Author Topic: Changelog  (Read 397988 times)

Soren / Zarathustra217

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Re: Changelog
« Reply #250 on: February 07, 2008, 11:49:42 AM »
Changelog - February 7th 2008 Version BETA 1.61d title "Scamp."

Area, Item and NPC changes:

- Updated several areas, items and creatures in game as well as adding new.

- Updated some faction areas.

- Tweaked some creature populations.

Scripting and System changes:

- Fixed an issue with some spells not properly respecting death immunity.

Soren / Zarathustra217

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Re: Changelog
« Reply #251 on: February 14, 2008, 05:01:58 AM »
Changelog - February 13th 2008 Version BETA 1.61f title "Mt. Ghakis."

Area, Item and NPC changes:

- Added several new areas revolving Mt. Ghakis.

- Made NPCs react more according to how they feel about a PC.

- Fixed an issue with the rest zones of Dvergeheim

Scripting and System changes:

- Made some fixes to some monstrous abilities and added new.

- Fixed an issue with dynamic populations and persistency.

Soren / Zarathustra217

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Re: Changelog
« Reply #252 on: February 20, 2008, 02:08:27 PM »
Changelog - February 20th 2008 Version BETA 1.61g title "Broken Bottles."

Area, Item and NPC changes:

- Updated the appearence of several of the Mt. Ghakis areas.

- Enabled animations for most NPCs in Vallaki.

- Updated a faction base.

Scripting and System changes:

- Updated the treasure bash system to impose a small risk of breaking fragile contents within.

- Updates the True Seeing spell to give immunites to more spells and scale spot/search bonus better.

- Updated the Harm/Heal/Mass Heal to be better balanced.

- Updated the Bigby serie of spells to be better balanced.

- Fixed an issue with the undead restoration widget.

- Made a small fix to the crafting stations to be less likely to produce errors.

Soren / Zarathustra217

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Re: Changelog
« Reply #253 on: February 23, 2008, 11:22:33 AM »
Changelog - February 23rd 2008 Version BETA 1.61h title "Surprise Encounter."

Area, Item and NPC changes:

- Updated many areas to have creatures spawn at more random location.

- Generally reduced the amount of creatures being spawned to prevent them cluttering or being stuck.

- Imported a few NPCs and creatures. there were missing

Scripting and System changes:

- Minor.

Soren / Zarathustra217

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Re: Changelog
« Reply #254 on: February 24, 2008, 10:27:13 AM »
Changelog - February 24th 2008 Version BETA 1.61i title "Shifting Evils."

Area, Item and NPC changes:

- Updated more areas to have creatures spawn at more random location.

- Fixed a few creatures scripting setup to eliminate an error causing instability.

- Fixed the wind setup of some areas.

Scripting and System changes:

- Optimized the Random Spawn Point code slightly.

- Fixed a glitch with self buffing AI and generally improved it.

Soren / Zarathustra217

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Re: Changelog
« Reply #255 on: March 13, 2008, 04:48:39 AM »
Changelog - March 12th 2008 Version BETA 1.61k title "Cleanup."

Area, Item and NPC changes:

- Added some safe rest zones.

- Greatly cleaned up the creature palette.

Scripting and System changes:

- Revised the DM verication system.

Soren / Zarathustra217

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Re: Changelog
« Reply #256 on: March 14, 2008, 01:23:58 PM »
Changelog - March 14th 2008 Version BETA 1.61l title "Within Reach."

Area, Item and NPC changes:

- Added a new DM plot event area.

Scripting and System changes:

- Made major revising the module cache system.

- Fixed issues with the DM verification system.

- Fixed issues with casting spells on items.

Soren / Zarathustra217

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Re: Changelog
« Reply #257 on: March 19, 2008, 01:00:55 PM »
Changelog - March 19th 2008 Version BETA 1.61m title "Amassment."

Area, Item and NPC changes:

- Updated a DM event area and relocated it.

- Added a tombstone to the Western Outskirts graveyard.

Scripting and System changes:

- Fixed an issue that was causing bracketed emotes to function improperly.

- Updated the power fluctuation algorithm for populations.

- Fixed an issue with carrion stalkers not properly bursting out of dead creatures.

Soren / Zarathustra217

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Re: Changelog
« Reply #258 on: March 26, 2008, 10:17:33 AM »
Changelog - March 26th 2008 Version BETA 1.61o title "Heavenly Peace."

Area, Item and NPC changes:

- Fixed a faction area intrance.

Scripting and System changes:

- Fixed some issues with the treasure system.

- Improved the random algorithm.

- Fixed weather initialization.

Soren / Zarathustra217

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Re: Changelog
« Reply #259 on: April 09, 2008, 04:55:13 PM »
Changelog - April 9th 2008 Version BETA 1.61p title "Grapped by the Horns."

