Author Topic: Changelog  (Read 228409 times)

Zarathustra217

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Re: Changelog
« Reply #625 on: March 06, 2014, 07:41:08 AM »
Changelog - March 6th Version BETA 1.96m title "Locks And Keys."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Made setting passwords on characters mandatory for entering the world.

- Shortened the duration of the Darkness spell.

- Made Neutralize Poison give temporary immunity to poison.

- Made updates to several area-of-effect spells.

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Re: Changelog
« Reply #626 on: March 24, 2014, 02:35:06 PM »
Changelog - March 24th Version BETA 1.96n title "Back Away."

Area, Item and NPC changes:

- Fixed a faulty appearance of one of the reaver variations.

Scripting and System changes:

- Made several improvements to core AI (mainly spellcasting).

- Fixed an issue that could occasionally cause areas to not properly deinitialize.

- Fixed an issue with the updated Wall of Fire spell.

- Updated several other spells (see the forums for info.)

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Re: Changelog
« Reply #627 on: March 27, 2014, 08:08:03 AM »
Changelog - March 27th Version BETA 1.96o title "Hollow."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an error that made it able to use scrolls and other items while in spirit form.

- Improved some AI pathfinding routines.

- Fixed an error that made AI try to cast healing spells on self when they were actually to cast them on allies.

- Fixed drows not properly receiving the darkvision feat.

- Made AI more inclined to go look for an attacker if being attacked outside range.

- Made explosives use proper saving throw type for saves.

- Made it no longer possible to shoot open doors with ranges weapons to prevent an exploit.

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Re: Changelog
« Reply #628 on: March 31, 2014, 07:17:56 AM »
Changelog - March 31st Version BETA 1.96p title "Patch."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue that caused use of mundane items to cause OCR increase in Barovia.

- Reset negative OCR modifiers that was caused by the prior bug. 

- Did a few various improvements to the OCR NPC reaction systems.

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Re: Changelog
« Reply #629 on: April 11, 2014, 07:44:54 AM »
Changelog - April 11th Version BETA 1.96q title "Commence!"

Area, Item and NPC changes:

- Made updates to the wildlife of Barovia.

- Set up the module for the Play-A-New-Character event.

Scripting and System changes:

- Minor fixes.

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Re: Changelog
« Reply #630 on: April 21, 2014, 08:11:34 PM »
Changelog - April 21st Version BETA 1.96r title "The End."

Area, Item and NPC changes:

- Reverted the setup for the Play-A-New-Character event.

Scripting and System changes:

- Minor fixes.

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Re: Changelog
« Reply #631 on: April 25, 2014, 08:32:55 AM »
Changelog - April 25th Version BETA 1.96s title "When It's Done."

Area, Item and NPC changes:

- Implemented the first phase of Sithicus (first public test, so need a DM for access.)

- Removed bananas from Corneliu's store in Vallaki.

Scripting and System changes:

- Made systems support the new Sithicus domain.

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Re: Changelog
« Reply #632 on: May 06, 2014, 05:52:55 AM »
Changelog - May 6th Version BETA 1.96t title "Deathwish."

Area, Item and NPC changes:

- Did several tweaks and fixes to the Sithicus areas.

- Made Sithicus accessible through the vistani caravans and by travelling the mists.

- Did several minor fixes to the Dementlieu areas.

Scripting and System changes:

- Made fixes to the script controlling renting the penthouse in the Port-à-Lucine Governor's Hôtel.

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Re: Changelog
« Reply #633 on: June 11, 2014, 12:28:58 PM »
Changelog - June 11th Version BETA 1.96u title "Crisis of Faith."

Area, Item and NPC changes:

- Did several minor fixes to the Dementlieu areas.

- Made minor tweaks to a few descriptions.

- Added new DM event specific areas.

Scripting and System changes:

- Made fixes to the experimental cleric domain changer system.

- Fixed DM Fore lock ability.

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Re: Changelog
« Reply #634 on: July 02, 2014, 09:38:08 AM »
Changelog - July 2nd Version BETA 1.96v title "Conflict."

Area, Item and NPC changes:

- Updated several areas to reflect recent events in game.

- Added new DM event specific areas.

Scripting and System changes:

- Minor.

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Re: Changelog
« Reply #635 on: July 29, 2014, 09:14:05 AM »
Changelog - July 29th Version BETA 1.96w title "Bars."

Area, Item and NPC changes:

- Added basic rations to several Port-à-Lucine stores.

- Made it possible to escape being stuck in a certain spot in the Port-à-Lucine - Quartier Savant  

Scripting and System changes:

- Made improvements to systems for storing data between resets.

- Fixed an issue that made printing press make copied paper appear like a book.

- Made using the examine feat on a key from the Governor's Hôtel give away the duration left.

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Re: Changelog
« Reply #636 on: August 27, 2014, 10:50:29 AM »
Changelog - August 27th Version BETA 1.96x title "Conflict Brewing."

Area, Item and NPC changes:

- Updated several areas in Western Barovia to reflect recent events in game.

- Added several new DM event specific areas.

Scripting and System changes:

- Made improvements to the DM Force Lock ability.

- Made logging into the server with the default GoG.com key give you a message and temporarily lock the character rather than just booting you.

- Fixed an issue with certain enchanted armours.

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Re: Changelog
« Reply #637 on: August 29, 2014, 10:50:09 AM »
Changelog - August 29th Version BETA 1.96y title "Crisis of Faith."

Area, Item and NPC changes:

- Added the Cleric Domain Chooser to the OOC - New Character Area.

- Adjusted spawn levels of several populations based on collected data.

- Did miner fixes and tweaks to Dementlieu and Har'Akir areas.

