Author Topic: Topic for minor issues v2  (Read 35886 times)

Fungal Artillery

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Re: Topic for minor issues v2
« Reply #450 on: December 31, 2018, 12:07:20 PM »
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.


Related to Ard's post above, the transition from Quartier Ouvrier to Quartier Savant is gone entirely. There is no transition. The one north of it that remains is one that leads to a dead end, as it has before.

https://i.imgur.com/yYwaaPT.jpg
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Re: Topic for minor issues v2
« Reply #451 on: December 31, 2018, 01:09:33 PM »
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.


Related to Ard's post above, the transition from Quartier Ouvrier to Quartier Savant is gone entirely. There is no transition. The one north of it that remains is one that leads to a dead end, as it has before.

https://i.imgur.com/yYwaaPT.jpg

Thanks for the reports. I'll fix the transitions.

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Re: Topic for minor issues v2
« Reply #452 on: January 02, 2019, 02:44:04 AM »
I was strolling around when suddenly every character on my screen (myself included) became invisible. A spam of activated combat modes appeared above my character's head, including ones I don't have (flurry of blows, the DD stance thing). It was very frightening, but a relog fixed that.

goldenelvensorceress

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Re: Topic for minor issues v2
« Reply #453 on: January 02, 2019, 07:16:53 PM »


The Vardo merchant at NIGHT in port inside the wagon says he has no store >.<

I haven't checked outside during the day to see if the day Vardo merchant there is fine

goldenelvensorceress

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Re: Topic for minor issues v2
« Reply #454 on: January 02, 2019, 07:19:24 PM »
Outside is busted too


Silas Rotleaf

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Re: Topic for minor issues v2
« Reply #455 on: January 03, 2019, 04:24:57 PM »
Yeah there’s a broken transition to Quartier Savant as well.
And I think maybe an iffy off one in Marchand???

Also, you can actually go inside that wagon??? I never knew that. 0_o
« Last Edit: January 03, 2019, 04:56:16 PM by Silas Rotleaf »

Purist

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Re: Topic for minor issues v2
« Reply #456 on: January 08, 2019, 07:19:17 AM »
Floating bed inside the Guard's Quarters in the Citadel
Spoiler: show




The Abridged History of Barovia typo 1
Spoiler: show




The Abridged History of Barovia typo 2
Spoiler: show



EO

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Re: Topic for minor issues v2
« Reply #457 on: January 09, 2019, 08:53:36 PM »
Floating bed inside the Guard's Quarters in the Citadel
Spoiler: show




The Abridged History of Barovia typo 1
Spoiler: show




The Abridged History of Barovia typo 2
Spoiler: show




Thanks; I'll fix all three.

Homebrew Hokum

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Re: Topic for minor issues v2
« Reply #458 on: January 10, 2019, 03:58:01 AM »
Shingle at The Miner's Merriment just says 'Spot' with the description being 'A spot.'.



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Re: Topic for minor issues v2
« Reply #459 on: January 10, 2019, 09:36:18 PM »
Shingle at The Miner's Merriment just says 'Spot' with the description being 'A spot.'.



The left kitchen window in Mariska's Bakery: the 'box' that shows the street outside pokes over the top of the wall in a large white rectangle.

I'll fix both.

InMyDarkestHours

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Re: Topic for minor issues v2
« Reply #460 on: January 11, 2019, 04:10:10 PM »
Quote
No transition: Port-a-Lucine - Quartier Ouvrier >> Quartier Savant
Used to be a transition here. Gone-sauce.

Spoiler: show




Quote
Faulty transition: Port-a-Lucine - Western Gate
Leaving Publique takes you here, but when returning through this transition it takes you behind the wall, getting your PC stuck + erroneous map pin.

Spoiler: show


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Re: Topic for minor issues v2
« Reply #461 on: January 14, 2019, 12:09:43 AM »
Vallaki Guard Lockers - storing a bag full of contents works, but when trying to convert items back to unstored version, you must place each individual item. Won't unstore the bag's contents.

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Re: Topic for minor issues v2
« Reply #462 on: January 14, 2019, 02:31:16 AM »
Sometimes, the player character is forcibly dragged from the OOC room to their last saved location - even if they haven't approached/clicked one of the entry portals. Haven't noticed any pattern, aside from clicking the area around the Scrying Pool.

Pav

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Re: Topic for minor issues v2
« Reply #463 on: January 14, 2019, 02:40:31 AM »
Sometimes, the player character is forcibly dragged from the OOC room to their last saved location - even if they haven't approached/clicked one of the entry portals. Haven't noticed any pattern, aside from clicking the area around the Scrying Pool.

