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Author Topic: Topic for minor issues v2  (Read 44376 times)

ASymphony

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Re: Topic for minor issues v2
« Reply #275 on: March 16, 2018, 12:59:12 PM »

The description for sound lance has a superfluous "to" in it.

SanneJ

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Re: Topic for minor issues v2
« Reply #276 on: March 19, 2018, 12:54:41 PM »
We had some problems with one of the chest in the last room in Perfidus, I'm not sure it's a bug. It's a pretty nasty high level trap, and it could just have a very very high search on it. but might be nice to check out.

There are four chests in the last room and the one most to the right when you face them seems to be bugged, I could see the traps on the other chests just fine but that one didn't light up. I though it didn't have a trap and opened it, it sprung (killing my pc), after that I opened it again after a minutes or so in search mode and it did nothing. After that we talked for a bit about loot we found and I was standing pretty close to it, someone opened it to check inside and it went off again.

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BadStrref

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Re: Topic for minor issues v2
« Reply #277 on: March 19, 2018, 04:50:36 PM »
There are Epic Level traps in that dungeon. Looks like you found some of them

MAB77

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Re: Topic for minor issues v2
« Reply #278 on: March 19, 2018, 08:52:23 PM »
Confirmed to work as intended. High end dungeons have lethal traps and they fire again if not properly disarmed.
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Re: Topic for minor issues v2
« Reply #279 on: March 19, 2018, 10:06:54 PM »
There seems to be something off with the door to the Militia Hut in Korfburg. I'll find it unlocked after resets when I know no one's unlocked it and left it open since.
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SanneJ

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Re: Topic for minor issues v2
« Reply #280 on: March 21, 2018, 11:08:18 AM »
Confirmed to work as intended. High end dungeons have lethal traps and they fire again if not properly disarmed.

Thanks for checking.
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Re: Topic for minor issues v2
« Reply #281 on: March 28, 2018, 02:03:48 AM »
If an unidentified container type (in this case, magic bags) are placed on the Vallaki raunie's table, you cannot pick them up from the 'table' slot once they're identified. They get stuck on her bench (as in, the items are on top of it). Due to the angle, they cannot be picked up again. I was able to retrieve one with great difficulty, but the other was a lost cause.
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JayJay

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Re: Topic for minor issues v2
« Reply #282 on: April 01, 2018, 06:25:08 AM »
The quickest way to go from good to evil right here :P
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Iridni Ren

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Re: Topic for minor issues v2
« Reply #283 on: April 03, 2018, 12:26:42 AM »
Iridni put on the ring "Keepers Guide" (think that's what it's called) to supplement her Search skill. She had Detect Mode activated when she put on the ring, which was slowing her movement. When she tried to deactivate Detect Mode, she received the message "You may not disable this mode. Characters with Keen Senses always receive the benefits of active search mode." So the ring, which should have been allowing passive Detect, locked her into slow-movement Detect.

Fixing it required removing the ring, deactivating Detect Mode, and then equipping the ring. Not a big deal, but it kept her locked in slow movement, which can be deadly when suddenly needing to flee.

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EO

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Re: Topic for minor issues v2
« Reply #284 on: April 03, 2018, 09:17:12 AM »
The quickest way to go from good to evil right here :P

Will fix for next update.

Mereyn

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Topic for minor issues v2
« Reply #285 on: April 05, 2018, 01:35:03 PM »
Despite the update stating that crossbows may be gilded, they infact can't.
This was attempted with an adamantine crossbow and a platinum ingot.
Message was: "Could not find a suitable target item for recipe"

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Re: Topic for minor issues v2
« Reply #286 on: April 06, 2018, 09:54:46 AM »
It happened the same with a steel crossbow and silver.
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Iridni Ren

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Re: Topic for minor issues v2
« Reply #287 on: April 06, 2018, 11:30:53 AM »
Iridni put on the ring "Keepers Guide" (think that's what it's called) to supplement her Search skill. She had Detect Mode activated when she put on the ring, which was slowing her movement. When she tried to deactivate Detect Mode, she received the message "You may not disable this mode. Characters with Keen Senses always receive the benefits of active search mode." So the ring, which should have been allowing passive Detect, locked her into slow-movement Detect.

Fixing it required removing the ring, deactivating Detect Mode, and then equipping the ring. Not a big deal, but it kept her locked in slow movement, which can be deadly when suddenly needing to flee.

I tried this a few more times. Keepers Guide always issues the message that Detect Mode is activated and running is disabled whenever it is equipped. So the nature of the bug is twofold:

1. If you equip it while in Detect Mode, you will be unable to run unless you unequip the ring first because it won't let you deactivate Detect Mode.

