which are known to fly about in random directions at battlefields of any size. Clearly someone did not have luck on their side.

The pecularities do not stop there, however. The hole bleeds droplets of a thick, dark blood-like substance, whenever its wearer is in fear of mortal danger. The wearer feels a sense of dread and self-preservation, as if the helm itself wishes to avoid falling to the same fate twice.

Those who twist fate and misfortune for their own ends recognize this ruined helmet for a powerful focus of bad luck.

Statistics:
Bonus Spell Slot of Level: Hexblade [Level 3]
Bonus Spell Slot of Level: Hexblade [Level 4]
Decreased Saving Throws: Fear -2
Material: Steel

Cost: 4518


Going to implement this. EO
« Last Edit: February 25, 2021, 11:43:08 AM by EO »
"A man in a robe, claiming communion with the divine? Madness." - Narrator, Darkest Dungeon

SardineTheAncestor

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Item Request Thread: Improved Herbalist Bag
« Reply #102 on: March 20, 2021, 09:47:26 PM »
So this post is out of format but bear with me.

Over in this thread we were discussing the current herbalist bags and reducing their weight to 0.1 lbs.

While we've come to an impasse, I think maybe there is a realistic compromise.

Here is zDark Shadowz's suggestion.

If it used the same base item (which is a lot easier to do) and added a 20% of weight reduction it changes the bag from a 5gp value to a 255gp value.

If people are fine with paying 255gp for a lighter herbalist bag maybe just make an item request thread to have this added in.

Here's the statistics and cost picture for you. Be the change you want to see, go post this exact pic for the item request in the appropriate thread. If people want to buy it so much make the request to add it to the vendors. If you dont do this then you really didnt want what you wanted. Maybe it's a Spidersilk Herbalist Bag which makes it lightweight and strong. Maybe it could be added as a tailoring option later on for MAB77. Who knows?


I particularly like this idea because it is a moderate gold sink, not too crazy, and offers convenience for those willing to pay its cost.

Like magic bags, characters can function without them just fine, but the implementation means a bit less tedium in inventory management.

Seeing this item appear in herbalist shops and some general stores would be really nice.

The idea of implementing this item, or something similar, as a tailoring option also seems sound.

Discussion thread: https://www.nwnravenloft.com/forum/index.php?topic=44497.msg685123#msg685123
Insatisfait permanent, c'est ça l'apanage du champion.

FunkyMonkey

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #103 on: April 24, 2021, 01:24:42 AM »
I tried to figure out how to make the items and cost them etc but I'm not tech savey enough, unless someone wants to explain it to me like I am a infant and can link me the haks. This is far as I got, scrap it if this serves no purpose

Had some idea's to spruce up the Har'akir Loot Table.

Item Name: Tooth of Sobek
Item type: Dagger
Description: This malevolent looking dagger's edges are jagged and worn through ritual use, tarnished black with a green sheen.
Statistics:
1d4 acid dmg
1d8 Mass crit

Item Name: Scepter of Thoth
Item type: Torch
Description: This Ankh is embued with the powers and virtue's that the Akiri Deity Thoth stands for.
Statistics:
+3 lore
+3 spellcraft
-3 Discipline

Item Name: Staff of Thoth
Item type: Staff
Description: In honour of Thoth this staff carries the powers most attributed to the Akiri God.
Statistics:
+5 spellcraft
+5 lore
Only usable: Wizards/Sorcerers

Item Name: Mantle of Thoth
Description: The bearer of this cloak can overc
Item type: Cloak
Statistics:
+2 vs spells
Only usable: Wizards/Sorcerers

Item Name: Reaper of the living
Item type: Scythe
Description: This daunting scythe seems to latch onto the wielder as well as that what it touches. Grain, flesh and even the mind of the wielder wilt in it's pressence.
Statistics:
+3 Vamp Regen
1d4 Negative Energy
-2 Fortitude
Only usable by: Evil

Item Name: Wrappings of Anubis
Item type: Consumable
Description: These linen are used in ceremony to bind the dead before they are set to rest. The linen are soaked and enchantments are uttered.  It is said that they can aid those most devoted, in resurrecting the fallen and calling their souls back to the realm of the living.
Statistics:
Single use Ressurection
Only usable: Cleric/Voodan (Dunno if there's a way to jack the UMD requirement for it, if so make it DC: 50 for Rogue's/Bards)

Item Name: Marauders Cape
Item type: Cloak
Description: Imbued with magic to aid those who explore, travel or wander the world. A gift from one rover to the many.
Statistics:
20 Use each, Bears endurance/Expeditious Retreat

Item Name: Tomb Raiders Boots
Item type: Boots
Description: A thief met his untimely demise, bloodied these boots are still in working order. Though dead man's shoe's are not famed for the fortune they bring.
Statistics:
+3 Disable Trap
+3 Open Lock
-5 vs Traps
Only usable: Rogue/Ranger/Crypt Raider

Item Name: Arrow of Sobek
Item type: Arrow
Description:
On hit Poison: Dc 18 (Con)

Item Name: Arrow of the Jackal:
Item type: Arrow
Description: Like the name barers hunting method, this arrow leaves it's prey bleeding, weakening it till the predator can set upon the unfortunate creature.
On hit Wounding: Dc 18

Item Name: Akiri Trappers Boots
Item type: Boots
Description: Formerly belonging to the crafty trappers who lay snares and pitfalls for those brazen enough to tread the sacred tombs of Har'Akir.
Statistics:
+5 Set Trap
-5 vs Traps
Only usable: Rogue/Ranger

Item Name: Head Band of the Guardian
Item type: Helmet
Description: This fearsome looking helmet adorns mighty warriors who were stirred from the dead to guard hallowed grounds.
Statistics:
+2 Fortitude
+5 Antagonize
-5 Concenration
-2 Will

tylernwn

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #104 on: May 02, 2021, 11:28:06 PM »
Item Name: The Reaper’s Scythe
Type: Scythe

Description:
This mysterious implement radiates a palatable hunger for life.

Statistics:
Damage bonus: 1d6 divine
Vampiric Regeneration: 1
Constitution Modifier: -2
Alignment Restriction: Evil

Other:
A rare drop from the Grim Reapers or the Terg Ruins final chest.
« Last Edit: August 14, 2021, 04:26:23 PM by tylernwn »

Dardonas

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #105 on: May 15, 2021, 04:57:38 PM »
Spoiler: show
Quote
Item Name: Ring of the Red Warmage
Type: Ring
Appearance: iit_ring_130

Description: In the Red Academy of Hazlan, these rings were distributed by the Zulkir of Evocation themself to select apprentices who showed promises as evokers.  These apprentices were among the first warmages instituted under Lord Hazlik's Red Academy and were given these rings to push their capabilities at great peril to themselves.  It is no surprise that these rings would often be found on their corpses, charred by their own spells.

Statistics:
Bonus Feat: Automatic Quicken Spell I
Damage Vulnerability: Fire 10% Damage Vulnerability
Decreased Saving Throws: Specific: Reflex -1
Material Darksteel
Material Gem, Aquamarine
Use Limitation: Class: Warmage

Cost: 962


Spoiler: show
Quote
Item Name: Greater Ring of the Red Warmage
Type: Ring
Appearance: iit_ring_174

Description: Dissatisfied with the previous experiment of the Zulkir of Evocation, Lord Hazlik specifically tasked his the Department of Evocation with a simple task: an artifact which made the sect of warmages independent of his other red wizards' aide.  The result were these rings, prized for their ability to put down Rashemi insurrections with mechanical efficiency.  Though, the volatility of its enchantment made their wielders far more vulnerable to their own magic.

