Author Topic: Changelog  (Read 349840 times)

Soren / Zarathustra217

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Re: Changelog
« Reply #575 on: November 19, 2012, 12:33:37 PM »
Changelog - November 19th 2012 Version BETA 1.93a title "Narrowing In."

Area, Item and NPC changes:

- Added a new potential bounty spawn in Dementlieu.

- Did some rebalancings to Perfidus.

- Fixed Yoshik's store in Vallaki (was incorrectly offering too high prices.)

- Fixed a few issues with the Vallaki Red Vardo Trader faction base.

- Did some tweaks to the bandit caves near the Midway Haven.
                                                   
Scripting and System changes:

- Implemented experimental fix for the error causing PCs being send to the wrong end of an area upon entry.

- Made a minor fix to the DM Store Object tool for NPCs.

Soren / Zarathustra217

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Re: Changelog
« Reply #576 on: December 11, 2012, 05:47:57 PM »
Changelog - December 11th 2012 Version BETA 1.93c title "Packages."

Area, Item and NPC changes:

- Re-opened Narum's smithy in Vallaki and revised the stock of several Vallaki merchants.

- Added a large amount of new items to the treasury tables.

- Improved the setup of several variable spawn populations.
                                                   
Scripting and System changes:

- Fixed an issue with the Toggle Dislike feat.

- Did tweaks to creature ambient animations.

Soren / Zarathustra217

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Re: Changelog
« Reply #577 on: December 19, 2012, 09:58:38 PM »
Changelog - December 19th 2012 Version BETA 1.93d title "Dark Cults."

Area, Item and NPC changes:

- Revised the spawn setup in the Ancient Burial Ground beneath Vallaki to be more in continuance with the rest of the catacombs.

- Fixed a number of new items that were missing charges.
                                                   
Scripting and System changes:

- Tweaked the feedback the Toggle Dislike tool gives to make it more clear.

- Tweaked the desert dehydration script to give more feedback and also take things such as time of day and exhaustion into account.

- Fixed an issue with OCR dissipation.

Soren / Zarathustra217

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Re: Changelog
« Reply #578 on: December 21, 2012, 07:54:01 AM »
Changelog - December 21st 2012 Version BETA 1.93e title "Newcomers."

Area, Item and NPC changes:

- Updated the module to implement the NCW event.
                                                   
Scripting and System changes:

- Updated the module to implement the NCW event.

Soren / Zarathustra217

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Re: Changelog
« Reply #579 on: January 01, 2013, 11:37:19 AM »
Changelog - January 1st Version BETA 1.93g title "Dawn to Dusk."

Area, Item and NPC changes:

- Reopened access for all characters to the NCW zone.
                                                   
Scripting and System changes:

- Made the divining pool blessing only last during sunlight.

- Made placeables, NPCs and creatures enter their daytime routine one hour earlier.

Soren / Zarathustra217

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Re: Changelog
« Reply #580 on: January 15, 2013, 02:27:44 PM »
Changelog - January 2013 Version BETA 1.93h title "Cunning."

Area, Item and NPC changes:

- Did a number of fixes to Dementlieu areas.

- Fixed the range of pistols.

- Reduced the weight of herbalism ingredients.

- Made adjustments to the Von Zeklos Keep ruins.

- Made the miner foreman in Dvergeheim mines properly pay out wages.

- Made certain treasury items rarer.

- Fixed the faction setting for catfish.
                                                   
Scripting and System changes:

- Did several fixes and optimizations to core AI.

- Reduced trap scaling.

- Fixed an issue with the gates in the Ancient Burial Grounds beneath Vallaki.

- Made DP stage 5 characters attain certain MPC functions.

Soren / Zarathustra217

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Re: Changelog
« Reply #581 on: January 19, 2013, 07:14:54 AM »
Changelog - January 19th 2013 Version BETA 1.93i title "To my side!"

Area, Item and NPC changes:

- Made fix to the Von Zeklos Keep area.

- Made a few tweaks to the bottom area of the ancient burial ground beneath Vallaki.

- Fixed the ring of Arachnid summoning to properly have charges.

