Hope you don't mind, but got a fair few here to suggest for the CEP items, to try and bring them up to the level of some of the lootables. Add some variety as it were!
Item Types - Heavy Maces
Bone of the Saint
Description - This well made heavy mace has a grip of red leather, and is gilded in gold leaf. The more exotic part of its construction is found in the centre of the flanged head of the mace - a shard of bone, set into the heart of the construction.
Legend has it that this piece of bone is harvested from a saint of the Morninglord faith. Precisely 'which' saint it is varies considerably, and there is a great deal of contention over the accuracy of such a statement. However, there is indeed an aura of compassion and goodness about the weapon, that nevertheless strikes with righteous fury upon the living dead, while offering blessings of healing to the injured - at least, until said blessings are used up entirely, at which point the bone crumbles to powder and is gone.
Appearance - Top - 14 Colour - 4
Middle 14 Colour - 3
Bottom - 14 Colour - 1
Stats- Cast spell - Cure light wounds (2) 1 charge per use, 12 charges
Damage bonus vs Racial type - Undead, 1d4 Divine damage
Light - 5m, Dim, white
Skill bonus - +2 concentration
Use Limitation - Alignment group: Good
Material - Bone, Steel
Quality - Very good.
Cost - 2456
Oppressors Sceptre
Description: Blackened and cold to the touch, this heavy mace is less of a weapon, and more of a badge of office - but it is very, very useful as a weapon nevertheless.
Borne by priests of the Lawgiver, these heavy, weighted sceptres both remind the subservient of their position, as well as make clear their place in the world. Swung with brutal force, these dreadful weapons reiterate the natural order of things - that might is the right of law, and those that defy it, shall be undone. So sayeth the Lawgiver.
Appearance - Top - 11 Colour - 1
Middle - 11 Colour - 4
Bottom - 12 Colour - 4
Stats - Damage bonus vs Alignment Group: Chaos - 1D6 Bludgeoning
Decreased skill modifer - Influence, -3
Skill bonus - Antagonise, +2
Massive Criticals - 1d4 damage
Use Limitation - Lawful Neutral, Lawful Evil
Material - Darksteel
Quality - Very Good
Cost - 2426
Skallespricka
This dwarven heavy mace is a heavy, ugly, nasty weapon with specially designed flanges across the head. The mace is traditionally used to first take out an opponents knees to get them to the right height, then brought with force to the top of the opponents skull. The distinctive 'crack' the weapon makes then gives its name, as the heavy, leaded core of the weapon gives it a nasty impact. Though the lead should unbalance the mace, it is nevertheless dwarven built - and as such it is well made and surprisingly wieldy in the hand. This does not, however, stop it landing with tremendous force when applied correctly.
Appearance - Top- 13 Colour -4
Middle - 14 Colour - 1
Bottom - 13 Colour - 4
Stats - +1 AB
Massive criticals - 1D8
Material - lead, iron
Quality - Good
Cost - 2928
Heart of Embers
This heavy mace is strange, in that at its heart it bears a great red gem, strangely carved. Fire blazes from it, wrapping around the mace, and powering its blows and protecting the wielder as well. The most disconcerting thing about the weapon however, is the fact that the great red gem at the core of it almost beats, like a heart, patient and slow. Oddly enough it seems to quicken when one is faced with a choice that might have dire consequences for the wielder, and this pulse suddenly becomes very distracting, leading the wielders to sometimes make decisions that they would come to later regret, sometimes bitterly, sometimes forever, and sometimes not for very long at all - for whatever reason as may be.
Appearance - Top - 14 Colour - 3
Middle - 14 Colour - 4
Bottom - 14 Colour - 3
Stats - Damage Bonus, Fire 1D4
Damage Resistance - Fire, 5/-
Visual Effect - Flaming
Decreased Saves - Will -3
Light - Low, Orange
Quality - Excellent
Material - Steel, Elemental - Fire.
Cost - 5954
Item Type - Falchions
Headtaker's Promise
Heavy, brutal and ugly, this massive two handed sword has etched in the blade itself, the Hara'kir word for 'Promise'. Rumour has it that the weapons are used by slavers during particularly brutal periods in history of the region to quell unruly slaves - or, far more savagely, to 'encourage' the majority of them by culling the weakest, to work harder. The 'promise' was as brutal as the weapon itself, and with continued use they became more and more inclined to be used by the who wielded them. These weapons are steeped in blood and misery, as uncaring as the desert sands from whence they come.
Appearance - Top- 4 Colour - 2
Middle - 5 Colour - 4
Bottom - 5 Colour - 1
Stats - Decreased ability - Charisma -2
Decreased saving throws - Mind affecting, Negative energy, -2
Massive crits - 1d8
Damage Bonus - Slashing - 1d6
Attack and Damage Penalty - -1
Material - Bronze
Quality - Very Good
Cost - 2758
Item Type - Razor
Jack's Toy
Jack be nimble, Jack be quick
Jack's gonna put your head on a stick
Looking to dance, looking to play
Looking to take your eyes away
Ezra won't come, won't save your soul
He'll cut, and slice
Chop, and dice
And eat. You. Whole.