Within the military sciences department in Ramulai's Red Academy, it is said that those who wear these rings are cursed to die by their own magic within a year of putting it on.

Statistics:
Bonus Feat: Automatic Quicken Spell I
Bonus Feat: Automatic Quicken Spell II
Damage Vulnerability: Fire 25% Damage Vulnerability
Decreased Saving Throws: Specific: Reflex -2
Material Arcane Steel
Material Gem, Blue Diamond
Quality Masterwork
Use Limitation: Class: Warmage

Cost: 3848

//EDIT: I'm leaving the rings up for reference, but I made the Chains of the Red Warmage essentially the same thing and I don't think it pertinent to add both.


Quote

Item Name: Chains of the Red Warmage
Type: Medium Armor (Chain Shirt)
Appearance:


Description: Dissatisfied with the previous experiment of the Zulkir of Evocation, Lord Hazlik specifically tasked his the Department of Evocation with a simple task: an artifact which made the sect of warmages independent of his other red wizards' aide.  The result was this armor, prized for its ability to help Warmages put down Rashemi insurrections with mechanical efficiency.  Though, the volatility of its enchantments made their wielders far more vulnerable to their own magic than expected.

Within the military sciences department in Ramulai's Red Academy, it is said that those who wear these rings are cursed to die by their own magic within a year of putting it on.

Statistics:
Base Item Weight Reduction 80% of Weight
Bonus Feat: Automatic Quicken Spell I
Bonus Feat: Automatic Quicken Spell II
Damage Vulnerability: Acid 25% Damage Vulnerability
Damage Vulnerability: Fire 25% Damage Vulnerability
Decreased Saving Throws: Specific: Reflex -3
Material Arcane Steel
Material Leather
Skill Bonus: Spellcraft +2


Cost: 4525


Quote

Name: Mask of the Red Evoker
Type: Helmet
Appearance:


Description: These cowls are granted to graduate warmages in the Red Academy of Hazlan upon graduation.  It is rumored that a hazing ceremony required for a warmage to graduate involves shadowing a fully fledged warmage into a camps of Rashemi, rebel or not.  These cowls, originally white, are then blooded like the would-be warmage that would don it.

Statistics:
Bonus Spell Slot of Level: Warmage Level 3
Bonus Spell Slot of Level: Warmage Level 4
Decreased Saving Throws: Specific: Will -3
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -4
Material Silk
Material Wood, Ash
Use Limitation: Alignment Group: Evil
Use Limitation: Class: Wizard
Use Limitation: Specific Alignment: Lawful Neutral

Cost: 5753


Quote

Name: Staff of the Apprentice Warmage
Type: Magic Staff
Appearance:



Description: These staves are common training implements distributed to novice warmages under the jurisdiction of the Radiant Tower.  With the recent wars Falknovia has endured, these staves allow for even beginner warmages to perform better on the battlefield.  To the Ministry of the Arcane, it was more efficient to put one of these staves in an unstudied warmage's hands and let them kill dozens of enemies than to actually train them to control their power.  It is not unheard of for these devices to have passed through the hands dozens of fallen Falkovnian warmages only to be passed on to another.

Statistics:
Bonus Spell Slot of Level: Warmage Level 1
Bonus Spell Slot of Level: Warmage Level 1
Bonus Spell Slot of Level: Warmage Level 2
Decreased Saving Throws: Specific: Reflex -1
Decreased Skill Modifier: Concentration -2
Decreased Skill Modifier: Tumble -4
Use Limitation: Class: Warmage

Cost: 3128


Quote

Name: Staff of the Master Warmage
Type: Magic Staff
Appearance:


Description: This staff is believed to have once come from one of the first master warmages trained in the Radiant Tower.  So great was her power that she would often cut corners to achieve more, and this conduit being no different with the drain it places on one's mind.  Though her results were enough to warrant the Ministry of the Arcane training more warmages, those that would wield devices like these reveal why there is skepticism in training such narrow-minded arcanists.  It is said that Falkovnian warmages have slain two of their own allies for every three enemies they have felled.

Statistics:
Bonus Spell Slot of Level: Warmage Level 8
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -3
Decreased Skill Modifier: Tumble -3
Quality Masterwork
Use Limitation: Class: Warmage


Cost: 7588


I'll add those. - EO
« Last Edit: May 22, 2021, 09:21:04 AM by EO »

bloodless

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #106 on: June 04, 2021, 01:37:38 PM »
Quote
Item name: Ruined Book of Thoth
Item type: Fashion Accessory
Description: One of the tomes written and enchanted by the priests of the god Thoth. Something went wrong with the magic imbued in this one - rather than being able to perform the legend lore spell on items, it instead imbues the one who creaks open its blank pages with an intuitive understanding of letters and how they come together to form words and sentences.
Statistics:
Bonus Feat: Literacy
Total Cost: ?
« Last Edit: June 04, 2021, 01:44:49 PM by bloodless »

Dardonas

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #107 on: June 13, 2021, 09:45:29 PM »
Quote
Item name: Ring of Arcane Stillness
Type: Ring
Appearance: iit_ring_005


Description: These rings were created as a prototype for the Red Academy of Hazlan's program for spellswords and warmages.  The aim was to create a scholar of the arcane who could both utilize magic and heavier armor with little detriment to themselves.

When the warmage program at the Red Academy became more successful in later years, these rings were decommissioned as they relied typically on blooded mages rather than scholarly study.

This ring, worn over a gauntleted finger, slows the movement and allows for more precise casting at the cost of becoming more vulnerable to other magic.

Bonus Feat: Automatic Still Spell I
Decreased Saving Throws: Specific: Reflex -1
Material Darksteel
Skill Bonus: Discipline +3
Use Limitation: Class: Hexblade

Cost: 3715


Quote
Name: Magician's Leathers
Type: Light Armor
Appearance:


Description: These leathers are given to apprentice magicians studying under a master magician in the Club l'Artiste.  These leathers are enhanced in part to aide in the he practice of stage magic in Dementlieu, though tricksters and thieves quickly discovered the usefulness for their enhancements to aide in heists.

These leathers, however, were made for assisting in a dazzling show and triggering hidden pyrotechnic devices, rather than thievery.  It has been reported that they have led to the death of more than one would-be thief.

Statistics:
Bonus Spell Slot of Level: Beguiler Level 2
Bonus Spell Slot of Level: Beguiler Level 2
Decreased Saving Throws: Traps -3
Skill Bonus: Move Silently +2

Cost: 5537


Quote
Name: Magician's Fanfare
Type: Trumpet
Appearance: iit_horn_001


Description:Initially designed to announce the next act on stage, these trumpets eventually became more of a prop for those involved in comedic magical acts on the Dementlieuese stage.  The idea to enchant them was first proposed by a particularly well-known prankster, but novice magician for the Club l'Artiste. 

Eventually, these limited and rare trumpets were commissioned by this magician when he became more successful, and they quickly became quite popular among certain circles of stage magicians when they saw how beneficial it was to his success.

Statistics:
Bonus Spell Slot of Level: Beguiler Level 6
Decreased Skill Modifier: Listen -6
Decreased Skill Modifier: Move Silently -6
Material Brass
Skill Bonus: Spellcraft +2


Cost: 6525


Quote
Name: Necklace of the Scoundrel Magician
Type: Amulet
Appearance:iit_neck_219


Description:This necklace was one of many that belonged to a notorious thief in the Red Vardo Traders branch based in Port-a-Lucine. This thief, a cunning kleptomaniac, had this necklace fashioned for the many frequent performances held in the Théâtre de la Cathédrale or in the Club l'Artiste that made her and the traders rich.

