You have been taken by the Mists

Author Topic: Changelog  (Read 206884 times)

Zarathustra217

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Changelog
« Reply #50 on: April 18, 2006, 07:02:20 PM »
Changelog - April 19th 2006 Version BETA 1.24e title "Withdrawal."

Area, Item and NPC changes:

- Fixed an issue that made some Wraiths hostile to other undeads.

- Fixed an issue that made some Wraiths and Allips not ethereal.

- Down-toned power of Unholy Blood-Feeding Blade.

- Fixed the stats for the cold-forged iron handaxe.

- Fixed an issue with the bank.

Scripting and System changes:

- Made night-only creatures more stable at coming out at dusk.

- Did some memory improvements.

Zarathustra217

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Changelog
« Reply #51 on: April 21, 2006, 01:13:11 PM »
Changelog - April 21th 2006 Version BETA 1.25 title "A feast of prey."

Area, Item and NPC changes:

- Made most animals drop meat.

- Made most inns and some merchants sell food rations.

Scripting and System changes:

- Implemented basics of new food system.

- Did some optimizations to AI to reduce lag.

Zarathustra217

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Changelog
« Reply #52 on: April 23, 2006, 05:48:24 PM »
Changelog - April 23th 2006 Version BETA 1.25a title "Malthor the Pitfiend."

Area, Item and NPC changes:

- Fixed an issue with Malthor the Pitfiend that could lock up the server.

Scripting and System changes:

- Did major scripting optimizations.

- Implemented new PlaceableSpawn system.

Zarathustra217

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Changelog
« Reply #53 on: April 25, 2006, 03:09:04 PM »
Changelog - April 25th 2006 Version BETA 1.25b title "Consistency through transcendance."

Area, Item and NPC changes:

- Fixed an issue with the strongest incarnation of Gilos the Faithful.

- Fixed The Near Ethereal to not be affected by the weather system.

Scripting and System changes:

- Fixed the double messaging when hitting the Rest button.

- Prevented resisting the damage adjustment done on revival because of spirit mode immunities.

- Implemented new system that counters relogging to gain spells.

- Fixed reset lever.

Zarathustra217

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Changelog
« Reply #54 on: April 26, 2006, 04:23:20 PM »
Changelog - April 26th 2006 Version BETA 1.25c title "Cleansed"

Area, Item and NPC changes:

- Re-setup the entire animal dynamic faction groups. Expect some areas to miss animals for a transitioning period.

- Removed all the slobby CEP coding assigned ot placeables about the module. Shun the CEP!

- Removed combat message from Elketh since it apparently caused some issues.

Scripting and System changes:

- Optimized the weather rain, cloud and fog generation some.

- Fixed Planar Ally and similar spells.

Zarathustra217

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Changelog
« Reply #55 on: April 27, 2006, 08:47:10 AM »
Changelog - April 27th 2006 Version BETA 1.26 title "Chaos"

Area, Item and NPC changes:

- Fixed error with Blood Hawks not spawning right.

Scripting and System changes:

- Made cooking meat give 5 food rations instead of one.

- Fixed Planar Ally spell.

- Changed the Dynamic Faction system to randomize faction power at server start.

- Fixed the issue with strange blackness at dawn and dusk.

- Lowered the sun heatening slightly.

- Updated to NWN 1.67

Zarathustra217

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Changelog
« Reply #56 on: May 02, 2006, 02:58:53 PM »
Changelog - May 2nd 2006 Version BETA 1.26a title "Failure and retreat."

Area, Item and NPC changes:

- Added several new DM items and areas.

Scripting and System changes:

- Enabled skill checks for Use Magic Device.

- Fixed problem that caused herbivore animals to fight back.

- Adjusted the weather system for more balanced temperatures.

Zarathustra217

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Changelog
« Reply #57 on: May 06, 2006, 09:30:22 AM »
Changelog - May 6th 2006 Version BETA 1.26b title "Spirits move in mysterious ways."

Area, Item and NPC changes:

- Did some retouches to a few areas along the Old Svalich Road.