-The Rippers Rhyme.
Appearance - Top - 1 Colour - 4
Middle - 1 Colour - 3
Bottom - 1 Colour - 1
Stats - Decreased AC, -5
Decreased Saves, Universal, -2
Keen
Massive crits 1d8
Bonus slashing 1d6
Quality - Excellent
Material - Steel, Bone
Cost - 15678
Item Type- Heavy Picks
Gamla Agg
Gamla Agg translates into 'Old Grudge' and it was for this reason perhaps that these brutal heavy picks were made. An ugly, nasty weapon, Gamla Agg thrums with discontent and annoyance, sitting in the hand like a surly weight. It is said that at the sight of a golem the wielder curses, and at the sight of an elf, the wielder will alway spit. But that might be just because its an elf, and dwarves tend to be like that at the best of times.
Appearance - Top - 3 Colour - 4
Middle - 1 Colour - 4
Bottom - 4 Colour -4
Stats- +1 AB
1D6 Bludgeoning vs Constructs
1D6 Piercing vs Fey
Quality - Excellent
Material - Steel
Cost - 3500
Knä Kross
The Knä Kross, which translates as 'Knee Crusher' in the dwarven tongue, is a heavy pick with a specially designed head. Made for dwarven rangers and prospectors on mountain tops, it is gifted only to the best explorers determined to travel the furtherest heights. With one part of the weapon designed for fossicking, the other is designed to take on the foes of the mountain - specifically, giants. Knowing that no giant is as effective on its back, this pick lives up to its name by being specially designed against such foes, crippling them and putting them down hard. Sadly, against other foes it is considerably less effective, but is nevertheless fearsome.
Appearance - Top - 1 Colour - 1
Middle - 2 Colour - 4
Bottom - 2 Colour - 4
Stats - Enhancement vs Giants - +2
Damage bonus vs Giants - 1D8 Bludgeoning
Quality - Excellent
Material - Steel
Cost - 3128
Firespike
Wrought of copper and iron, this heavy pick is warm to the touch, the metal haft feeling strangely comforting in the grip of the hand, a glowing light emanating from it. Built by a smith who believed that heat would improve the efficiency of mining by hand, this nevertheless is a fearsomely effective weapon in the right hands, and indeed is of great comfort to the right sort of person, in the depths of the cold, dark earth.
Appearance - Top - 2 Colour - 3
Middle - 2 Colour - 4
Bottom - 2 Colour - 4
Stats - AB +1
Damage bonus - Fire, 1d4
Light - 5m Red
Material - Copper
Matterial - Iron
Quality - Excellent
Cost - 4336
Item Type- Katar
Dabaee Kobara
The Dabaee Kobara, or 'Coiled Cobra' are curve blade katar specifically designed to driven into the foe in the back, leaping out at the enemy from concealment. A weapon from Sri Raji, they have a dark reputation and are used for dark deeds - the malice of their intent making its way into their very construction. Foul and murderous, these deadly blades have been the end of many a foe, particularly when used in pairs - but leave one vulnerable to the divine aspects of retribution and karma.
Appearance - Top - 2 Colour - 4
Middle - 2 Colour - 4
Bottom - 2 Colour - 4
Properties - Damage bonus -Negative - 2 damage
Massive Criticals - 1D6 damage
Decreased Skill Modifier - Pickpocket, -2
Damage Vulnerability - Divine 10%
Quality - Very Good
Material - Darksteel
Cost - 1486
Kadave Zahar
These katar blades are designed to bring death, as are all other weapons, but the brutal truth of them is that they are more accurately designed to inflict pain. Wrought with curses in their construction, they are made to cripple the victim as much as they are to harm them. Living up to their name as 'Bitter Poison', these dark blades, driven home, causing lasting wounds in the flesh that are difficult to heal. Even a scratch from them causes lasting pain and burning, so cruel is their construction.
Appearance - Top - 3 Colour - 4
Middle - 2 Colour - 1
Bottom - 1 Colour - 1
Properties - Damage bonus - 2 acid, 2 Negative
Decreased Saving Throws - -2 will
Material - Darksteel
Quality - Excellent
Cost - 4422
Item Type: Kama
Shāpujoruto
"The dragon spoke, with the voice of the storm, and from his voice came thunder, from his claw came lightning, and in that flash, the foe was undone."
These weapons are of a Rokuman origin, used in martial combat to combine the power of fist and of steel, and taken further still by the energy coursing through them. Forged of an unusual metal, little is known about their secretive origins or who it is that uses them, but on occasion they are found, and put to lethal use.