The thief never performed a single act, rather, she would cast the spell Time Stop and steal the jewelry off of unsuspecting nobility.  Eventually she was caught and put to death, but the Red Vardo Traders kept her trinkets and her memory still lives on.

Statistics:
Bonus Spell Slot of Level: Beguiler Level 9
Decreased Saving Throws: Traps -5
Decreased Saving Throws: Specific: Will -5
Decreased Skill Modifier: Concentration -10
Material Silver
Skill Bonus: Sleight of Hand +2

Cost: 7328


Quote
Name: Death's Eternal Locket
Type: Amulet
Appearance:iit_neck_175


Description: Little are known of these trinkets which are said to have originated in Darkon, in the esoteric and enigmatic place known as the Shroud in Il-Aluk. 

Rumors among the Kargat, the secret police of the Wizard-King Azalin-Rex, is that these were created by the mysterious entity known as Death and given to their undead subordinates to bolster their resistance against those that stand against them.

Statistics:
Damage Resistance: Divine Resist 5 / -
Material Bone
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Skill Bonus: Spellcraft +2
Use Limitation: Class: Pale Master

Cost: 6251

I'll add all of those. - EO
« Last Edit: June 13, 2021, 10:36:29 PM by EO »

Dardonas

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #108 on: August 14, 2021, 06:13:35 AM »
Quote
Item name: Handwraps of the Nuitari
Type: Gloves
Appearance: iit_glove_099


Description: Sets of these silken wraps were made following the fall of the Black Rose by House Mystic, the arcane caste of Sithican grey elves in Sithicus.  They were said to have been created through soaking fine silks in the ichor of shadows and then leaving them to bask in the moonlight of the Nuitari, the dark moon of Sithicus, for three days and three nights.

In bright moonlight across the Core, these gloves gleam with a strange twilight hue that seems to war with shadows.  Though the shadow always seems close to swallowing the light whole, they never manage to do so.  Those that don these handwraps are onset with the Guilt of Sithicus where ever they may be, cursed with the slow buildup of sorrow and regret of their darkest memories for as long as they are worn.

Statistics:
Attack Bonus +1
Damage Bonus: Negative Energy 1d4 Damage
Damage Bonus: Positive Energy 2 Damage
Material Silk
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Neutral

Cost: 6052

Quote
Item name: Girdle of Borbola
Type: Belt
Appearance: iit_belt_126


Description: This belt is rumored to have been made in the likeness of a Gundarakite heroine, Borbala of Gundarak.  Borbola is claimed to have led Gundarakite rebels against hordes of Strahd's forces.  When her people were finally caught and surrounded, Borbola stood her ground for her fellow Gundarakites to escape. 

Legends claim that she continued fighting for five days and five nights in a frenzy of rage, unable to be stopped.  That was until Count Strahd XI sent his nephew, Zladko von Zarovich, known by many as the Tyrant Mage, to slay her personally.

Her fellows managed to escape and tell the tale, though the humiliation suffered at the hands of the rebels led to the tale's recount being outlawed across Barovia.  After a mere five years, the legend was largely forgotten, though these belts can still sometimes be found.

Statistics:
Immunity: Damage Type: Bludgeoning 10% Immunity Bonus
Immunity: Damage Type: Piercing 10% Immunity Bonus
Immunity: Damage Type: Slashing 10% Immunity Bonus
Material Adamantine
Use Limitation: Class: Barbarian
Weight Increase 5 lbs. 15 lbs.

Cost: 7437

Quote
Item name: Burgomaster's Charge
Type: Gloves
Appearance: iit_gloves_132


Description: Before his brother Svari Ionelus took charge, Vladimir Ionelus, "the General," was known as a ruthless tyrant and who many would later blame as responsible for kickstarting the infamous War of Copper Knives. During the shortlived reign of Vladimir Ionelus, these gloves were commissioned without questions asked and distributed through the ranks of the Vallaki Garda.  Though they were intended originally for the Vallaki Garda to give the uneducated and untrained guards an efficient way of administering corporal punishment by the lash, shipments have found themselves disseminated throughout the core following Vladimir Ionelus's death at the hands of the Wachters.
Statistics:
Bonus Feat: Weapon Proficiency (bard)
Material Lead
Skill Bonus: Discipline +2


Cost: 3063
« Last Edit: August 14, 2021, 08:25:07 AM by Dardonas »

Vissy

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #109 on: August 16, 2021, 07:57:29 AM »
Adding some double scimitar suggestions, as there is a lack of these weapons in the loot table. (Edit: amended with other item suggestions as well!)

Quote
Item name: Valenar Double Scimitar
Type: Double Scimitar
Appearance: Top 11, Color 4; Middle 12, Color 4; Bottom 12, Color 4

Description: The Bladebearers of the elven nation of Valenar wield these double scimitars proudly, the weapon itself almost symbolizing this nation to all living outside it. The double scimitar is associated with the elves of Valenar to the point that any human seen wielding one will be assumed to have stolen it. When this blade somehow found its way into the Mists, the pride of the Valenar seeped into it so that all those wielding it would feel a distant, haughty pride haunting at the edges of their consciousness, a shadow of those who once wielded it, especially when meeting humans. The weapon is very finely crafted, its sharp, vicious tip capable of piercing when wielded in anger, and its sturdy, balanced grip is well-suited to parrying blows.

Statistics:
Damage Bonus: Slashing 2 Damage
Damage vs. Racial Type: Human 1d6 Damage, Type: Piercing
Decreased Skill Modifier: Influence -4
Skill Bonus: Parry +2
Material Steel
Quality Excellent
Use Limitation: Elf
Use Limitation: Half-Elf

Cost: 4208

Quote
Item name: Shadoweir Blade
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 12, Color 2

Description: The Shadoweir were a religious knighthood of the High Forest who favored the worship of Mielikki, dedicated to fighting for their beloved forests. They fought for the regrowth of forested areas and strove to halt the assault of civilization on their homelands. This double-bladed scimitar was one of their favored blessed weapons, belonging to a high-ranking member, and though it is unknown how one made its way to the Mists, its properties have not faded much with time.

Statistics:

Damage Bonus: Divine 1d6 Damage
Skill Bonus: Discipline +2
Visual Effect: Glow, Yellow

Cost: 5906

Quote
Item name: Certainty
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 12, Color 2

Description: This odd double scimitar, a forgotten relic of another realm, is covered in what looks like red sparkles of lightning and a dubious aura, made of a red crystalline substance that almost seems alive. Those wielding it will, despite its name, feel their wills and focus rather ironically sapped. Stories of this blade remark upon a soft, distracting noise in the back of one's head when wielding it, a faint, deep song that seems to pulse at the edges of one's consciousness like lifeblood pumped through a heart. To wield this blade, certainty is a necessity.

Statistics:

Attack Bonus +1
Damage Bonus: Electricity 1d4 Damage
Damage Bonus: Negative Energy 2 Damage
Decreased Saving Throw: Negative Energy -2
Decreased Saving Throw: Will -2
Decreased Skill Modifier: Concentration -4
Visual Effect: Shock, Red
Material: Unknown

Cost: 7728

Quote
Item name: Degannwy White Stag Saber
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 13, Color 3

Description: Sometime after the machinations of Inza caused the corruption of the Grove's celestial champion, Yggdrasil, and his retreat into the depths of the blighted woods, the elves of Degannwy were spurred into even more determined action to protect their sacred weald.  They forged a number of different armaments to protect themselves, such that no foe may enter unscathed. This white stag-branded double scimitar is one of their creations. Inscribed upon each copy of the blade in elven script are the words 'Strike True'.

