BORCAN DOUBLE/ POISON
Required Materials:
- Two Dice, 6-sided
Rules:
- At the start of play, all players wager a set amount of money (ex. 1,000), treated then like poker chips.
- As a hand begins, all players roll one die. The lowest roller puts a set portion (agreed upon before the game begins) of the initial amount into the pot (ex. 200)-- he is declared the target. The highest roller then leads the hand, and play continues to his left.
- The lead roller then rolls two dice, and can choose to re-roll up to a total of three attempts. The lead roller sets the maximum number of re-rolls for each player for that hand (Up to three) based on how many re-rolls he performs. A player does not have to re-roll, but cannot go back to a former result.
Scoring:
- The best roll is a successive 2-1, called a Poison.
- Doubles, called Daggers, are the next best rolls (1-1, 2-2, 3-3, etc-- in that order)
- All other rolls, called Wits, are combined to create a number. For example, a 4-5 turns into 45. A 6-1 turns into 61.
- Poison trumps Daggers, Daggers trump Wits. The lower the dagger or wit roll, the sharper it is considered. A 1-1 dagger bests a 4-4 dagger. A 45 beats a 61. A 5-5 dagger trumps a 24 Wit.
- When any player rolls a Poison, the target for that round must double his stakes if he is able. (Example: Poison is rolled, the target's 200 gold pot turns to a 400. If another poison is rolled in that same round, he must make the pot total 800. If another poison, by chance, occurs, he then would have to make 1600. Since he only has 1,000, he goes all in.)
- If two or more players roll Poison in the same round, they perform another hand against one another to settle the tie.
- If the target player wins the round, he simply keeps his own money and a new hand begins.
The game concludes when all players but one have no remaining coin for a hand. Winner takes all.