This is an old problem that persisted since 1.69 - I am unsure if the fix for this is the same for the bugged transition script. It may not be so, and then it might not be something within the purview of EE to repair.
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zDark Shadowz

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Re: Topic for minor issues v2
« Reply #464 on: January 16, 2019, 07:55:25 PM »
Greater Wolfwere's cast Magic Weapon, a redundant spell for creature weapons.

An open road in Hazlan east of the fields of labour seems to be locked toward a dungeon/dangerous area zone, don't know if this is intentional or not. Staying in this open area prevents plants from respawning from the tusk forest nearby if they were picked, and upon logging out for overly long, logging back in sends one back to the Vistani caravans. I'll edit post to include area names when I get the chance.
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foxtale

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Re: Topic for minor issues v2
« Reply #465 on: January 16, 2019, 09:16:13 PM »
Vallaki's Market and Warehouse districts count as Wilderness for Ranger HipS. Likely they also do not grant stealth boni for the purpose of the Urban stealth feat.
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Re: Topic for minor issues v2
« Reply #466 on: January 16, 2019, 10:02:12 PM »
Vallaki's Market and Warehouse districts count as Wilderness for Ranger HipS. Likely they also do not grant stealth boni for the purpose of the Urban stealth feat.

These should be fixed in the next update.

zDark Shadowz

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Re: Topic for minor issues v2
« Reply #467 on: January 16, 2019, 11:57:48 PM »
Martial Supremacy feat with the req of +14 BAB doesn't appear when taking Rogue as the last class level, ex. 12 barbarian 3 rogue. It does however, appear if a high BAB class is selected.
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modderpunk

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Re: Topic for minor issues v2
« Reply #468 on: January 17, 2019, 05:12:00 AM »
Quote
Greater Wolfwere's cast Magic Weapon, a redundant spell for creature weapons.

They are using weapons but they dont show because of the creature model.

https://www.nwnravenloft.com/forum/index.php?topic=4527.msg586586#msg586586
« Last Edit: January 17, 2019, 05:15:38 AM by modderpunk »



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The Great Unclean One

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Re: Topic for minor issues v2
« Reply #469 on: January 17, 2019, 01:58:59 PM »
The bookcase in the northeast room (the bedroom) of the lab in Daemrings Lake in Hazlan is stuck floating halfway up the side of the wall.
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Re: Topic for minor issues v2
« Reply #470 on: January 18, 2019, 11:48:50 PM »
Despite mentioning in their description that they carry a +1 attack bonus, ironwood maces instead have a +1 enhancement bonus listed at the bottom. (Ironwood quarterstaffs have a +1 attack bonus listed as it seems they should.)
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Re: Topic for minor issues v2
« Reply #471 on: January 25, 2019, 12:26:33 AM »
Navarre in the Old Cottage in the Western Outskirts.

Conversation choices:

4. Ask if he has anything for sale

If you click on it, he will conclude the next dialogue with "Care to take a look at my supplies?" But the options aren't yes or no.

Instead:

1. Ask to see his wares.

5. Ask to see his wares.


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Pav

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Re: Topic for minor issues v2
« Reply #472 on: January 26, 2019, 04:16:52 AM »
In Port-a-Lucine, going from Public Quartier to Western gate will transict you in other area then the usual.


Related to Ard's post above, the transition from Quartier Ouvrier to Quartier Savant is gone entirely. There is no transition. The one north of it that remains is one that leads to a dead end, as it has before.

https://i.imgur.com/yYwaaPT.jpg

Thanks for the reports. I'll fix the transitions.

Having been almost a month since these were posted, I am curious if this is going to go in the next update. Any word on when that would be?

Cheers.
« Last Edit: January 27, 2019, 12:09:35 PM by Pav »
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Re: Topic for minor issues v2
« Reply #473 on: January 26, 2019, 09:05:01 AM »
When Soren has time to implement it.

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Re: Topic for minor issues v2
« Reply #474 on: January 26, 2019, 02:17:24 PM »
Navarre in the Old Cottage in the Western Outskirts.

Conversation choices:

4. Ask if he has anything for sale

If you click on it, he will conclude the next dialogue with "Care to take a look at my supplies?" But the options aren't yes or no.

Instead:

1. Ask to see his wares.

5. Ask to see his wares.

The lack of yes/no is intentional; but I'll fix the double Ask to see his wares.