Statistics:

Enhancement Bonus +1
Damage Bonus: Positive Energy 2 Damage
Material: Mithral

Cost: 7730

Quote
Item name: Gift of Peace
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 11, Color 3; Bottom 11, Color 2

Description: A blade forged somewhere in the wilds of Valachan, the Gift of Peace was once wielded by a devoted follower of Yutow. He ranged far and wide in that wild and forested land, bringing his message of peace to the foes of nature at the end of a curved blade, earning himself more than one unsavory nickname. Eventually, the man was pressed into service when Valachan invaded the bordering nation of Mordent, where the original wielder of this blade presumably perished. His blade was recovered from the field of battle by a Mordentish soldier, and eventually its quality was noted by a local blacksmith. Its design copied, now likenesses of this blade can be found all across the Core.

Statistics:

Damage Bonus: 2 Slashing
Massive Criticals: 2d6 Damage
Material: Steel
Quality: Excellent

Cost: 3976

And then some miscellaneous items.

Quote
Item Name: Mantle of the Dementlieuse Warmage

Type: Cloak

Appearance: The 'Elegant' Appearance in the item wizard.


Description: This heavy, enchanted cloak was designed to be worn for the warmages trained in the University of Dementlieu, but the costs in creating it were ultimately deemed too high to create more than a limited supply. Still, the cloaks are well-loved by any who had the privilege to wear them, and they gained fame as somewhat of a rarity among the warmages. The cloaks are heavy enough to restrict its wearer's movement, but the enchantment empowers their spellcasting ability as well as grants them a measure of heightened concentration for even the most hectic battlefield.

Statistics:

Bonus Spell Slot of Level: Warmage Level 5
Skill Bonus: Concentration +2
Decreased Saving Throws Reflex -2
Use Limitation: Class: Warmage
Quality: Excellent

Cost: 7202

Quote
Item Name: Lesser Cloak of the Magekiller

Type: Cloak

Appearance:
Spoiler: show


Description: An order of warriors dedicated to hunting mages once wore these cloaks, enchanted to protect against their intended targets. Some of the original enchantment has worn off from these cloaks.

Statistics:

Cast Spell: Lesser Spell Mantle (9) Single Use
Saving Throw Bonus: Spells +1
Skill Bonus: Spellcraft +2

Cost: 2898

Quote
Item Name: Cloak of the Magekiller

Type: Cloak

Appearance:
Spoiler: show


Description: An order of warriors dedicated to hunting mages once wore these cloaks, enchanted to protect against their intended targets. The original enchantment is still well in tact, this cloak in almost perfect condition.

Statistics:

Cast Spell: Spell Mantle (13) Single Use
Saving Throw Bonus: Spells +2
Skill Bonus: Spellcraft +3

Cost: 6835

Quote
Item Name: Bitter Cold

Type: Greatsword

Appearance:
Spoiler: show


Description: A chill runs all the way into the core of your being as you grasp this greatsword, its blade glowing faintly with an icy enchantment. Its edge is coated in a frost that never melts, honed perhaps by chance or by design such that it has the potential to deliver terrible blows. The legend of this blade is all but forgotten but now it has found its way into the land of the Mists, where it may yet find a new wielder.

Statistics:

Damage Bonus: Cold 1d6 Damage
Damage Vulnerability: Cold 50%
Massive Criticals 2d8 Damage
Visual Effect: Snow

Cost: 6542

Quote
Item Name: Morrigan's Wrath

Type: Greatsword

Appearance:
Spoiler: show


Description: A blade fit for the slaughter and blessed in Morrigan's name, this claymore inspired fear in all who know the war goddess' name. It bears a draining, burning enchantment of decay, but its terrifying appearance - and association with the feared goddess - will not do any favours for its wielders' reputation. And while powerful, the blade, as if spurred on by the goddess' will, does not abide anything but war. Those wielding it will find their wills sapped as a result of contending with the blade's enchantment.

Statistics:

Damage Bonus: Acid 1d4 Damage
Damage Bonus: Fire 1 Damage
Damage Bonus: Negative Energy 1 Damage
Decreased Saving Throws Specific: Will -2
Decreased Skill Modifier: Influence -4
Skill Bonus: Antagonize +2
Use Limitation: Alignment Group Evil
Material: Steel

Cost: 6462

Next up, some healing items courtesy of Onkel Bob!

Quote
Item Name: Concentrated Analgesic

Type: Miscellaneous Medium (Potion)

Appearance: iit_midmisc_146

Description: This bottle contains a powerful painkiller tonic made from the repeated distillation and mixing of herbal remedies. When a carefully measured dose is taken orally, the effects can be felt nearly immediately. Unlike other numbing medicines, this does not induce a tranquilizing effect. On the contrary, the recipient may feel invigorated for up to half a day after consumption.

If too much of the medicine is taken at once it will have the reverse effect, potentially causing crippling pain and exhaustion.

Statistics:

15 Charges
Cast Spell: Bear's Endurance (3) [3 Charges/Use]
Cast Spell: Poison (5) [Single Use]

Cost: 2222

Quote
Item Name: Healing Poultice

Type: Miscellaneous Small

Appearance: iit_smlmisc_202

Description: This carefully prepared herbal poultice can be used on an open wound in combination with a bandage to accelerate the healing process and prevent infections. Careful appliance is necessary for it to be as effective as possible.

Statistics:

10 Charges
Cast Spell: Regenerate Light Wounds (2) [Single Use]
Cast Spell: Remove Disease (5) [5 Charges/Use]

Cost: 1932

Quote
Item Name: Blessed Incense

Type: Miscellaneous Thin

Appearance: iit_thnmisc_032

Description: This lump of sticky resin-like substance is meant to be burned in an incense carrier to invoke protective fumes blessed by the god or goddess its maker worshipped. It is said to ward of spirits, vile or benign, for as long as the smoke persists. It is enough to cover a small group of people, but once it is lit it will burn until it has expired.

Statistics:

Cast Spell: Magic Circle Against Alignment (5) [Single Use]

Cost: 563

Quote
Item Name: Chirurgeon's Scalpel

Type: Dagger

Appearance: (Dagger,  Top 20, Middle 20, Bottom 20, all color 1)

Description: This very short but sharp knife is an unlikely weapon. It is meant to be used for chirurgery and can be the difference between life and death in the hands of a skilled healer.

Statistics:

Enhancement Penalty: -1
Skill Bonus: Heal +2

Cost: 378

Quote
Item Name: Triage Nurse's Gloves

Type: Gauntlet

Appearance: iit_glove_006

Description: During war these silk gloves have become common among the voluntary healers who follow armies to treat their soldiers after battles. The many horrible injuries these healers have seen and tried to treat have given them near unparallelled experience in the art of triage. The red color of the gloves is meant to hide the blood that will inevitably soak through the cloth, which hopefully calms the patients the healer is trying to aid.

Statistics:

Skill Bonus: Heal +4
Skill Bonus: Influence +1

Cost: 3063

Quote
Item Name: Cracked Porcelain Bell

Type: Small Holdable

Appearance: Middle 8, Color 4

Description: This beautiful piece of hand craft is decorated with a vibrant floral pattern on the plain white porcelain surface. A single crack goes from the lip of the bell to its head in an almost straight line. A single shake could be enough to shatter it completely.

