I'd support poison crafting, if only because poisons are hard to use (single use items that attach to a weapon, most of the server is undead and immune to them anyway). That being said, elves being immune to sleep is a DnD hallmark, so regardless I don't think elves should be able to be magically knocked out, especially since in most lore they don't sleep at all.
Also, as a person whose character is good at precisely one craft, tailoring, I'd like to see more options there as well.