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Author Topic: Systems Wishlist v2  (Read 28582 times)

ladylena

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Re: Systems Wishlist v2
« Reply #25 on: November 17, 2016, 08:23:33 PM »
Poison crafting!

And more options for tailoring. While we are on the topic of tailoring, maybe change what linen or cotton does so they aren't the same?

derkotushka

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Re: Systems Wishlist v2
« Reply #26 on: November 18, 2016, 03:21:54 AM »
I'm also thinking what it will be good add poison craft. For example herbalism craft something like varnishes and maybe some new plants? Like special poison from plants against shapechangers, against spiders, against spirits?.. And few poison with same effects what drop spiders and other monsters.

It's also will be good if strong sleep-spells will work on elfs and half-elfs. It's possible buy/find chemistry items what use sleep spells. And obviously it will not work on elfs and half-elfs.
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TheFury

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Re: Systems Wishlist v2
« Reply #27 on: November 18, 2016, 07:17:42 AM »
I'd support poison crafting, if only because poisons are hard to use (single use items that attach to a weapon, most of the server is undead and immune to them anyway). That being said, elves being immune to sleep is a DnD hallmark, so regardless I don't think elves should be able to be magically knocked out, especially since in most lore they don't sleep at all.

Also, as a person whose character is good at precisely one craft, tailoring, I'd like to see more options there as well.

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modderpunk

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Re: Systems Wishlist v2
« Reply #28 on: November 18, 2016, 11:43:41 AM »
I'd support poison crafting, if only because poisons are hard to use (single use items that attach to a weapon, most of the server is undead and immune to them anyway).


i think if you experiment a bit you'll find there is more uses for poison allready...  :twisted:



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ladylena

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Re: Systems Wishlist v2
« Reply #29 on: November 18, 2016, 11:59:20 AM »
I'd support poison crafting, if only because poisons are hard to use (single use items that attach to a weapon, most of the server is undead and immune to them anyway).


i think if you experiment a bit you'll find there is more uses for poison allready...  :twisted:

Speaking of poisons.. I'd really like to see venoms and poisons being individual items. Just more an rp thing I guess. There are some poisons that you can only apply to a weapon and some you can only apply to food/drink

LeviShultz

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Re: Systems Wishlist v2
« Reply #30 on: November 18, 2016, 12:17:13 PM »
Poison crafting would be cool. Maybe some could be made from the alchemy skill, harvested and concentrated venom from animals and creatures like pit fiends or the Bebilith. Other's could be made from herbalism- Hemlock or nightshade.

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NecropolisV

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Re: Systems Wishlist v2
« Reply #31 on: November 18, 2016, 08:24:38 PM »
another cool system that could be small and made mostly for flavor is stoneworking possibly? For making things like stone altars, and stone benches, or statues? Just an idea, I know more than one religious concept would appreciate being able to set up shrines to their gods in some places, with a few statues and benches.
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Daboomer

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Re: Systems Wishlist v2
« Reply #32 on: November 23, 2016, 10:09:01 AM »
Something has been picking away at my mind for a little while, would it be possible to have the message in the rest meny that pops up with moon phases during the day as well? It would make it easier to be prepared as a half vistani for the Lunatio is a thing that comes to mind. Easier keeping track of it and knowing that "Ah tonight there will be a fullmoon". I think this is something that they would after all have some insight to and gives them a bit of time without actually keeping a perfect track of various moon phases in more advanced ways. I for one know i would appreciate that.

Syl

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Re: Systems Wishlist v2
« Reply #33 on: November 23, 2016, 12:34:40 PM »
Something has been picking away at my mind for a little while, would it be possible to have the message in the rest meny that pops up with moon phases during the day as well? It would make it easier to be prepared as a half vistani for the Lunatio is a thing that comes to mind. Easier keeping track of it and knowing that "Ah tonight there will be a fullmoon". I think this is something that they would after all have some insight to and gives them a bit of time without actually keeping a perfect track of various moon phases in more advanced ways. I for one know i would appreciate that.

Like instead of just hitting the rest button for a update, like.. each time night comes a message in combat comes up saying what phase the moon is in?

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Daboomer

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Re: Systems Wishlist v2
« Reply #34 on: November 23, 2016, 01:25:50 PM »
h no. Mre that you can check it during the Day as well and not just during the night.

Syl

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Re: Systems Wishlist v2
« Reply #35 on: November 23, 2016, 02:31:55 PM »
h no. Mre that you can check it during the Day as well and not just during the night.

But you normally cannot see the moon during the day. so it would only help at night or dusk at the earliest.

Don't get me wrong love the idea of it telling me the moonphase, but I normally hit R to learn what it is.

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Daboomer

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Re: Systems Wishlist v2
« Reply #36 on: November 23, 2016, 07:31:19 PM »
What i'm trying to explain while writing like a complete idiot is that i for one can't know the moonphase by pressing R during the IG daytime, and i think this would be reasonable to have that implemented  :)

Edit: Meaning when you log in on an half vistani during daytime IG you can see that "Oh theres going to be a fullmoon tonight". It seems like something a half-vistani would keep track of?
« Last Edit: November 27, 2016, 04:17:40 PM by Daboomer »

Indigocell

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Re: Systems Wishlist v2
« Reply #37 on: December 03, 2016, 06:42:09 PM »
A few small wishes.