- Made all herbalism ingredients default as identified.
                                                   
Scripting and System changes:

- Fixed an issue that was preventing familiar/summon/companion AI to not act properly.

Soren / Zarathustra217

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Re: Changelog
« Reply #582 on: January 27, 2013, 10:11:02 AM »
Changelog - January 27th 2013 Version BETA 1.93j title "Kindle."

Area, Item and NPC changes:

- Added new firewood item for building campfires.

- Fixed faction hostile settings for the Nerull Cult.
                                                   
Scripting and System changes:

- Fixed some associate AI related issues.

- Fixed an issue with AI morale and fleeing.

- Made it possible to gather firewood in areas where you can also build campfires.

- Fixed an issue with creature remains not always despawning properly.

Soren / Zarathustra217

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Re: Changelog
« Reply #583 on: January 28, 2013, 08:40:57 AM »
Changelog - January 28th 2013 Version BETA 1.93k title "Family Heirloom."

Area, Item and NPC changes:

- Added new low level fetch-item quests in Vallaki.

- Made the Kettle of Fish item summon a different creature.

- Fixed an issue with an item sold at Murnu's mercantile.
                                                   
Scripting and System changes:

- Prevented use of effect-generating items in OOC areas.

- Improved AI target evaluation.

- Fixed an issue with appraise and OCR not properly affecting prices.

Soren / Zarathustra217

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Re: Changelog
« Reply #584 on: January 31, 2013, 11:35:28 AM »
Changelog - January 31st 2013 Version BETA 1.93m title "Fluid."

Area, Item and NPC changes:

- Merged all DM tools for altering appearances into the DM Set Appearance tool and enabled storing a setup.

Scripting and System changes:

- Did a large amount of minor fixes and performance optimizations.

Soren / Zarathustra217

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Re: Changelog
« Reply #585 on: February 11, 2013, 04:30:18 PM »
Changelog - February 11th 2013 Version BETA 1.93n title "Stand By Me."

Area, Item and NPC changes:

- Fixed a number of issues with various loot.

Scripting and System changes:

- Made a number of improvements to the flintlock system.

- Made associate AI better at following.

Soren / Zarathustra217

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Re: Changelog
« Reply #586 on: February 21, 2013, 09:15:58 AM »
Changelog - February 21th 2013 Version BETA 1.93o title "Shifts."

Area, Item and NPC changes:

- Added a DM event specific area.

Scripting and System changes:

- Fixed an issue that caused variable caves to too seldomly change setup.

- Fixed an issue that made NPC guards occasionally not properly react to hostiles.

Soren / Zarathustra217

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Re: Changelog
« Reply #587 on: February 27, 2013, 10:09:12 AM »
Changelog - February 27th 2013 Version BETA 1.93p title "Time After Time."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Added system for initiating votes for server resets.

- Fixed an issue that made summons, animal companions and familiars not properly follow their master.

- Fixed an issue that made certain populations never die out.

- Added time feedback in combat log.

- The DM Set Appearance tool can now alter portrait and voiceset.

Soren / Zarathustra217

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Re: Changelog
« Reply #588 on: February 28, 2013, 03:56:16 PM »
Changelog - February 28th 2013 Version BETA 1.93q title "Polish."

Area, Item and NPC changes:

- Reduced the value of the Morninglord Hearling Tonics.

- Rebalanced Rattok's buying prices.

Scripting and System changes:

- Fixed issues with the new voting system.

- Made tweaks to population growth calculation.

- Fixed various minor AI issues.

Soren / Zarathustra217

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Re: Changelog
« Reply #589 on: March 07, 2013, 06:18:27 PM »
Changelog - March 7th 2013 Version BETA 1.93r title "Sharing."

Area, Item and NPC changes:

- Rebalanced the value of spellcasting items.

Scripting and System changes:

- Made ghost PCs invalid targets for enchanting.

- Made ghost PCs only able to drop items if standing next to their corpse.

- Made progression by roleplay depend on area average level.

- Fixed some issues with placeable doors.

- Fixed a minor issue with XP gain calculation.

- Fixed a number of issues with the flintlock system.

