Not so much new systems, but my opinion on potential adjustments to current crafting scripts/system for some nice quality-of-life reasons! (+ justifications):
Changing batch crafting to make rolls for each combination, rather than one roll for the whole batch.
-- This would be more convenient and fair.
Dropping the animation time for Alchemy distilling from ~18 seconds to 10 seconds or so. Additionally re-evaluate animation times for other crafts.
-- This would save a fair bit of time when facing very large batches and doing them one by one (if the first point is not implemented)
Show the quantity of CXP gained for each fail or success. (e.g.
Crafting experience gained (+15).) -- We can already see the our total CXP, and we can manually work out the gain for that crafting level by reviewing the before and after, so this makes it more convenient to see how our efforts are progressing us.
Alchemical flasks and Herbalism pouches, when using and targeting self, get a conversation prompt to:
1- Fill container (searches through character inventory to pick up herbs/reagents automatically - as if you used it on a bag or placeable inventory)
2- Empty container (drops herbs/reagents into inventory - what it currently does)
-- This would save time on moving items around into bags and inventory management.
Allow the Enchanting craft to make enchanted items without requiring a person to donate their XP, but on success make the item unusable.
-- This would give an opportunity to characters to practice the craft without having to line up another player willing to spend XP, aligning more with other crafts
Alternatively, implement another way for a novice enchanter to improve their CXP while soloing (e.g. Recharging charges on selected minor on-use items?)
Thanks