Scripting and System changes:

- Fixed an issue that prevented areas from re-initializing right.

- Did minor AI optimizations.

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Re: Changelog
« Reply #638 on: September 11, 2014, 02:32:31 PM »
Changelog - September 11th Version BETA 1.96z title "Lively."

Area, Item and NPC changes:

- Made various minor fixes around Dementlieu.

Scripting and System changes:

- Made player marks be removed on area reinit. Permanent marks can now be left with "@markpermanent".

- Fixed an exploit with placeable item containers.

- Did performance and stability optimizations.

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Re: Changelog
« Reply #639 on: September 26, 2014, 06:33:36 PM »
Changelog - September 26th Version BETA 1.97 title "Carpentry."

Area, Item and NPC changes:

- Added new portable carpenter's kit to create various props.

Scripting and System changes:

- Did fixes and improvements to the DM store object tool.

- Fixed a number of spells that would not properly take spellcraft bonuses into account.

- Various other minor spell changes, see the forum for more info.

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Re: Changelog
« Reply #640 on: October 02, 2014, 09:50:36 AM »
Changelog - October 2nd Version BETA 1.97a title "Sunbeam."

Area, Item and NPC changes:

- Did various minor fixes.

Scripting and System changes:

- Updated the spells Blindness/Deafness, Mass Blindness/Deafness, Sunbeam and Sunburst (see forum topic on Spell Changes for more info).

- Fixed an issue with the Awaken spell not properly recognising certain animal companions.

- Fixed an issue with certain transitions.

- Fixed the DM placeable transition tool.

- Fixed the carpenter's portable kit not removing chunks of wood when making barricades.

- Updated the description of the carpenter's portable kit to mention recovering props and added various new options.

- Did minor fixes to UMD.

- Removed the VFX of eating garlic and belladonna.

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Re: Changelog
« Reply #641 on: October 23, 2014, 09:47:14 AM »
Changelog - October 23rd Version BETA 1.97b title "Venom."

Area, Item and NPC changes:

- Updates poisoned items to now function properly.

Scripting and System changes:

- Made NPCs in Dementlieu react more dynamically to OCR.

- Fixed poisoned weapons and applicable poison items.

- Updated Call Lighting to take environment into effect.

- Fixed greater wildshape not properly merging weapon properties into the shape.

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Re: Changelog
« Reply #642 on: November 07, 2014, 12:21:18 PM »
Changelog - November 7th Version BETA 1.97c title "Sparks."

Area, Item and NPC changes:

- Added new items to the treasury drop lists.

Scripting and System changes:

- Added two new subraces, Tarek and Giamarga.

- Updated the Ball Lighting and Creeping Doom spell.

- Revised the duration of fear from fear auras.

- Fixed Murlynd's Spoon.

- Did AI improvements.

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Re: Changelog
« Reply #643 on: November 14, 2014, 11:27:20 AM »
Changelog - November 14th Version BETA 1.97d title "Bloodbath."

Area, Item and NPC changes:

- Fixed an issue with how certain oozes were scaled.

Scripting and System changes:

- Made several minor tweaks and fixes to the OCR reaction AI.

- Implemented experimental additional VFX and messages on severe injury/death.

- Made fixes to a number quests originating in Dementlieu.

- Fixed an issue with the new Giamarga subrace.

- Did some minor AI fixes.

- Fixed an issue that would cause crafted items to revert to template names upon being recovered from a placed container.

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Re: Changelog
« Reply #644 on: November 28, 2014, 07:56:54 AM »
Changelog - November 28th Version BETA 1.97e title "On the Road."

Area, Item and NPC changes:

- Added two new areas on the road toward Zeidenburg (preliminary versions)

Scripting and System changes:

- Made a large amount of optimizations and fixes to AI.

- Made some general performance optimizations.

- Improved debugging.

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Re: Changelog
« Reply #645 on: November 30, 2014, 10:02:43 AM »
Changelog - November 30th Version BETA 1.97f title "Swarm."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue that caused several creatures to not spawn.

- Made some fixes to AI spellcasting.

- Fixed several issues with enchanted items.

- Properly made the Giamarga choosable from the subrace menu.

- Increased PC vampire sunlight damage to take regeneration into account.

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Re: Changelog
« Reply #646 on: December 03, 2014, 12:21:32 PM »
Changelog - December 3rd Version BETA 1.97g title "Restoration."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed some issues with the fix of the enchanted items.

- Made the AC bonus you can gain from parry cap at +5.

- Increased the AC bonus of enchanted boots to +2 and increased the crafting DC.

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Re: Changelog
« Reply #647 on: December 10, 2014, 01:28:12 PM »
Changelog - December 10th Version BETA 1.97h title "Storm."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Implemented weather dependent listen and spot penalties.

- Did stability optimizations.

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Re: Changelog
« Reply #648 on: December 13, 2014, 11:48:23 AM »
Changelog - December 13th Version BETA 1.97i title "Regrowth."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Rebuild module from earlier version to fix module corruption.

- Made some AI fixes.

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Re: Changelog
« Reply #649 on: December 19, 2014, 08:38:37 AM »
Changelog - December 19th Version BETA 1.97j title "New Beginnings."

Area, Item and NPC changes:

- Set the module up for the New Character Event.

Scripting and System changes:

- Fixed an issue that prevented population power levels to be properly restored after a reset.

- Fixed an issue causing animal companions and familiars to not be raisable by NPC healers.

- Fixed certain creatures not spawning.

- Fixed an issue causing certain objects in areas not properly reset on area re-init.

- Improved AI equipping and unequipping items dependent on availability of ammunition.

- Improved weather feedback (mainly for interiors).

- Improved caching.