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Author Topic: Death Issues  (Read 541 times)

Hatsune

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Death Issues
« on: April 14, 2019, 09:25:23 AM »
Hello!

Had 2 issues last night after the Hak update related to death.

The first occured after dying, I zoned back into the dungeon, and my ghost was "killed" by a trap. It dropped me to -5, but i was not bleeding. I crashed and logged back in, still unconscious, and it triggered the trap again, re-"killing" me, but did the "magic damage" thing it normally does when sometihng hits you for excessive damage, putting me to -3 this time. I was raised in this state, but of course it did not port me to the body, I was stuck.

Eventually a kind DM killed me and got me to my body, and seemed fine.

Later in the day I died again, and acted like a normal ghost this time, but was not ported upon being raised again.

I wasn't sure if this was due to the original issue, or not. Asking on Discord I was told other people were having the 'non-porting' issue as well, so wanted to make an official note of it.

Character name: Elizabethany Joelle. First Issue in occured in Anubis temple, second in an outside Desert area.
Currently Playing:
Elizabethany Joelle, Sorceress of Flame
Ayleese, Slyvan Bardess
Allalia, Druidess of the Earthen Dream

immasturgeon

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Re: Death Issues
« Reply #1 on: April 14, 2019, 12:26:41 PM »
Badly impaired corpse just raised, should have cost 3000, this is what the cost tag said.

Only cost 600.

Iridni Ren

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Re: Death Issues
« Reply #2 on: April 14, 2019, 01:01:53 PM »
Badly impaired corpse just raised, should have cost 3000, this is what the cost tag said.

Only cost 600.

Had the corpse been raised previously?

I ask because this has happened to me with a zombied corpse before: raise it, the corpse zombies, and after you kill it, the corpse is impaired. It doesn't charge the impaired cost for the second raise (thankfully).

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immasturgeon

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Re: Death Issues
« Reply #3 on: April 14, 2019, 01:14:10 PM »
Yup, that's exactly what happened.