The bell is older than one might guess. According to legend it once belonged to a quaint merchant family in Borca long ago. A mother, and her many children. When preparing their dinner, the mother would ring the bell to call all her children to the table. One day the youngest did not hear the bell, and drowned in a nearby lake when left alone as the others gathered. In her grief, the mother vowed that none of her children could miss her call again, and her promise manifested within this bell.

Now the mother and her children are long gone, but the tale promises that they will still hear the bell's chime.

Statistics:

Cast Spell: Great Thunderclap (5) [Single Use]

Cost: 1126
« Last Edit: August 23, 2021, 05:43:14 AM by Vissy »
Active Character: Heir Andarateia, Lia Lanthaloran
Other Character(s): Gilraine Alean'ani
Shelved Character(s): Vinyafael Yavanna, Callistrae Dawnshadow, Vika van Voytz
Closured Character(s): Rakel Leviken, Celeste Seifert

Haven Dee'pockets

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #110 on: August 24, 2021, 02:49:41 PM »
No item changes to be made in this one other then a new model and a name for Maestro Violin Bow.

In the interest of better RP, I would like to see if we can get more useful instruments for a Bard with Spell Slots. Being that the only ones really are the Maestro Violin Bow, which is:

Bard Spell Slot level 1
Bard Spell Slot level 2
Perform +2

And the rarer Tambourine, though I do not have one to see the stats on.

I would encourage and like to see for instance a Harp, with the same stats as the Violin Bow. Maybe a Lute with the same. That way us musicians don't feel we all need to play the same instrument. There are some of us, Haven is one, who keep an Instrument or a lantern out at all times instead of doing battle. So I thought maybe the variety would be nice.
Haven Deepockets - Halfling Entrepreneur
Rhil'annon Melarn - Dark Minstrel

The Splendiferous Haven
Tasha's Crippling Anxiety
Gedlee's Electric Boogaloo

Iolantir

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #111 on: August 28, 2021, 04:10:28 PM »
Mimicking this request:

No item changes to be made in this one other then a new model and a name for Maestro Violin Bow.

In the interest of better RP, I would like to see if we can get more useful instruments for a Bard with Spell Slots. Being that the only ones really are the Maestro Violin Bow, which is:

Bard Spell Slot level 1
Bard Spell Slot level 2
Perform +2

And the rarer Tambourine, though I do not have one to see the stats on.

I would encourage and like to see for instance a Harp, with the same stats as the Violin Bow. Maybe a Lute with the same. That way us musicians don't feel we all need to play the same instrument. There are some of us, Haven is one, who keep an Instrument or a lantern out at all times instead of doing battle. So I thought maybe the variety would be nice.

I think a book would also be welcomed. Not all bards play an instrument after all. Some sing, some tell stories!
« Last Edit: August 28, 2021, 04:12:20 PM by Iolantir »

Ryltar/ Robert Archer

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  • The Chuck Norris of RP -Eraldur
Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #112 on: September 05, 2021, 11:56:03 AM »
-Item name: Bracer's Of The Dark Witch

-Item type: Bracers

-Description of the item: These dark blue set of bracers with blue embedded gems were originally created by a Dark Witch deep in the woods of a forgotten mountain of The Core. They're design is meant to draw the user into acts of magical use and training, specifically the Darker Arts of Necromancy. As with all things the Dark Witch was eventually found out by a group of would be heroes and was put to the blade. Copies of these Bracers have since been found all around The Core. These appear to be an original form of the originals.

-Statistics: Bonus Feat: Spell Focus Necromancy, Decreased Saving Throw: Divine -1, Decreased Skill Modifier: Animal Empathy -1, Skill Bonus: Lore +1, Skill Bonus: Spellcraft +1, Use Limitation Class: Wizard

-Appearance: iit_bracer_011

-Cost: 1500



-Item name: Bracer's Of The Dark Witch

-Item type: Bracers

-Description of the item: These dark blue set of bracers with blue embedded gems were originally created by a Dark Witch deep in the woods of a forgotten mountain of The Core. They're design is meant to draw the user into acts of magical use and training, specifically the Darker Arts of Necromancy. As with all things the Dark Witch was eventually found out by a group of would be heroes and was put to the blade. Copies of these Bracers have since been found all around The Core. These appear to be a lesser form of the originals.

-Statistics: Bonus Feat: Spell Focus Necromancy, Decreased Saving Throw: Divine -2, Decreased Skill Modifier: Animal Empathy -2, Skill Bonus: Lore +2, Skill Bonus: Spellcraft +2, Use Limitation Class: Wizard

-Appearance: iit_bracer_011

-Cost: 2813



-Item name: Greater Bracer's Of The Dark Witch

-Item type: Bracers

-Description of the item: These dark blue set of bracers with blue embedded gems were originally created by a Dark Witch deep in the woods of a forgotten mountain of The Core. They're design is meant to draw the user into acts of magical use and training, specifically the Darker Arts of Necromancy. As with all things the Dark Witch was eventually found out by a group of would be heroes and was put to the blade. Copies of these Bracers have since been found all around The Core. These appear to be a greater form of the originals.

-Statistics: Bonus Feat: Greater Spell Focus Necromancy, Decreased Saving Throw: Divine -2, Decreased Skill Modifier: Animal Empathy -2, Skill Bonus: Lore +2, Skill Bonus: Spellcraft +2, Use Limitation Class: Wizard

-Appearance: iit_bracer_011

-Cost: 3751

Ryltar/ Robert Archer

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  • The Chuck Norris of RP -Eraldur
Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #113 on: September 05, 2021, 12:08:47 PM »
-Item name: Miner's Pick Of The Night

-Item type: Heavy Pick

-Description of the item: These heavy picks were made by a human smith who frequented the halls of Devergheim in Barovia's southern mountains. Tired of trying to carry sources of light as well as his heavy pick while mining the human hade the dwarves make a sharp glowing heavy pick to eliminate the problem. Though a bit pricey for the starting smith the royalties he then got from other interested smiths to buy his design soon cropped up around The Core.

-Statistics: Damage Bonus: Piercing 1d4, Light Bright 20m: Color Yellow, Visual Effect: Glow Yellow

-Appearance: Top: 2, Color: 2, Middle: 4, Color: 1, Bottom: 3, Color: 2

-Cost: 1140

Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #114 on: September 17, 2021, 11:07:19 AM »
Good morning, just thought I would drop some ideas I've had in mind for some time and these range from all sorts of drops but mainly mid and high level drops intended.