Soren / Zarathustra217

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Re: Changelog
« Reply #590 on: March 11, 2013, 05:41:12 PM »
Changelog - March 11th 2013 Version BETA 1.93s title "Zones."

Area, Item and NPC changes:

- Fixed an issue with a large amount of mundane items being overpriced.

Scripting and System changes:

- Made new RP XP system only apply in Western Barovia.

- Made new RP XP system properly round up when determining levels.

- Fixed an issue that made doors close after entering an area.

Soren / Zarathustra217

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Re: Changelog
« Reply #591 on: March 19, 2013, 06:03:54 PM »
Changelog - March 19th 2013 Version BETA 1.93t title "Redout."

Area, Item and NPC changes:

- Rebalanced pricing of a few items.

Scripting and System changes:

- Made the bleeding system properly use magical damage to prevent incidents where people are immune to bleeding.

- Fixed an issue with picking up items while being in ghost form.

- Made items with the bonus feat Darkvision properly work.

Soren / Zarathustra217

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Re: Changelog
« Reply #592 on: March 27, 2013, 05:11:53 PM »
Changelog - March 27th 2013 Version BETA 1.93u title "Pockets."

Area, Item and NPC changes:

- Added new item acquisition quests in Dementlieu.

- Fixed hostile calibans spawning in The Drain.

- Fixed the smithy in the Border Outpost Zeklos in the Wachter province.

- Moved some treasure drops from chests to be carried by NPCs.

Scripting and System changes:

- Prevented the same player to loot the same treasure multiple times unless there has actually been population growth in the meantime.

- Fixed an issue with the AI refusing to equip certain item types.

Soren / Zarathustra217

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Re: Changelog
« Reply #593 on: April 03, 2013, 01:32:37 PM »
Changelog - April 3rd 2013 Version BETA 1.93v title "Numbers."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Improved population loss calculation.

- Improved module database versioning.

Soren / Zarathustra217

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Re: Changelog
« Reply #594 on: April 09, 2013, 04:33:30 PM »
Changelog - April 9th 2013 Version BETA 1.93w title "Return."

Area, Item and NPC changes:

- Made it possible to have corpses revived at the Mist Camp healer.

Scripting and System changes:

- Improved script that reduce repetitive looting.

- Did minor AI improvements.

Soren / Zarathustra217

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Re: Changelog
« Reply #595 on: April 12, 2013, 06:56:20 AM »
Changelog - April 12th 2013 Version BETA 1.93x title "Buzz."

Area, Item and NPC changes:

- Increased the spawn growth rate of a large amount of dungeons.

Scripting and System changes:

- Fixed some issues with the system that generates spawn rumors.

Soren / Zarathustra217

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Re: Changelog
« Reply #596 on: April 14, 2013, 01:01:08 PM »
Changelog - April 14th 2013 Version BETA 1.93y title "Busted."

Area, Item and NPC changes:

- Added lighting to certain areas that were too dark (even for Ravenloft!)

- Made herb nodes properly spawn in the Port-à-Lucine sewers.

Scripting and System changes:

- Fixed the issues that were causing the previous version to corrupt (hopefully).

- Fixed a few minor issues with the flintlock system.

Soren / Zarathustra217

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Re: Changelog
« Reply #597 on: April 16, 2013, 01:58:40 PM »
Changelog - April 16th 2013 Version BETA 1.93z title "Greed."

Area, Item and NPC changes:

- Made Petre buy all kinds of animal hides and furs rather than just mink.

Scripting and System changes:

- Did a number of core optimizations and fixes.

Soren / Zarathustra217

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Re: Changelog
« Reply #598 on: April 17, 2013, 07:45:06 AM »
Changelog - April 17th 2013 Version BETA 1.94 title "Grow."

Area, Item and NPC changes:

- Increased spawn rates of several dungeons.

Scripting and System changes:

- Did further core optimizations and fixes.

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Re: Changelog
« Reply #599 on: April 22, 2013, 08:29:24 AM »
Changelog - April 22nd 2013 Version BETA 1.94a title "The Ancient Evil."

Area, Item and NPC changes:

- Rebalanced and tweaked several dungeons in Har'Akir.

Scripting and System changes:

- Did further core optimizations and fixes.