Public (OOC) > Announcements, Updates and Status
Changelog
Soren / Zarathustra217:
29th of September - Version 0.4 title "Hunters of the night"
Updates:
Creature and Item Specific:
-Updated appearances for the following creatures: carrion stalker, death knight, wolfwere, greater wolfwere, vorr
-Updated appearance for Strahd Von Zarovich
-New creatures added: gremishka, headhunter, wereraven, vehrteig
-Modified the flavor text for the Voodan Doll and Liber Necrosis items
-Fixed the voices on two of the skeletal guardian types and the portrait of one
Area specific:
-Added areas east of Vallaki: Old Svalich Road, Midway Haven, and the Svalich Pass
-Updated the lighting in the Shadowy Cave beneath Dvergeheim
-Made some minor cosmetic changes to Degannwy
-Adjusted the inventories of the merchants in Narum's Smithy, Curiosities From Abroad, and Yoshek House
-Made adjustments to the types of monsters found in the caverns beneath Dvergeheim
-Added traps and assorted placeables to the dungeons beneath Dvergeheim
-Made adjustments to Kir'Thalax's conversation and combat
-Added Lake Zarovich - Northwestern Shore
-Added Lake Zarovich - Nadezhda's Home
-Added Lake Zarovich - Northwestern Shore - cargo holds (2)
-Added Constantin's Fishing Lodge (main floor, wine cellar, and upstairs)
-Added Lake Zarovich - Dark Cave, Watery Cavern, and assorted interiors
-Made the transitions larger in Vallaki - Northwestern Farmlands
-Fixed the day limbo waypoints to make male cultists spawn twice in the Vallaki - Northwestern Farmlands area
-Adjusted the Western Outskirts - Vistani Camp and Western Outskirts to make the first steps the player takes in the world more linear and less confusing.
-Adjusted The Balinoks area to make borders and transitions appear more natural.
Scripting and Rule Specific:
-Redid the way persistent player data is stored. Hopefully, this should bring a lot more stability.
-Redid the scripts and rules associated with death and The Near Ethereal. Players won't have to wait anymore, but they might have a longer journey before them.
-Added Background feats to increase the diversity among different characters.
-Made it so that you gain a level immediatly after creating a new character, making you level 2.
-Added a number of new feats.
-Made knockdown and disarm freely available at level 2. Make sure not to take the feat in prior.
-Added some new special abilities. The "Examine" ability is currently rather limited in functionality but will be made more usefull in future updates. The "Save Character" is a usefull way for people to assure that their current progress is stored.
Custom Content Specific:
-Corrected a bug with the custom forest addons.
-Tweaked the fog placeables and made a new type for each colour, the very low fog.
-Removed the custom GUI. Will soon be replaced by another GUI that works by the override folder.
Soren / Zarathustra217:
28th of Octoberr - Version BETA 1.0a title "A Halloween Banquet" (notice: major update to 1.0 in between not listed here)
Area and NPC Changes:
-Made some changes to the doors in the Main Docks. Some doorframes were missing doors, others were unlocked but led nowhere
-Made changes to the following areas: City Hall & Courthouse, City Jail, Barovian Militia Headquarters, Vallaki - Upper Town - Government District. Areas now link together properly and have proper NPC spawns with working conversations.
-Made some fixes to the Executioner NPC to make him less "uber"
-Gave the following NPCs conversations: Nadia Ionelus, Nicolai Ionelus the Lesser, The Executioner, Judge Victor, Simona, Ragz, Beula
-Added a prisoner and prison guard template
-Added a key for prison cell doors
-Fixed an issue with plant placeables on cobblestone in the Government District
Scripting Changes:
-Made changes to the following scripts: rl_crystskeldth, spawnsyscrskldth, rl_chraaldeath, spawn_chraaldth--these now use a better vfx to simulate an explosion
-Fixed issues with the emote script.
-Fixed a bug with using raise dead spells on a corpse.
-Improved the XP feedback.
Soren / Zarathustra217:
Wohoo, things are changing fast around here these days... 8)
November 2nd- Version BETA 1.0b title "A Halloween Banquet"
Area and NPC Changes:
-Corrected position of a torch outside the Church of the Morninglord.
Scripting Changes:
-Emote system should finally be funtioning as intended!
-Fixed some minor issues with the XP system feedback.
Soren / Zarathustra217:
November 9th - version BETA 1.0d title "Nightshift"
Scripting Changes:
-Corrected numourous minor bugs with emoting.
-Improved the way RP XP is awarded.
Area and NPC Changes:
-Made changes to Vallaki - Lower Town - Slums so that the ratter is more easily located.
-Added a night guard at the western gate wall.
Serverside Hak changes:
-Fixed problem with some items having negative prices (which would result in price of 1 or 0 gp).
Soren / Zarathustra217:
November 12th - version BETA 1.0e title "Hagglers"
Scripting Changes:
-Fixed the emoting system once more (I ought to stop messing with it soon)
-Made using the Examine Object feat on an item give back estimated gold value according to appraise skill.
Area and NPC Changes:
-Made the OOC - Module Setup and Control Room contain a lever to reload the module.
-Rearranged the creature palette a bit, though only partially done.
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