- Added new DM tools for changing appearance and name.

Scripting and System changes:

- Improved on the Use Magic Device skill check system.

- Made it possible to move from through the mist from the Tser Falls area to the Old Svalich Pass as a spirit.

- Made it possible to easily spot hidden doors as a spirit.

- Adjusted the weather system again for more balanced temperatures.

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Changelog
« Reply #58 on: May 07, 2006, 06:11:47 PM »
Changelog - May 7th 2006 Version BETA 1.26c title "Identity Theft."

Area, Item and NPC changes:

- Fixed the following creatures: Erinyes, Osyluth, Gelugon.

- Fixed the appearance of the NPC "Willard".

- Added a DM area: Den of an Occultist.

Scripting and System changes:

- Improved on the Use Magic Device skill check system.

- Adjusted the weather system again for more balanced temperatures.

- Made the DM Set Name tool able to assign names with whitespaces (use "_").

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Changelog
« Reply #59 on: May 10, 2006, 02:33:14 PM »
Changelog - May 10th 2006 Version BETA 1.26d title "Recovery."

Area, Item and NPC changes:

- Removed some items from the palette no longer needed.

Scripting and System changes:

- Updated to CEP 1.53

- Did another attempt at balancing out the weather.

- Fixed script for bashing open things.

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Changelog
« Reply #60 on: May 15, 2006, 02:06:14 PM »
Changelog - May 15th 2006 Version BETA 1.26e title "Elections."

Area, Item and NPC changes:

- Added a voting booth.

- Lowered the price of some winter gear.

- Did some minor fixes.

Scripting and System changes:

- Added systems for the elections.

- Prevented the glitch that would sometimes allow people to persistently posses a Tenser's sword.

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Changelog
« Reply #61 on: May 22, 2006, 11:25:38 AM »
Changelog - May 22nd 2006 Version BETA 1.26f title "Leisure."

Area, Item and NPC changes:

- Added the OOC Lounge.

- Lowered the prices for fur items.

Scripting and System changes:

- Made materializing from spirit form happen slower to protect newly revived.

- Tinkered slightly with the weather values.

- Fixed an issue that could in some rare cases cause frost damage when transitioning between areas.

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Changelog
« Reply #62 on: May 31, 2006, 05:19:11 PM »
Changelog - May 31st 2006 Version BETA 1.26g title "Down the Drain."

Area, Item and NPC changes:

- Fixed some guards not having set proper faction.

- Removed dublicate NPC Lyana.

- Added new area to the sewers.

Scripting and System changes:

- Fixed some issues with UMD.

- Tinkered slightly with the weather values.

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Changelog
« Reply #63 on: June 01, 2006, 10:07:06 AM »
Changelog - June 1st 2006 Version BETA 1.26h title "Curriculum Vitae."

Area, Item and NPC changes:

- Fixed some guards not having set proper faction again,

- Replaced Renauld Bach,

- Fixed Crawler's description,

Scripting and System changes:

- Made Spellcraft skill help when using UMD for scrolls.

- Fixed some more issues with UMD. Hopefully, all problems should be solved now.

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Changelog
« Reply #64 on: June 02, 2006, 11:20:50 AM »
Changelog - June 2nd 2006 Version BETA 1.27 title "Outlaws."

Area, Item and NPC changes:

- Added new faction areas.

- Updated Crawler's store.

Scripting and System changes:

- Implemented new Outcast Rating system to produce better AI.

- Improved on creatures coming to eachothers' aid.

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Changelog
« Reply #65 on: June 07, 2006, 09:59:49 AM »
Changelog - June 7th 2006 Version BETA 1.28 title "Dark Corruption."

Area, Item and NPC changes:

- Fixed resting in Alhoon's Lair.

- Downtoned the gold acquirable in Village of Barovia Crypts.

- Did some cosmetic changes to The Drain.

Scripting and System changes:

- Made some fixes to the Outcast Rating system that caused excessively high ratings.

- Lowered the sun heating slightly.

- Lowered the general amount of gold generated.