Quote
Item Name: Enchanted Blausteiner Pistol Axe
Item Type: Battle Axe
Description: The pistol axe is a curious fire arm that combines both the boarding axe and the flintlock pistol. Highly prized among any privateer of the high seas, the combination of two very important tools of trade is invaluable. Although this great utility does not come without great cost. The weapon is overall very loud not only when it is shooting but the little jingling metal pieces as well, and of course the nature of the weapon can leave it's users rather confused from time to time.
Statistics:
+1 Attack Bonus
Cast Spell: Unique Power Unlimited Times Per day (Flintlock Script)
Damage Bonus vs Constructs 1d6 (Bludgeoning)
Decreased Ability Score: WIS -2
 Decreased Skill Modifier: Move Silent -4
 Massive Criticals 2d6
 Material: Steel
 Material: Mahogany
 Quality: Very Good
Price: 7000 (Including Additional Cost: 3702, due to the nature and intended rarity of the item)

Quote
Item Name: Bladed Pistol
Item Type: Flintlock
Description: A pistol with a blade attached can serve as useful utility for the 'gun and blade' fencer. While the extra bladed edge can be very useful it can be difficult to incorporate into more orthodox fencing never mind the added weight from the blade making it rather unwieldy. Yet still a useful tool in the swashbucklers arsenal.
Statistics:
Cast Spell: Unique Power Unlimited Uses/Day (Flintlock Script)
Damage Bonus: Slashing 1d4 Damage
Decreased Skill Modifier: Parry -3
Weight Increase 5 lbs. 5 lbs.
Price: 2000 (Including Additional Cost 1288, due to the unusual craft of the item)

Quote
Item Name: Chains of the Tyrant
Item Type: Light Flail
Description:
These flails are no strangers to the Gudkædes priests of the Lawgiver in Nova Vaasa and Hazlan. Wielded with terrible authority; these flails are designed not only to look terrifying but contain very practical functions such as a dagger jutting out of the pommel. Additionally, these weapons have been blessed against the chaotic forces of Mytteri. All that being said, such weapons with unique practical functions can be difficult at times to maneuver.
Statistics:
Damage Bonus: Piercing 1d4 Damage
Damage Bonus vs. Alignment Group: Chaotic 1d4 Damage Divine
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Parry -3
Material Iron
Skill Bonus: Antagonize +3
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Lawful
Price: 4380

Quote
Item Name: Flagrum of the Devoted
Item Type: Light Flail
Description:
Prayer alone is sometimes not enough to show devotion. For the most devoted of clerics of many different faiths; ones own pain and suffering is a gift to their god. Though self-flagellation for the sake of devotion can yield rewards it puts a harsh toll on the body.
Statistics:
Bonus Spell Slot of Level: Cleric Level 4
Decreased Ability Score: Constitution -1
Decreased Saving Throws: Specific: Fortitude -2
Use Limitation: Class: Cleric
Price: 5046

Quote
Item Name: Crown of Wickedness
Item Type: Helmet
Description:
This helmet feels uneasy at a mere gaze. It's almost as if the apparel has a mind of it's own as it rejects those who have not surrendered their souls to darkness.
Statistics:
Bonus Spell Slot of Level: Blackguard Level 1
Bonus Spell Slot of Level: Blackguard Level 2
Damage Vulnerability: Divine 50% Damage Vulnerability
Skill Bonus: Antagonize +3
Use Limitation: Class: Blackguard
Price: 4932


IMAGES BELOW IN ORDER
Spoiler: show

Enchanted Blausteiner Pistol Axe


Bladed Pistol


Chains of the Tyrant


Flagrum of the Devoted


Crown of Wickedness


ChrisRanHimselfOver

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #115 on: September 19, 2021, 03:52:38 PM »
Quote
Item Name: Tinkerer's Breachloader

Item Type: Flintlock

Description:
Unidentified: A crude and unwieldy looking pistol.

Identified: Enterprising craftsmen often seek ways to improve on tools, this pistol is proof that this applies to firearms as well. The weapon uses a pivoting block to allow for the loading of a paper cartridge holding both powder and ball into the chamber. While this does ease reloading the weapon, gas has a tendency to leak between the chamber of the firearm and the block leading to catastrophic results should the weapon backfire.

Statistics:
Cast Spell: Unique Power Unlimited Times Per day (Flintlock Script)
Bonus Feat: Delven's Maneuver
Damage Vulnerability: Fire [20%]
Decreased Attack Modifier [-3]
Quality [Good]

Price: 2500 (628 base cost + 1872 additional cost to represent the item's rarity)

Appearance: Top- (1, Color 4), Middle- (1, Color 1), Bottom- (1, Color 1)
Currently Playing: Coltan Viris
Shelved: Tristan Hawkins, Robin Moreau

Dardonas

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #116 on: October 06, 2021, 08:22:32 AM »
Quote
Item name: Last Tune
Type: Necklace
Appearance: iit_necklace_228


Description: This necklace of ears is a grim reminder of the folly of wizards, said to be the ears of those who died at the massacre at the village of Creeana, in Darkon. Its story has all but passed into legend, though what is apparent is that these ears heard something they should not have. Sometimes you can swear you can hear the lilting tune of whistling in the distance when you wear it.

Statistics:
Bonus Spell Slot of Level: Blackguard Level 4
Damage Resistance: Negative Energy Resist 5 / -
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -6
Decreased Skill Modifier: Spot -5
Use Limitation: Class: Blackguard


Cost: 4393

Quote
Item name: Helm of the Whip
Type: Helmet
Appearance: helm_074


Description: A cruel and vicious piece, this helmet once belonged to a lutentiant amongst the Brothers of the Whip, a militant cult that cut a bloody swath through Nova Vaasa. Said to have been touched by the infamous Black Duke himself, this helm radiates a malicious presence.

Statistics:
Damage Resistance: Piercing Resist 3 / -
Material Blacksteel
Skill Bonus: Antagonize +3
Skill Bonus: Discipline +2


Cost: 4668

Quote
Item name: Hunter's Cap
Type: Helmet
Appearance: helm_096


Description: A hunter's cap of Vorostokov origin, said to have come from one of Boyar Gregor Zolnik’s infamous hunt, this oddly shaped hat is made of taut leather and strangely itchy hair. Its discoloured pattern keeps its material unknown.

Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Piercing 10% Immunity Bonus
Saving Throw Bonus: Specific: Reflex +2


Cost: 4814

Quote
Item name: Mask of the Wolf God
Type: Helmet
Appearance: helm_034


Description: This sinister mask was once by the loose clergy of werewolves that followed the Wolf God.  Used in the most gruesome of rituals, this mask was donned by anointed acolytes.  Through action, these acolytes were instructed to bring this mask back bloody so that they may learn the most important part of Wolf God's doctrine: kill, hunt, and feast.

Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Slashing 10% Immunity Bonus
Saving Throw Bonus: Specific: Fortitude +2


Cost: 4814

Quote
Item name: Covering of Royalty
Type: Helmet
Appearance: helm_097


Description:   Tales begin with a secretive order of monster hunters in Barovia who used to combat the horrors that slipped through the cracks of Castle Ravenloft, until they were mostly wiped out.  These coverings were said to be crafted from formerly undead flesh, carrying with them such resilience of the magic that spurred them.

Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Bludgeoning 10% Immunity Bonus
Saving Throw Bonus: Specific: Will +2


Cost: 4814

Quote
Item name: The Ebbing Ring
Type: Ring
Appearance: iit_ring_214


Description: A single scale the consistency of a smoky mirror, said to be a piece of a great winged reptile it shimmers on a dark band of metal. This ring is said to have been created post cataclysm at Castle Avernus, in Darkon. It contains the violence and chaos of that moment. With a lightless glow, it seems to sap the body's vitality to power it, drawing it into the shard.

Statistics:
Decreased Saving Throws: Disease -5
Decreased Saving Throws: Poison -5
Decreased Skill Modifier: Concentration -8
Decreased Skill Modifier: Discipline -8
Material Arcane Steel
Material Hide, Dragon, Black
Spell Resistance 20


Cost: 6300
« Last Edit: October 06, 2021, 08:33:32 PM by Dardonas »

Hallvor Hadiya

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #117 on: October 06, 2021, 12:07:16 PM »
Quote
Item name: Staff of the Ancient Alienist
Type: Staves
Appearance:

Spoiler: show

Description: A length of chitin stretches down over a staff-like structure, its head tipped by what appears to be rubbery skin like that of an octopus. These alien staffs began to appear in Hazlan after a tidal change in Kilovan River, and soon after in the hands of a few Rashemi rebels.