Appearance - Top - 1 Colour - 9
Middle - 1 Colour - 9
Bottom - 6 Colour - 1
Properties - +1 AB
Damage Bonus - 1d4 Electrical
Quality - Excellent
Material - Meteoric Iron
Cost - 4324
Wave of the Green Dragon
This fan, made of bladed steel and with a beautiful woven image set onto the cloth, is in fact a deadly sharp weapon of murder. Used by assassin geisha, they have edges dipped in venomous, burning poison that eats through flesh, designed to be sliced through flesh and eat into the muscle and bone beneath. They are, however, a weapon of finesse and the poison in them can react badly when it comes into contact with other types of acidic substances, causing more harm to the wielder should they mix together.
Appearance- Top -2 Colour - 1
Middle - 2 Colour - 3
Bottom - 2 Colour - 1
Properties - Damage Bonus - 1d4 Acid
Damage vulnerability - Acid 10%
Poison - Small Spider Venom.
Quality - Excellent
Material - Steel, Cloth
Cost - 5806
Item Type - Quarterstaff
Cripples Blessing
This weathered, well worn staff nevertheless has the fresh scent of the forest to it, fresh hewn sap despite being carefully laquered. The staff of an Ilmatari monk or pilgrim, this item is for use by one who is to undertake a great, long journey. A humble item, it nevertheless imbues the one who wields it with a touch of that grace - and also weakens them somewhat, in body but not in heart. Through this is one taught not only the grace of Ilmater's blessing, but the reminder that all must also endure. Though this is an outlander item, nevertheless they have found their way to the land of the Mists.
Appearance- Top - 23 Colour - 4
Middle - 23 Colour - 4
Bottom - 23 Colour - 4
Properties - +1 AB
Damage Bonus - 1d4 Divine
Cast spell - cure light wounds (2), 1 charge use, 12 charges
Decreased saving through - Fortitude -2
Quality - Above Average
Material, Wood, Pine.
Cost - 5740
The Taming Hand
Wrought of heavy, darkened iron, this heavy quarterstaff requires an expert hand. As much a weapon of taming for the wielders excesses as the target, this heavy metal quarterstaff demands singular, heavy strikes and counter strikes with little embellishment. With the weight involved in each strike, and the sheer volume of force, the effect on the target is a shock to them to say the least.
Appearance - Top - 2 Colour - 4
Middle - 2 Colour - 4
Bottom - 2 Colour - 4
Properties - On Hit- Stun. DC 16, 10%, 4 Rounds
Material - Admantine
Quality - Masterwork
Cost - 4502
Item Type- Maul
Odium Mortis
"Render Death Unto Death."
This mighty, two handed hammer is heavy, unwieldy, and yet despite it nevertheless thrums with potent force when wielded against the living dead. Fire and shocking concussions of force from its blows can fling the walking corpses struck by such blows across a room.
The origin of this hammer is not known, but its potent ability in striking down the dead would lend credence to the idea it is a relic of the faith of Belenus. Strangely enough, it has little to mark it as such, save for the fierceness it affects the undead.
Appearance - Top - 15 Colour - 3
Middle - 14 Colour - 3
Bottom - 13 Colour - 1
Properties - Attack Bonus vs Undead +1
Damage bonus vs Undead - +1d4 Fire, +1d4 Bludgeoning
Improved saving throws - +1 vs death, +1 vs negative energy
Material - Steel, Cloth
Quality - Excellent
Cost - 2457
Item Type - Light Picks
Icecutter
This light, small pick is largely ceremonial in its appearance - wrought of precious gold, and set with a brilliant blue sapphire, it is not however used as its name dictates. The bladed spike is cold to the touch and can turn water to ice over time. The coldness of the weapon seems to come from the gem itself - and as the stone does hold a faint, chilly glow to it.
Appearance - Top - 4 Colour - 1
Middle - 2 Colour - 2
Bottom - 4 Colour - 4
Properties - +1AB
Damage Bonus - 1D4 Cold
Light - Dim, 5m, Blue
Material - Steel, Gem- Sapphire, Gold
Quality - Masterwork
Cost - 4328
Invigoratum
This surprising implement is part tool, part weapon, and seemingly not designed entirely for combat. Though it doubles as such extremely well, it is an object from out of Lamordia, used for the purpose of seperation of parts of the body during dissection. Rather gruesomely, it has an electrical charge running through it that can be used to 'animate' parts of a corpse for demonstration purposes, showing the twitching of muscles and fingers as the charge is dispelled. This electrical current has medical potency as well, and one can almost feel their heart beating stronger when one holds this implement.
Appearance Top - 1 Colour - 4
Middle - 4 Colour - 1
Bottom - 4 Colour - 1
Properties - AB +1
Damage Bonus - 1D4 electrical
Saving Throw Bonus - +1 vs Death
Quality - Excellent
Material - Steel, copper.
Cost - 6062
//Edited by MAB. Most of the above coming soon in slightly modified ways.