Area, Item and NPC changes:

- Fixed some treasures in areas that where destroyable but didn't produce loot.

- Fixed a door that wasn't properly bashable in a cave in the Southern Forest.

- Made some other minor tweaks to a few areas.

Scripting and System changes:

- Added new grapple and touch attack recognised string tokens. See journal under emotes.

- Updated treasure initialization system.

- Added new monstrous PC race.

- Fixed some polymorph shapes to no longer give original true seeing ability.

- Fixed a glitch with greater restoration spell.

Soren / Zarathustra217

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Re: Changelog
« Reply #260 on: April 21, 2008, 11:11:42 AM »
Changelog - April 21st 2008 Version BETA 1.61q title "Bliss."

Area, Item and NPC changes:

- Fixed an error that was causing treasure to not spawn in certain variable population caves.

- Removed some locked doors from Elketh's lair where keys no longer spawn.

- Updated Nadja's conversation to properly ask for two Urs Alb rather than three.

- Fixed Bianca to properly use commoner AI.

- Fixed a problem with wrong creatures spawning in places.

Scripting and System changes:

- Made tweaks to the death system to improve it's consistency between resets. Also made it store corpse location more often.

- Improved NPC healer raising to be less likely to take money without actually doing the raising.

- Fixed the Pool of Blood in the Underground Ruins to only work once per area init, instead of per player.

- Removed the resist and escape grapple emote tokens, as they were redundant. All grapple checks are simply opposed roll checks.

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Re: Changelog
« Reply #261 on: May 01, 2008, 12:37:57 PM »
Changelog - May 1st 2008 Version BETA 1.61r title "In Due Time."

Area, Item and NPC changes:

- Added new faction NPCs and items.

- Adjusted the placeables in the catacombs beneath Western Outskirts to be less likely to force people into getting stuck.

Scripting and System changes:

- Fixed a problem that was causing population fluctuation (random rapid rise) to not work properly.

- Made a system that notifies DMs periodicly if the server has been running for excessively long without a reset.

- Optimized the way the module resets itself.

- Made the AI better adjust to DMs controlling NPCs.

Soren / Zarathustra217

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Re: Changelog
« Reply #262 on: May 05, 2008, 09:24:53 AM »
Changelog - May 4th 2008 Version BETA 1.61s title "Revelation."

Area, Item and NPC changes:

- Made certain faction NPCs more balanced.

- Added several roleplay props, mainly intended for DM event usage.

- Fixed rogue merchant in Tigan's Rest to sell proper dyes.

Scripting and System changes:

- Added new VFX tool.

- Added new DM runscript command 'cmd_fac_getpcs' for locating faction members.

- Fixed several core AI bugs and made significant optimizations.

- Fixed a few bugs in the original feat lists causing AI errors.

Soren / Zarathustra217

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Re: Changelog
« Reply #263 on: May 09, 2008, 05:17:27 PM »
Changelog - May 9th 2008 Version BETA 1.61t title "Birth."

Area, Item and NPC changes:

- Adjusted fluctuation of several populations.

Scripting and System changes:

- Fixed some issues with relogging while polymorphed.

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Re: Changelog
« Reply #264 on: May 13, 2008, 11:38:45 AM »
Changelog - May 13th 2008 Version BETA 1.61u title "Scatter."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed some issues with polymorph skins.

- Revised population fluctuation system.

- Restructured creature caching areas.
« Last Edit: May 14, 2008, 03:15:03 PM by Axel »

Soren / Zarathustra217

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Re: Changelog
« Reply #265 on: May 15, 2008, 02:52:22 PM »
Changelog - May 15th 2008 Version BETA 1.61v title "Without Hesitation."

Area, Item and NPC changes:

- Imported some DM event NPCs and items.

- Updated the Vallaki Guard Dungeon areas.

Scripting and System changes:

- Fixed a minor AI glitch.

Soren / Zarathustra217

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Re: Changelog
« Reply #266 on: May 17, 2008, 11:20:53 AM »
Changelog - May 17th 2008 Version BETA 1.61w title "Exploring the Unkown."

Area, Item and NPC changes:

- Removed obsolete key from Ogre Chieftain inventory.

- Lowered the DC of Hobgoblin chests in variable caves.

Scripting and System changes:

- Tweaked the AI's use of special powers slightly.

- Disabled gargoyles' statue AI as it was causing severe problems.

- Implemented a recipe system for crafting. Recipes are learned upon first success - but might be learned by other means at later. Not having the recipe adds a penalty.

Soren / Zarathustra217

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Re: Changelog
« Reply #267 on: May 19, 2008, 11:14:20 AM »
Changelog - May 19th 2008 Version BETA 1.61x title "To Win a Lady's Heart."