Statistics:
Bonus Spell Slot of Level: Wizard Level 8
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -3
Decreased Skill Modifier: Tumble -3
Quality Masterwork
Use Limitation: Wizard
Material chitin

Cost: 7588

Quote
Item name: Ring of the Apprentice Necromancer
Type: Ring
Appearance: iit_ring_142


Description: A thin waxy band made from bone, these “gifts” are often given to apprentice necromancers by their masters, enhancing their link with death and allegiance to unlife; they serve as a necessary step in their training.

Statistics:
Bonus Feat: Corpsecrafter
Decreased Saving Throws: Specific: Reflex -1
Skill Bonus: concentration +3

Cost: 3122

Quote
Item name: Ring of the Arch Necromancer
Type: Ring
Appearance: iit_ring_146


Description: A band of black iron wrought into the face of a death’s head, this ring's leering visage is a cruel reminder of the legacy of necromancers and carrion kings. Its eyes are pinpricked by onyx gems and soft whispers can be heard, enticing the wielder down the same path.

Statistics:
Bonus Feat: Necromantic Might
Decreased Saving Throws: Specific: Will -1
Skill Bonus: concentration +3

Cost: 3900

Quote
Item name: The Master’s Ring
Type: Ring
Appearance: iit_ring_091


Description: A crystal ring that is warm to the touch, seeded with blood red strains through its crystalline structure. This piece of extraplanar material creates a soon to be one-way entrance through which outsiders are enticed with the promise of power and destruction. Too late they realize their mistake.

Statistics:
Bonus Feat: Augment Summoning
Decreased Saving Throws: Specific: Will -1
Skill Bonus: concentration +3

Cost: 3122
Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett

APorg

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #118 on: October 19, 2021, 02:12:12 PM »
Quote
Actor's Makeup Kit

This box of makeup contains everything someone might need to make themselves up for the stage: paints, lipstick, various powders to change one's complexion, and more! These are popular in various acting venues across the Core, including both the Théâtre de la Cathédrale in Port-à-Lucine and the Broken Bell in Vallaki.

200 charges

1 charge: cast Minor Disguise (1)
10 charges: cast Disguise Self (10)
“Moral wounds have this peculiarity - they may be hidden, but they never close; always painful, always ready to bleed when touched, they remain fresh and open in the heart.”
― Alexandre Dumas, The Count of Monte Cristo

SardineTheAncestor

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #119 on: October 25, 2021, 06:54:08 PM »
Quote
Item name: Selfless Healer's Doublet
Item type: Armor (Padded armor)
Description: The life of a militant priest can be fraught with danger. Many trust heavier armour to protect them if they encounter trouble, wearing arming doublets such as these beneath mail or plate. Others rely on lighter equipment to avoid becoming overburdened in the heat of battle, foregoing protection to preserve mobility. A priest appearing in any such situation whether on the road or the battlefield may appear to be no threat to anyone, but a potent blessing has been placed upon this garment which would make them perfect for a miracle healer that needs an edge of their own as the blades fly and time runs short.

There is a price to pay, however small it may seem to the selfless healer: a portion of their vitality is held by this artifact, enabling its coveted powers until it is taken off again. While it may not manifest immediately, it will certainly be noticed in strenuous situations.

Statistics:
Bonus Feat: Automatic Quicken Spell I
Damage Vulnerability: Fire 25% Damage Vulnerability
Decreased Ability Score: Constitution -1
Decreased Saving Throws: Specific: Fortitude -3
Decreased Skill Modifier: Antagonize -4
Saving Throw Bonus: Specific: Reflex +2
Skill Bonus: Heal +2
Use Limitation: Class: Cleric
Use Limitation: Class: Druid
Use Limitation: Class: Voodan
Total Cost: 2849

Appearance: https://i.imgur.com/ONYAuMD.png
(Colours are default)

Neck 020
Torso 071
Belt 009
Pelvis 003
Shoulder 000
Bicep 004 (Default because it isn't seen under the robe)
Forearm 004 (Default because it isn't seen under the robe)
Hand 001
Thighs 004 (Default because it isn't seen under the robe)
Shins 072
Feet 054
Robe 172

Discuss: https://www.nwnravenloft.com/forum/index.php?topic=44497.msg709860#msg709860
Insatisfait permanent, c'est ça l'apanage du champion.

SardineTheAncestor

  • Dark Power
  • ******
  • Posts: 1790
Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #120 on: October 26, 2021, 02:42:22 AM »
Quote
Item name: Burden of the Unbroken
Item type: Bracer
Description: Shackles. The premier method of keeping prisoners and slaves in long, grueling detention, all throughout the Core and beyond. Few understand the cruelty of this device until they have worn them and every slight movement produces a taunting rattle of their chains, reminding them of the misery and futility that has consumed their life: neither the heaviest rock nor the passage of time will break the shackle before the wearer.

The sheer weight of these unwieldy shackles is impossible to ignore, and wearing them for even a short while is a soul-burning endeavour that makes the simplest task a trial. Few could comprehend the torment awaiting them after the locks snap shut, fewer still think of the watchman spinning around in surprise at the ring of that paranoia-inspiring rattle in some dark dungeon, spending his last moments arrested in terror as the shackles fall and break another.

Stories of deranged prisoners turning the instruments of their torment on their captors are uncommon in the Land of Mists, but not all of them are untrue. For those who have nothing to lose, this is a weapon like any other. For those who have a culture of common resistance, the shackle is a symbol of injustice, oppression, and the meddling ways of the law. Finally, for those who seek perfection and purity of self, only the most arduous training will do. The one who can manage to center their ki in spite of the bindings closed around their wrists can make great strides toward enlightenment, if they can endure the burden of the unbroken for long.

Statistics:
Bonus Feat: Extra Stunning Attacks
Damage Bonus: Bludgeoning 4 Damage
Decreased Saving Throws: Specific: Reflex -2
Decreased Saving Throws: Specific: Will -2
Decreased Skill Modifier: Move Silently -4
Material Iron
Weight Increase 15 lbs.
Total Cost: 5832

Appearance: iit_bracer_113

Discuss: https://www.nwnravenloft.com/forum/index.php?topic=44497.msg709895#msg709895
Insatisfait permanent, c'est ça l'apanage du champion.

Vissy

  • Dark Lord
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  • Posts: 610
Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #121 on: February 28, 2022, 02:54:51 PM »
Suggesting some items for Monster Hunters.

Quote
Item name: Hunter's Pact
Item type: Ring
Description: Rings are often signifiers of wealth, but this wooden band seems practically worthless. Near invisible markings that can be both seen and felt along its edges, however, will make a seasoned hunter of monsters realize that this ring is more than it seems. Vague hints and memories from the ring's previous wearer fill them with confidence and the cautionary knowledge that the seasoned hunter will always seek to make trusted friends and allies. There seems to be some of its previous enchantment still left in the ring, empowering the wielder to lift the hearts of their allies for but a brief moment.

Statistics:
30 Charges
Cast Spell: Prayer (5) [5 Charges / Use]
Cast Spell: Benediction (3) [3 Charges / Use]
Cast Spell: Ray of Hope (5) [5 Charges / Use]
Improved Saving Throw: Will [+1]
Use Limitation: Class: Monster Hunter

Material Wood
Total Cost: 5805

Appearance: iit_ring_131

Keeping the charisma ring just in case. I think Monster Hunters getting Favored Enemy Humans does indicate that this item isn't that against the RP of the class, but if that is against its intended RP, then maybe Humans should be removed from MH's possible Favored Enemy picks.

