Changelog - October 15th, 2024 Version BETA 2.31a "Hak"
Hak Changes:
- Added the Tattooed Monk and Avenger Knight prestige classes.
- Rebalanced Combat Vigor, Combat Speed, and Combat Hardiness.
- Removed outcast rating and glowing eyes from level 20 monks.
- Fixed forest gnomes' hitbox size to be easier to select.
- Added new spell: Undetectable Alignment.
- Added 18 new animations. Type @emote 43 to 61 to use them. (Thanks to Palmweaver)
- Made crafted traps function like standard traps while retaining their current effects.
- Increased the item value of several stacking items to be consistent with non-stacking items.
- Updated the appearance of the druid's badger and dire boar shapes and companions.
- Added 2 new falchion appearances (6-1 and 6-2).
- Added 5 new heads (Female Elf: 50/Female Human: 228 & 229/Male Elf: 45 & 46/Male Human: 241/Half-Orc: 161, 162 & 163).
- Added Augment Healing to the list of feats bards can take.
- Added spell targeting to the Black Powder Avenger's grenades.
- Added a wereserpent monstrous template and creature appearance.
- Fixed an issue preventing the use of Cleaning Kits on flintlocks directly.
- Fixed an issue that made it impossible for certain dwarven subraces to pick Weapon Focus (Dwarven Waraxe).
- Clarified in Point Blank Shot's description that it also negates the -4 AB penalty when casting ranged spells in melee.
- Weapon Focus (Spear) now works with small spears.
- Fixed Devour Magic to allow targeting the caster.
- Added missing spell targeting and metamagic to Shadow Conjuration, Greater Shadow Conjuration, and Shades.
- Updated the descriptions of Shillelagh and Bowater to indicate that the bonus damage is piercing damage.
- Removed the ability to Empower Tenser's Transformation since it did nothing.
- Fixed Shockwave's spell targeting shape.
- Added darker variant tiles to the Gothic Interior tileset.
- Added an effect icon to display exhaustion levels.
- Fixed the Male Mystic voiceset.
- Fixed line-of-sight problems with several chairs and benches.
- Fixed an issue with several VFX's not working properly in Gothic Interior tileset areas.
- Added loading screens to the Gothic Interior tileset.
- Added several new books.
- Fixed minor issues and optimized haks.
Area, Item, and NPC Changes:
- Overhauled Sithicus and added dozens of new areas.
- Updated the appearance of the Théâtre de la Cathédrale.
- Added a persistent noticeboard to the Théâtre de la Cathédrale.
- Added holdable religious books to religious stores.
- Decreased the respawn rate of several high-level dungeons.
- Added locks to Tejeda’s outer gates.
- Added crafting dummies to Nordenvall Village's bazaar.
- Made it possible for guards and gendarmes to control prisoners.
- Fixed several food item types stacking.
- Made minor layout adjustments to the Miner’s Merriment.
- Fixed typos and minor issues.
Scripting and System Changes:
- Added @radius command to approximate radius size. Type @radius help for details.
- Made yelling break stealth and temporarily decrease Move Silently.
- The Examine function now prints backgrounds when used on self.
- Fixed an issue with stealth penalties not properly stacking.
- Fixed a bug that would disable characters if they remade three times in a row.
- Fixed the remake code not showing up when relogging while having a pending remake.
- Removed the distance restriction when using Opening Tap.
- Made it possible to dispel the Light spell.
- Fixed weight not updating when unequipping items or using crafting containers inside bags.
- Fixed a bug that affected the cost of spawning placeables in rentals.
- Fleeing characters should now always stop running once the fear effect ends.
- Made it impossible to accidentally manually add the Common language.
- Fixed a bug that made it possible for spirits to die under rare circumstances.
- Fixed Voracious Dispelling not properly dispelling areas of effect.
- Fixed minor issues and optimized several scripts.