2. If you equip it while not in Detect Mode, you will erroneously receive the message that running has been disabled.

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MAB77

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Re: Topic for minor issues v2
« Reply #288 on: April 06, 2018, 11:36:11 AM »
The crossbow gilding issue is being investigated and will be corrected as soon as possible.
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MAB

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MAB77

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Re: Topic for minor issues v2
« Reply #289 on: April 06, 2018, 11:52:28 AM »
There is no other solution to the Keeper's Guide ring issue but to equip it when the Detect Mode is off. By virtue of having the Keen Sense feature the system wil always tell you can't deactivate the Detect mode. Furthermore the detect mode is hard coded, so this is not going to change. Fortunately the work around is easy.

I will investigate that error about the message saying it is disabling run. But so long as it is just the message and not actually disabling run at least it still works as intended.
« Last Edit: April 06, 2018, 12:10:08 PM by MAB77 »
Best Regards!
MAB

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Zwickelfaust

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Re: Topic for minor issues v2
« Reply #290 on: April 07, 2018, 11:14:58 AM »
This one is minor. It seems that occasionally, when you have a dominated animal or your animal companion, you start exhibiting the behavior of the animal. For instance, I dominated a deer, then I started wandering automatic similar to what the deer does naturally. My character paced about automatically. It happened again with my animal companion. I haven't tested this further as it's not really an issue as it only affects rp.
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Sinful Mystic

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Re: Topic for minor issues v2
« Reply #291 on: April 07, 2018, 06:08:57 PM »
The following spell's duration has been changed:

-Shelgarn's Persistent Blade: Changed from one Hour + 1 Turn/2 Levels to 1 Turn + 1 Round/Level to be consistent with the other summons. The 24 hour total duration also applies.


I don't think that 1 turn is factoring in. I experimented with a new mage last night and I was getting one attack and it vanished. It was so useless I stopped using it after the 2nd try.

I think maybe it is set at 1 round +1/level
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Re: Topic for minor issues v2
« Reply #292 on: April 07, 2018, 09:02:57 PM »
The following spell's duration has been changed:

-Shelgarn's Persistent Blade: Changed from one Hour + 1 Turn/2 Levels to 1 Turn + 1 Round/Level to be consistent with the other summons. The 24 hour total duration also applies.


I don't think that 1 turn is factoring in. I experimented with a new mage last night and I was getting one attack and it vanished. It was so useless I stopped using it after the 2nd try.

I think maybe it is set at 1 round +1/level

Yeah, right now summons don’t include the one turn. That will be fixed next update.

NWN_lovableweremink

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Re: Topic for minor issues v2
« Reply #293 on: April 20, 2018, 05:53:17 PM »
The cleric in Dvergeheim has the option to heal in his conversation, when it is selected nothing happens. His cure disease option works.

This should be fixed.

EO
« Last Edit: July 02, 2018, 09:26:47 PM by EO »

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Re: Topic for minor issues v2
« Reply #294 on: April 20, 2018, 07:12:44 PM »
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Homebrew Hokum

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Re: Topic for minor issues v2
« Reply #295 on: April 21, 2018, 07:41:07 AM »
This is a bit weird, but the +1 Enhancement Bonus on the Sentinel battleaxe doesn't seem to work. I was doing no physical damage until I cast magic weapon, which produces the exact same effect: a +1 Enhancement bonus. Something to do with the order of properties?

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Mayvind

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Re: Topic for minor issues v2
« Reply #296 on: April 22, 2018, 07:12:47 AM »
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ethinos

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Re: Topic for minor issues v2
« Reply #297 on: April 24, 2018, 12:48:41 PM »
This is a bit weird, but the +1 Enhancement Bonus on the Sentinel battleaxe doesn't seem to work. I was doing no physical damage until I cast magic weapon, which produces the exact same effect: a +1 Enhancement bonus. Something to do with the order of properties?

Looks like the Luminious Figure had Stoneskin that was absorbing the physical damage until it ran out.
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Iridni Ren

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Re: Topic for minor issues v2
« Reply #298 on: April 24, 2018, 01:34:17 PM »
This is a bit weird, but the +1 Enhancement Bonus on the Sentinel battleaxe doesn't seem to work. I was doing no physical damage until I cast magic weapon, which produces the exact same effect: a +1 Enhancement bonus. Something to do with the order of properties?

Looks like the Luminious Figure had Stoneskin that was absorbing the physical damage until it ran out.

Don't think so;  Stoneskin messages how many points are remaining.

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Sinful Mystic

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Re: Topic for minor issues v2
« Reply #299 on: April 25, 2018, 12:24:48 PM »
Went to go mine silver on my claim today. None of them have active seams. Not sure if someone snuck in and mined it all or if this is a regular thing.
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