Quote
Item name: Hunter's Golden Band
Item type: Ring
Description: A plain sapphire gold ring, this bauble seems expensive but otherwise unremarkable. Near invisible markings that can be both seen and felt along its edges, however, will make a seasoned hunter of monsters realize that this ring is more than it seems, perhaps the hallmarks of a forgotten monster hunter. Stories in rundown alehouses still speak of a hunter of monsters who specialized in their fellow man before they became monsters, and wearing this, one will feel themselves filled with vague impressions that make them more adept at the very same thing.

Statistics:
50 Charges
Bonus Feat: Favored Enemy: Humans
Cast Spell: Eagle's Splendor (3) [3 Charges / Use] / Cast Spell: Aura of Glory (7) [5 Charges / Use]
Use Limitation: Class: Monster Hunter

Material Gold, Gem Sapphire
Total Cost: 5805 (4532 if Aura of Glory instead of Eagle's Splendor)

Appearance: iit_ring_007

I'm not 100% sure how this tool belt will work, since the Aurora toolset isn't super clear on it. The idea is to give the wearer the ability to 'cast' holy water and Belladonna in the same ways as you would use the items themselves. This is to simulate the monster hunter's level of preparation by having these common items in hand.

Quote
Item name: Hunter's Tool Belt
Item type: Belt
Description: This enchanted tool belt, a staple of any well-prepared monster hunter's arsenal, often looks very different depending on which hunter is wearing it. One thing that never changes, however, is that attaching it - with its myriad pouches, attachments and tools - to one's waist often takes more than a few minutes of time. Indeed, one seen wearing this belt might well be jokingly called a walking armory, and for good reason, for it is often the lot of the monster hunter to be prepared for any situation. One particular compartment stands out, the hunter's arcane inscription reading 'break in case of emergency'...

Statistics:
75 Charges
Cast Spell: Neutralize Poison (5) [5 Charges / Use]
Cast Spell: Protection from Elements (3) [5 Charges / Use]
Cast Spell: Insight (3) [5 Charges / Use]
Cast Spell: Find Traps (3) [5 Charges / Use]
Cast Spell: Ultravision (3) [5 Charges / Use]
Cast Spell: Mordenkainen's Sword (13) [Single Use]
Use Limitation: Class: Monster Hunter

Material Leather
Total Cost: 8055

Appearance: iit_belt_056

Quote
Item name: Bracers of the Erudite Hunter
Item type: Belt
Description: Once the property of an arcanely gifted hunter of monsters, she fashioned these bracers to aid her in her endeavors.

Statistics:
Bonus Spell Slot: Monster Hunter [Level 1]
Bonus Spell Slot: Monster Hunter [Level 2]
Skill Bonus: Spellcraft [+3]
Use Limitation: Class: Monster Hunter

Material Steel
Total Cost: 5233

Appearance: iit_bracer_139

Bracers of the Erudite Hunter to be added with modifications. //MAB
« Last Edit: March 17, 2022, 10:36:31 PM by MAB77 »
Active Character: Heir Andarateia, Lia Lanthaloran
Other Character(s): Gilraine Alean'ani
Shelved Character(s): Vinyafael Yavanna, Callistrae Dawnshadow, Vika van Voytz
Closured Character(s): Rakel Leviken, Celeste Seifert

Dardonas

  • Guest
Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #122 on: March 24, 2022, 01:50:07 PM »
Quote
Name: Experimental Grade Rifle
Type: Musket

Description: This experimental model of musket, believed to have hailed from Lamordia, was developed originally to be more efficiently reloaded.  Produced in bulk, it was soon discovered that the weapon was easily a prototype.  Though it was easily able to accomplish its primary goal as a quicker reloading rifle, the mechanisms used in its production often caused catastrophic backfiring.  A limited number of these rifles still exist, though only a madman would ever think to use one.

Stats:
Bonus Feat: Gearling's Superposed Loading Technique
Decreased Saving Throws: Specific: Reflex -1
Decreased Skill Modifier: Use Magic Device -5
Quality Unknown
Skill Bonus: Discipline +3
Use Limitation: Class: Black Powder Avenger

Cost: 4218

Quote
Name: Enchanted Dementlieuse Musket
Type: Musket

Description: In 777 BC, firearm engineers from across the Core were invited to the University of Dementlieu to assist in the development of an enchanted firearm.  The endeavor was prompted due to worries following the Borcan grain initiative that Falkovnia would be incited to war against Dementlieu.  Though the potency of the enchantment only extends the bayonet, it subsequently proved to be impervious to misfiring.

Stats:
Attack Bonus +1
Damage Bonus: Positive Energy 1d4 Damage
Quality Masterwork

Cost: 6148

Quote
Name: Black Powder Bandolier
Item Type: Belt
Appearance: iit_belt_172


Description: These straps adorn the chest over the armor when worn, filled with various types of black powder munitions.  Additionally doubling as a method of weight distribution, it requires a skilled munitions expert to wear it properly or otherwise risk blowing themselves up.

Stats:
Bonus Spell Slot of Level: Black Powder Avenger Level 3
Saving Throw Bonus: Specific: Reflex +1
Skill Bonus: Discipline +1
Use Limitation: Class: Black Powder Avenger

Cost: 5210

Quote
Name: Watchmaker's Flintlock
Type: Flintlock
Appearance:


Description: Rumor goes that these flintlocks were developed by a humble watchmaker in Lamordia.  Tragedy struck and his family was said to have been killed in a robbery gone wrong, leading him to put his talent in engineering towards a path of vengeance.  Though still a deadly weapon in any pistolier's hands, theyare far more deadly in the hands of those who walk with a similar mindset.

Stats:
Bonus Spell Slot of Level: Black Powder Avenger Level 2
Quality Excellent
Skill Bonus: Discipline +2

Cost: 4382
« Last Edit: March 24, 2022, 02:51:10 PM by Dardonas »

ObsidianOrb

  • Guest
Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #123 on: March 26, 2022, 02:38:31 PM »
Item name: Wahigasa
Total cost: 3680
Appearance: 1, 3, 1

Item stat description:
AC Bonus +1
Damage Bonus: Bludgeoning 1d4 Damage
Decreased Saving Throws: Specific: Reflex -1
Material Steel
Material Wood
Quality Very Good
Weight Increase 5 lbs.

Unidentified description:

A sturdy, foldable, rain parasol comprised of a wooden shaft, steel slats, and a waterproof canopy. It is beautiful and practically made, and is heavy than you might expect from a parasol.

Identified description:

The wahigasa is a rain parasol from Rokushima Taiyoo. Usually crafted from wood, and oiled paper to provide a waterproof canopy from the rain. This wahigasa has been modified into a ninja weapon. The wooden shaft is thicker and the steel slats are stitched in place and threaded with wire to give extra support and prevent tears in the material from ruining the canopy shape. The canopy is a waterproofed cotton and can be replaced if necessary.

When folded this wahigasa can be used as a club, and when opened can block strikes from hands or weapons.

Stormy

  • Guest
Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #124 on: May 25, 2022, 12:06:12 AM »
Item name: Vorostokov Cocktail
Item type: Club
Description of the item: A bottle full of some flammable liquid and a soaked rag shoved inside the mouth. When the rag is lit the bottle can be broken to set the target alight.
Statistics: Standard club
Cast spell: Combust (3) [Single use]
Visual effect: fire
Appearance:
Top: 9 color 3
Middle: 9 color 3
Bottom: 9 color 1