- Made attemptive fixt to the Whirlwind attack ability.

- Implemented new Dark Corruption system.

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Changelog
« Reply #66 on: June 08, 2006, 03:54:40 PM »
Changelog - June 8th 2006 Version BETA 1.28a title "Invisible Stalkers."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Implemented new Listeners to allow emotes to run without requiring others nearby and hopefully improving performance.

- Fixed a minor glitch in the death system.

- Did another cooling off of the weather system.

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Changelog
« Reply #67 on: June 10, 2006, 06:08:19 PM »
Changelog - June 10th 2006 Version BETA 1.28b title "Between the lines."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did improvements to the Listener system and added a journal entry with emote and command instructions.

- Added new player character description system.

- Fixed a glitch that was causing the AI to have very slow response time.

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Changelog
« Reply #68 on: June 11, 2006, 06:27:30 AM »
Changelog - June 11th 2006 Version BETA 1.28c title "Finally at Rest."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed the issue with the Listener being hostile, causing rest to be impossible.

- Improved on how well the Listener updates it's position to be near the player.

- Extended the cap of the Player Description to 256 characters.

- Made using the special Examine Object feat on another player return his descriptions.

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Changelog
« Reply #69 on: June 14, 2006, 12:39:45 PM »
Changelog - June 14th 2006 Version BETA 1.28d title "Listen Up!"

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed an issue with abiltity and skill rolls sometimes not showing up.

- Improved on how well the Listener updates it's position to be near the player.

- Improved on the Listeners ability to respond to DMs

- Made the Listener less detectable.

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Changelog
« Reply #70 on: June 16, 2006, 09:14:10 AM »
Changelog - June 16th 2006 Version BETA 1.28e title "Properly stacked."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Implemented Effective Character Level modifier for better balancing the  XP system to some subraces.

- Fixed a bug that caused stacking of certain bonuses and curses to stack where they shouldn't.

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Changelog
« Reply #71 on: June 20, 2006, 10:39:16 AM »
Changelog - June 20th 2006 Version BETA 1.28f title "Common Minds."

Area, Item and NPC changes:

- Added some DM specific NPCs and items.

Scripting and System changes:

- Made the Listener system yet more effective.

- Streamlined the AI scripts for better performance.

- Did some optimizations to the generic systems to provide more stability and better performance.

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Changelog
« Reply #72 on: June 23, 2006, 10:59:47 AM »
Changelog - June 23rd 2006 Version BETA 1.29 title "Mortality."

Area, Item and NPC changes:

- Retouched the Church of the Morninglord a bit.

- Made several NPC priests able to raise dead.

Scripting and System changes:

- Fixed an issue with the Listener system not updating it's position right.

- Implemented new death system that makes raise dead and resurrection much more valuable, and needed.

- Made corpses useable:
-- When used on a weapon, it will mean that you deliver a irrovocably killing wound to the corpse - making raise dead required.
-- When used on a fire, it will mean that you burn the corpse - making resurrection required.
-- When using on a NPC priest, he will raise the corpse for a price equalling to 100 fang per level for raise dead and and 500 fang per level for resurrection.

- Set a time limitter to how long you can just return to your corpse and be revived without use of spell. The duration is level dependant.

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Changelog
« Reply #73 on: June 24, 2006, 10:46:57 AM »
Changelog - June 24th 2006 Version BETA 1.29a title "A New Dawn."

Area, Item and NPC changes:

- Added several new areas, NPCs and items for DM quests.

- Fixed an issue with the corpse item only having one charge.

Scripting and System changes:

- Fixed an issue with Raise Dead and Resurrection not working at all times.

- Fixed an issue with the Background Feats.

- Made using the Examine feat on a corpse give feedback of it's state.

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Changelog
« Reply #74 on: June 28, 2006, 07:26:08 AM »
Changelog - June 27th 2006 Version BETA 1.29b title "Playing with Corpses."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed some issues with the listener system.

- Redid the way corpses can be handled. Use the corpse and a conversation will appear with options depending on the objects nearby.