I wish "Tenser's Transformation" had a very slight visual effect, such as glowing red eyes for example (similar to the vision spell).

I wish the "Ivory Scroll Case" was a container you could actually put scrolls into.

I wish there was a deployable herbalists's cauldron type of item because why not? It's just a cooking pot, more or less. Herbalism is a survivalist skill and it seems silly that you would have to travel to a city or somewhere with a cauldron just to make use of it.

Philos

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Re: Systems Wishlist v2
« Reply #38 on: December 03, 2016, 07:10:40 PM »
I wish the "Ivory Scroll Case" was a container you could actually put scrolls into.

A thousand times this! I have so many scrolls.

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Re: Systems Wishlist v2
« Reply #39 on: December 04, 2016, 04:04:07 AM »
I wish the "Ivory Scroll Case" was a container you could actually put scrolls into.

A thousand times this! I have so many scrolls.

Or even mundane parchments having their own container system would be great.

Syl

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Re: Systems Wishlist v2
« Reply #40 on: December 04, 2016, 10:16:23 AM »
I wish the "Ivory Scroll Case" was a container you could actually put scrolls into.

A thousand times this! I have so many scrolls.

Or even mundane parchments having their own container system would be great.

I will say this sounds like a great Idea... However if one is carrying to many scrolls, might as well use a magic bag to reduce that weight. :D

Still love the idea

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julienchab

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Re: Systems Wishlist v2
« Reply #41 on: December 04, 2016, 10:35:51 AM »
I wish the "Ivory Scroll Case" was a container you could actually put scrolls into.

A thousand times this! I have so many scrolls.

Or even mundane parchments having their own container system would be great.

I will say this sounds like a great Idea... However if one is carrying to many scrolls, might as well use a magic bag to reduce that weight. :D

Still love the idea


Scrolls weight 0.1 pounds each, so if you have 100-150 of them, they start to be quite a weight and a magic bag will be the best container for them. I like the idea of a scroll case for the flavor, but unless it gives some sort of weight reduction to scrolls, I'll always use a magic bag to carry my scrolls around, since wizards usualy have low str, and need to do inventory management.

Iluvatar

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Re: Systems Wishlist v2
« Reply #42 on: December 04, 2016, 10:40:26 AM »
I was thinking about this yesterday and, since there are both male and female guard NPC in Vallaki, what about male and female Gendarme in Port--Lucine as well?

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emptyanima

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Re: Systems Wishlist v2
« Reply #43 on: December 04, 2016, 10:42:57 AM »
While there are some female Gendarmes (as PCs), they are not common to the domain at large. I recall that when the first female to join the Gendarme did so, she was labelled 'Madame Trousers' and received some mockery, etc. for it. That is likely why we only see male Gendarme NPCs.

Syl

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Re: Systems Wishlist v2
« Reply #44 on: December 07, 2016, 09:11:53 AM »
Not sure if possible but It would be awesome if the skill Heal could have a bonus effect. Treat it just like Tumble or Spell craft and parry but it would be cool if, Every 5 points of heal could either reduce the DC of a poison or Disease, non magical.  OR give you increased saving throws against such, since Heal is considered your knowledge of how to treat the poison, or illness.

THis would make the Heal skill more useful then it would appear cause after looking it up on the Wiki, Heal on here can be seen as a rather small skill save for RP value, which is still important.


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derkotushka

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Re: Systems Wishlist v2
« Reply #45 on: December 26, 2016, 09:24:35 AM »
It will be good if all plants using in herbalism will be possible use to character directly without transform them in potions.
And add to this different effects, like little short buff, or debuff, poison or disease. (Or maybe even make from some plant with addiction?)

Also if it possible it will be good see some 'hairdresser' in Port which can help change head model or color of hair/tattoo/eyes for gold.
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Katahdin

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Re: Systems Wishlist v2
« Reply #46 on: December 28, 2016, 08:23:11 AM »
Trying this again. I hope this is the right thread this time?

Its great that gargoyle hide can add +1 to fort, I think it would be nice if there was a patch available that added 1 to reflex. Do the lions in the desert drop skins? They could be a cantidate for it.

Miuo

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Re: Systems Wishlist v2
« Reply #47 on: December 28, 2016, 12:24:32 PM »
Removed
« Last Edit: December 28, 2016, 12:45:20 PM by Miuo »

Syl

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Re: Systems Wishlist v2
« Reply #48 on: January 13, 2017, 10:08:29 PM »
I don't know if this was suggested BUT!! a thought + a wish..

Doors and chests locked by magic, like... A cleric or wizard or someone with enough spell craft is required to unlock the door or chest

A server i played on had a door locked and when you clicked on it it pulled up a conversation and things to do and one of them was remove wards, which unlocked the door if you made the DC check.

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Zwickelfaust

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Re: Systems Wishlist v2
« Reply #49 on: January 17, 2017, 03:46:41 PM »
This might have been said before, but tailoring should be expanded. Maybe hoods and some cloaks. Also, flavor items like rugs and flags, maybe even gloves.
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