Area, Item and NPC changes:

- Updated several scrolls that had wrong class restrictions.

- Updated several stores to use these updated scrolls.

- Updated Vampires Elites to drop vampire hearts again.

Scripting and System changes:

- Fixed an issue with crafting DCs and recipes.

- Enables a system that reported placeables with improper, resource draining scripts attached and delete the placeables.

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Re: Changelog
« Reply #268 on: May 27, 2008, 04:58:57 PM »
Changelog - May 27th 2008 Version BETA 1.62 title "The Secret Ingredient."

Area, Item and NPC changes:

- Added resource spawns to all areas surrounding Vallaki. More will follow later.

- Added a herbalism crafting station and shop at existing shop (go find it!).

Scripting and System changes:

- Added Herbalism craft.

- Fixed a few glitches with the crafting system.

Soren / Zarathustra217

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Re: Changelog
« Reply #269 on: June 03, 2008, 01:21:45 PM »
Changelog - June 3rd 2008 Version BETA 1.62a title "Rapid Growth."

Area, Item and NPC changes:

- Added herbalism resource spawns to all remainding areas (phew!).

- Added new underground areas beneath Vallaki.

- Updated some faction NPCs.

- Made the door in the ogre cave on old svalich road bashable and pickable.

Scripting and System changes:

- Fixed some scrolls still missing updating.

- Fixed an issue that was causing treasure to not be spawned in places.

- Fixed an issue with the remove paralyze spell only working on party members.

- Fixed an exploit.

Soren / Zarathustra217

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Re: Changelog
« Reply #270 on: June 06, 2008, 05:45:57 AM »
Changelog - June 6th 2008 Version BETA 1.62b title "Clever Moves."

Area, Item and NPC changes:

- Fixed the transition from the Lower Caverns of Dvergeheim to new areas.

- Fixed some minor issues with a few creatures, placeables and items, as well as adding new.

Scripting and System changes:

- Made major rewritings of the death handling to hopefully make it more reliable.

- Made significant AI optimizations.

- Fixed an exploit with harvesting herbs.

- Fixed the remove paralysis spell to properly work on all non-hostiles.

- Fixed an error with vampire coffins.

Soren / Zarathustra217

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Re: Changelog
« Reply #271 on: June 08, 2008, 10:59:37 AM »
Changelog - June 8th 2008 Version BETA 1.62c title "Dried Out."

Area, Item and NPC changes:

- Slightly revised layout of several areas to easen creature pathfinding.

- Removed most potions from stores.

- Fixed an issue with doors locking in Lower Catacombs East.

- Added several new places to craft with herbalism.

Scripting and System changes:

- Optimized creature ambient animations.

- Fixed an issue that was causing herbalism resources to not spawn in forest areas.

Soren / Zarathustra217

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Re: Changelog
« Reply #272 on: June 13, 2008, 10:38:24 AM »
Changelog - June 13th 2008 Version BETA 1.62d title "Deformities."

Area, Item and NPC changes:

- Added infirmary to the Vallaki Guard HQ

Scripting and System changes:

- Optimized creature ambient avian animations.

- Added character verification system.

- Fixed an issue with domination spells and the party detection script.

Soren / Zarathustra217

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Re: Changelog
« Reply #273 on: June 16, 2008, 12:33:50 PM »
Changelog - June 16th 2008 Version BETA 1.62e title "Fast Asleep."

Area, Item and NPC changes:

- Made the Potion of Courage properly give the Remove Fear effect.

Scripting and System changes:

- Revised the resting system. See forums for details.

- Revised the AI some to make it choose tactic more intelligently.

- Fixed some issues with the character verification system.




Soren / Zarathustra217

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Re: Changelog
« Reply #274 on: June 24, 2008, 12:32:46 PM »
Changelog - June 24th 2008 Version BETA 1.63 title "The Tired Traveller."

Area, Item and NPC changes:

- Changed the appearence of Gray Puffballs to be more easily pickable.

- Added some DM event NPCs.

- Added two new herbalism ingredients.

- Unlocked the trap door in the failed lich lair, as it sometimes caused people to be trapped when Elketh didn't spawn.

- Increased the price of potion bottles.

Scripting and System changes:

- Implemented a new system that prevents walking around heavily encumbered over long distances.

- Made some tweaks to the AI.

- Made some fixes to player hit point logging and restoration.

- Made crafting only take base ability scores into account.

- Fixed an issue with charecter verification and Pale Masters.

- Fixed an issue with the corpse locator.

- Added three new recipes to the herbalism crafting.

- Revised the spawn rates of herbalism ingredients.

- Greatly reduced the selling price of herbalism crafted items.

- Made sleeping with bedrolls (just next to them) give a bonus to natural healing.